Difference between revisions of "Crafting"
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*If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals". | *If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals". | ||
*During the launch week of the Engineer update, Valve [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended. | *During the launch week of the Engineer update, Valve [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended. | ||
− | *The only category of items that cannot be crafted under any circumstances | + | *The only category of items that cannot be crafted under any circumstances are [[Tools]], namely [[Paint Can]]s, [[Name Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s. |
*Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s and the [[Secret Saxton|two]] [[Pile o' Gifts|varieties]] of gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] | *Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s and the [[Secret Saxton|two]] [[Pile o' Gifts|varieties]] of gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] | ||
*All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable. | *All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable. |
Revision as of 18:38, 25 October 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
“ | Now this is a nice weapon.
Click to listen
— The Sniper on self-crafted weapons
|
” |
Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost. Occasionally a crafting attempt may fail or provide no return; this is generally caused by a connection problem with the Steam servers, and can usually be resolved by visiting the Mann Co. store.
Contents
Blueprints
Metal
Blueprint | Requires | Produces |
---|---|---|
Smelt Primary Weapons † | 2 Identical primary weapons E.g. Force-A-Nature + Force-A-Nature |
1 Scrap Metal |
Smelt Secondary Weapons † | 2 Identical secondary weapons E.g. Flare Gun + Flare Gun |
1 Scrap Metal |
Smelt Melee Weapons † | 2 Identical melee weapons E.g. Übersaw + Übersaw |
1 Scrap Metal |
Smelt Class Weapons | Any 2 weapons wielded by the same class E.g. Ambassador + Dead Ringer (Spy weapons) |
1 Scrap Metal |
Smelt Tokens | 3 Tokens E.g. Heavy Token + Demoman Token + Melee Token |
1 Reclaimed Metal |
Combine Scrap Metal | 3 Scrap Metal | 1 Reclaimed Metal |
Combine Reclaimed Metal | 3 Reclaimed Metal | 1 Refined Metal |
Smelt Refined Metal | 1 Refined Metal | 3 Reclaimed metal |
Smelt Reclaimed Metal | 1 Reclaimed Metal | 3 Scrap metal |
- † The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.
Tokens
Blueprint | Requires | Produces |
---|---|---|
Fabricate Class Token | 3 weapons from one class E.g. Natascha + Sandvich + G.R.U. (Heavy weapons) |
1 Class Token E.g. 1 Heavy Token |
Fabricate Slot Token | 3 weapons from one slot E.g. Blutsauger + Huntsman + Direct Hit |
1 Slot Token E.g. 1 Primary Token |
Rebuild Class Token | Any 1 Class Token and another class weapon E.g. Sniper Token + Buff Banner |
1 Class Token E.g. 1 Soldier Token |
Rebuild Slot Token | Any 1 Slot Token and another slot weapon E.g. Secondary Token + Axtinguisher |
1 Slot Token E.g. 1 Melee Token |
- Note: When 3 identical weapons are used, the player is given the option of creating a Class Token or a Slot Token.
Additionally, if the player uses a Pain Train with a Class Token, or 3 Pain Train and chooses to create a Class Token, it will always result in a Soldier Token.
Headgear
Blueprint | Requires | Produces |
---|---|---|
Fabricate Headgear | 3 Refined Metal | 1 Random Headgear |
Fabricate Class Headgear | 4 Refined Metal + 1 Class Token | 1 Class Headgear |
Rebuild Headgear | 2 Headgear | 1 Random Headgear |
Fabricate Bonk Helm† | 1 Batter's Helmet + 2 Bonk! Atomic Punch | 1 Bonk Helm |
Fabricate Milkman | 4 Refined Metal + 1 Shortstop or Mad Milk or Holy Mackerel | 1 Milkman |
Fabricate Grenadier's Softcap | 4 Refined Metal + 1 Black Box or Battalion's Back-up | 1 Grenadier's Softcap |
Fabricate Attendant | 4 Refined Metal + 1 Degreaser or Powerjack | 1 Attendant |
Fabricate Ol' Snaggletooth | 4 Refined Metal + 1 Sydney Sleeper or Darwin's Danger Shield or Bushwacka | 1 Ol' Snaggletooth |
Fabricate Familiar Fez | 4 Refined Metal + 1 L'Etranger or Your Eternal Reward | 1 Familiar Fez |
- Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
- † The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized.
Weapons
Class | Blueprint | Requires | Produces |
---|---|---|---|
All | Fabricate Class Weapons | 1 Class Token + 1 Slot Token + 1 Scrap Metal E.g. Medic Token + Secondary Token + Scrap Metal |
1 Class Specific Weapon E.g. Kritzkrieg |
Scout |
Fabricate Shortstop | 1 Force-A-Nature + 1 Reclaimed Metal | 1 Shortstop |
Fabricate Crit-a-Cola | 1 Kritzkrieg + 1 Bonk! Atomic Punch | 1 Crit-a-Cola | |
Fabricate Mad Milk | 1 Jarate + 1 Reclaimed Metal | 1 Mad Milk | |
Fabricate Holy Mackerel | 1 Sandman + 1 Reclaimed Metal | 1 Holy Mackerel | |
Soldier |
Fabricate Black Box | 1 Direct Hit + 1 Reclaimed Metal | 1 Black Box |
Fabricate Battalion's Backup | 1 Buff Banner + 1 Reclaimed Metal | 1 Battalion's Backup | |
Fabricate Gunboats | 1 Chargin' Targe + 1 Razorback | 1 Gunboats | |
Fabricate Pain Train | 1 Sandman + 1 Scrap Metal | 1 Pain Train | |
Pyro |
Fabricate Degreaser | 1 Backburner + 1 Reclaimed Metal | 1 Degreaser |
Fabricate Powerjack | 1 Axtinguisher + 1 Reclaimed Metal | 1 Powerjack | |
Fabricate Homewrecker | 1 Eyelander + 1 Equalizer | 1 Homewrecker | |
Demoman |
Fabricate Scotsman's Skullcutter | 1 Axtinguisher + 1 Jarate | 1 Scotsman's Skullcutter |
Heavy |
Fabricate Dalokohs Bar | 1 Sandvich + 1 Bonk! Atomic Punch | 1 Dalokohs Bar |
Fabricate Gloves of Running Urgently | 1 Killing Gloves of Boxing + 1 Reclaimed metal | 1 Gloves of Running Urgently | |
Engineer |
Fabricate Southern Hospitality | 1 Ambassador + 1 Scrap Metal | 1 Southern Hospitality |
Medic |
Fabricate Vita-Saw | 1 Übersaw + 1 Reclaimed Metal | 1 Vita-Saw |
Sniper |
Fabricate Sydney Sleeper | 1 Huntsman + 1 Reclaimed Metal | 1 Sydney Sleeper |
Fabricate Darwin's Danger Shield | 1 Razorback + 1 Reclaimed Metal | 1 Danger Shield | |
Fabricate Tribalman's Shiv | 1 Huntsman + 1 Dead Ringer | 1 Tribalman's Shiv | |
Fabricate Bushwacka | 1 Eyelander + 1 Reclaimed Metal | 1 Bushwacka | |
Spy |
Fabricate L'Etranger | 1 Dead Ringer + 1 Reclaimed Metal | 1 L'Etranger |
Fabricate Your Eternal Reward | 1 Cloak and Dagger + 1 Reclaimed Metal | 1 Your Eternal Reward |
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Slot Token | 3 weapons | 3 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 9 weapons = 3 Tokens |
6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token | 8 weapons |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
54 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) | 75 weapons |
Set Headgear | 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set | 73 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.
Class | Primary weapons |
Secondary weapons |
Melee weapons |
PDAs |
Tokens |
---|---|---|---|---|---|
Scout |
• | • • | • | ||
Soldier |
• • | • • | • • | ||
Pyro |
• | • • | |||
Demoman |
• | • • • | |||
Heavy |
• | • | |||
Engineer |
• | ||||
Medic |
• | ||||
Sniper |
• | • • | • | ||
Spy |
• | • |
Golden Wrench
- On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
- As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap.
- Grenade, Building, and Head Slot Tokens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- It is possible to craft a PDA slot token by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. PDA slot tokens are not tradeable but are craftable to make a class weapon, rebuild token, or combined tokens.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
- If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals".
- During the launch week of the Engineer update, Valve increased the weekly item drop limit for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended.
- The only category of items that cannot be crafted under any circumstances are Tools, namely Paint Cans, Name Tags, Crate Keys, and Dueling Mini-Games.
- Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1]
- All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
- Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
- Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded. Crafting these items results in untradeable items. Example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.
- If an untradeable metal is used in the crafting of a hat or weapon, that hat or weapon will also be untradeable.
- As of October 20th, 2010, untradeable items crafted in this manner revert to tradeable in approximately two days.