Difference between revisions of "Community Soldier strategy (Classic)"
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==General== | ==General== | ||
*[[Rocket Jump]] to the tops of structures that no other class can reach. Enemies are easy to shoot from up high, but most will have difficulty firing back. | *[[Rocket Jump]] to the tops of structures that no other class can reach. Enemies are easy to shoot from up high, but most will have difficulty firing back. | ||
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==Weapon Specific Tips== | ==Weapon Specific Tips== |
Revision as of 02:26, 12 August 2013
The Soldier is a tough, all-purpose assault class. He's easy to pick up but difficult to master, capable of both ranged spam and close quarters violence. His slow movement speed belies his potential agility. He can Rocket Jump to cover distances quickly and reach unusual locations, and his weapons are excellent against all foes.
General
- Rocket Jump to the tops of structures that no other class can reach. Enemies are easy to shoot from up high, but most will have difficulty firing back.
Weapon Specific Tips
A list of useful tidbits about the Soldier's tools.
Rocket Launcher
- Always keep your Rocket Launcher loaded.
- When fighting classes with little health such as Scouts, Engineers and Spies, rather than using two rockets, fire one rocket then finish them off with your Single-Barrel Shotgun or Double-Barrel Shotgun. This will assist you by keeping one extra rocket loaded.
- Try to juggle or bounce an enemy by shooting a rocket at their feet. By throwing them up in the air, you will be able to predict where they will land and you can follow up with ease.
See also
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