Difference between revisions of "Demoman (Classic)"

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(Demoman in Team Fortress 2)
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{{class infobox
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{{infobox class
| game  = TFC
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|image=TFC_Demoman.png
| image = TFC_Demoman.png
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|type=[[Offensive]]
| health = '''90''' <small> / {{tooltip|140|Buffed by a Medic's medpack}}</small>  
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|health=90<br> <small>(140 when [[Healing#Overheal|overhealed]]by a Medic</small>
| speed = Medium
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|armor= 120
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|armor-type = Medium
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|speed=Medium<br>
 
}}
 
}}
  
The '''Demoman''' is a playable class in the game [[Team Fortress Classic]]. He possesses high health, medium armor, and medium speed. He specializes entirely in indirect combat and explosives.
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The '''Demoman''' is a class in the classic Team Fortress games. He is equipped with explosive weapons. While they aren't the most accurate weapons, they are quite powerful and very deadly in the right hands. He has decent armor, which helps him take a few hits, but the player shouldn't try to throw themselves in the middle of a firefight and expect to live. His two explosive weapons, the [[Grenade launcher (Classic)|grenade]] and [[Pipe bomb launcher]], serve different roles; the Grenade launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps on important objects.
 
 
  
 
==Basic Strategy==
 
==Basic Strategy==
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|-
 
|-
 
! Weapon 1
 
! Weapon 1
| '''[[Weapons (Team Fortress Classic)#Slot 1 Weapons|Crowbar]]'''
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| '''[[Axe (Classic)|Axe/Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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|-
 
|-
 
! Weapon 2
 
! Weapon 2
| '''[[Weapons (Team Fortress Classic)#Slot 2 Weapons|Single Shotgun]]'''
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| '''[[Shotgun (Classic)|Shotgun]]'''
 
| 8
 
| 8
 
| 75
 
| 75
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|-
 
|-
 
! Weapon 3
 
! Weapon 3
| '''[[Weapons (Team Fortress Classic)#Slot 3 Weapons|Grenade Launcher]]'''
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| '''[[Grenade Launcher (Classic)|Grenade Launcher]]'''
 
|  
 
|  
 
| 50
 
| 50
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|-
 
|-
 
! Weapon 4
 
! Weapon 4
| '''[[Weapons (Team Fortress Classic)#Slot 4 Weapons|Pipebomb Launcher]]'''
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| '''[[Pipe bomb Launcher (Classic)|Pipe bomb Launcher]]'''
 
|  
 
|  
 
| 50
 
| 50
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|-
 
|-
 
! Secondary
 
! Secondary
| '''[[Weapons (Team Fortress Classic)#Secondary Grenades|MIRV Grenade]]'''
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| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
 
| Medium-Instakill (depending on radius)
 
| Medium-Instakill (depending on radius)
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|}
 
|}
  
==Armor==
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==Gallery==
The Demoman has access to [[Armor (Team Fortress Classic)#Yellow Armor|yellow armor]], a medium class armor.
 
  
==Demoman in Team Fortress 2==
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<gallery>
An updated version of the [[Demoman]] appeared in Team Fortress 2.
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File:demomannew_tfc.png|The new ''[[TFC]]'' Demoman.
*The Demoman keeps his eye patch, but is now a Black Scottish Cyclops.
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File:demomanold_tfc.png|The old ''TFC'' Demoman.
 
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File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.</gallery>
==Trivia==
 
 
 
==See Also==
 
  
 +
{{TFC Nav}}
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{{Classic_Demoman_nav}}
  
==References==
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[[Category:Classes (Classic)]]
 
 
{{TFC Nav}}
 

Revision as of 03:55, 26 October 2010

Demoman (Classic)
Demoman (Classic)
Basic Information
Type: Offensive
Health: 90
(140 when overhealedby a Medic
Armor: 120
Armor type: Medium
Speed: Medium

The Demoman is a class in the classic Team Fortress games. He is equipped with explosive weapons. While they aren't the most accurate weapons, they are quite powerful and very deadly in the right hands. He has decent armor, which helps him take a few hits, but the player shouldn't try to throw themselves in the middle of a firefight and expect to live. His two explosive weapons, the grenade and Pipe bomb launcher, serve different roles; the Grenade launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps on important objects.

Basic Strategy

  • Learn to pipebomb jump.
  • Reload regularly.
  • Clear rooms with your grenades.

Special Abilities

Class Skill:Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Axe/Crowbar N/A N/A N/A
Weapon 2 Shotgun 8 75 Shells
Weapon 3 Grenade Launcher 50 Rockets
Weapon 4 Pipe bomb Launcher 50 Rockets

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Frag grenade 4 High
Secondary MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Gallery