Difference between revisions of "Heavy Weapons Guy (Classic)"
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− | The '''Heavy Weapons Class''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies. | + | The '''Heavy Weapons Class''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon (Classic)|Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies. |
Revision as of 04:02, 26 October 2010
Heavy Weapons Guy (Classic) | |
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Basic Information | |
Type: | Defensive |
Health: | 100 (150 when overhealedby a Medic) |
Armor: | 300 |
Armor type: | Heavy |
Speed: | Very Slow |
The Heavy Weapons Class is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.
Contents
Basic Strategy
- Stay on defense.
- Remain in open areas.
- Block doorways.
- Partner with Medics and Engineers.
- Try to have your assault cannon prepared if you know an enemy is near. Spin up slightly before confronting them
Special Abilities
Class Skill:Selects Minigun.
Abilities:
- Heavy, isn't pushed by explosions.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | N/A | |
Weapon 2 | Shotgun | 8 | 200 | Shells | |
Weapon 3 | Super Shotgun | 16 | 200 | Shells | |
Weapon 4 | Assault Cannon | 200 | 200 | Shells |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Normal Grenade | 4 | High | |
Secondary | MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Differences from Quake Team Fortress to Team Fortress Classic
In QWTF, the Assault Cannon's will not fire while the user is walking with its barreling rolling. In TFC, it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the original Heavy Weapons Guy model.
Gallery
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