Difference between revisions of "Single-Barrel Shotgun (Classic)"
Line 2: | Line 2: | ||
| has-two-models = yes | | has-two-models = yes | ||
| weapon-slot = Slot 3 | | weapon-slot = Slot 3 | ||
− | | used-by = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]] | + | | used-by = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy]], [[Pyro (Classic)|Pyro]] |
| level-and-type = N/A | | level-and-type = N/A | ||
| TFC-model = Tfc shotgun world.png | | TFC-model = Tfc shotgun world.png |
Revision as of 06:48, 26 October 2010
Template:Weapon infobox The Shotgun is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots. It is used by the .
Damage
The Single-barrel Shotgun's pellets do little damage per hit. Even when all of the pellets connect, it will do little damage.
The Single-barrel Shotgun has damage falloff in Quake Team Fortress, but does not in Team Fortress Classic.
Gallery
Quake Team Fortress death messages
“ | Player1 chewed on Player2's boomstick.
— Player killed by Shotgun
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“ | Player1 got too close to Player2's muzzleflash.
— Player killed by Scout's Shotgun
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“ | Player1 practices being Player2's clay pigeon.
— Player killed by Soldier's Shotgun
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“ | Player1 was on the receiving end of Player2's shotgun barrel.
— Player killed by Demoman's Shotgun
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“ | Player1 was fed a lead diet by Player2.
— Player killed by Medic's Shotgun
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“ | Player1 got blasted by Player2's last resort.
— Player killed by Heavy's Shotgun
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“ | Player1 got more than a powderburn from Player2's shotgun blast.
— Player killed by Pyro's Shotgun
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