Difference between revisions of "Sniper (Classic)"

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Revision as of 08:34, 26 October 2010

Sniper (Classic)
Sniper (Classic)
Basic Information
Type: Other
Health: 90
(140 when overhealed by a Medic)
Armor: 50
Armor type: Light
Speed: Medium

The Sniper is a class in the classic Team Fortress games. His primary weapon, the Sniper Rifle, can kill any class with one headshot or can greatly reduce a target's speed if the victim's legs are hit. However, in order to do this, he must charge his weapon for the right amount of time. For close quarters, he is equipped with the Automatic Rifle and Nailgun.

The class' low armor prevents him from being effective in a direct firefight, so Snipers should always try to stay away and snipe from a distance, where most classes are not effective against a Sniper.


Basic Strategy

  • Use your Sniper Rifle often.
  • Do not attempt to use your Sniper when forced into close combat.
  • Avoid alerting enemies by hiding your laser sight until you're ready to fire.
  • Always aim for the head.
  • Your Sniper Rifle can be charged by holding down the fire button. This is most useful if you cannot easily land a headshot on your target or need more damage than a headshot alone can provide.
  • Your Sniper Rifle has an automatic setting. Automatic can be useful if your aim is goot but depletes ammo rapidly. Use it only when pressed or your other weapons are not appropriate.
  • Your Sniper Rifle's zoom ability does not restrict your field of vision as much as a scope usually would. Use this to your advantage as many assume you are tunnel visioned with your Sniper Rifle out

Special Abilities

Class Skill: Toggles Sniper Rifle zoom.

Weapons

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Weapon 1 Crowbar N/A N/A
Weapon 2 Sniper Rifle 75 N/A
Weapon 3 Automatic Rifle 75 N/A
Weapon 4 Nailgun 100 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 2 High
Secondary Flare (Quake Team Fortress only) 4 None

Gallery