Difference between revisions of "Single-Barrel Shotgun (Classic)"
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| QTF-model = Sg qwtf.png | | QTF-model = Sg qwtf.png | ||
| ammo-loaded = 8 | | ammo-loaded = 8 | ||
− | + | | ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>40 <small>(Pyro)</small><br>75 <small>(Demoman)</small><br>200 <small>(Heavy)</small><br>75 <small>(Medic)</small> | |
| ammo-type = Shells | | ammo-type = Shells | ||
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Revision as of 09:44, 26 October 2010
Template:Weapon infobox The Shotgun is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots. It is used by the .
Damage
4 per pellet and 22 if all pellets connect.
The Shotgun has damage falloff in Quake Team Fortress, but does not in Team Fortress Classic.
Quake Team Fortress death messages
“ | Player1 chewed on Player2's boomstick.
— Player killed by Shotgun
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“ | Player1 got too close to Player2's muzzleflash.
— Player killed by Scout's Shotgun
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“ | Player1 practices being Player2's clay pigeon.
— Player killed by Soldier's Shotgun
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“ | Player1 was on the receiving end of Player2's shotgun barrel.
— Player killed by Demoman's Shotgun
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“ | Player1 was fed a lead diet by Player2.
— Player killed by Medic's Shotgun
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“ | Player1 got blasted by Player2's last resort.
— Player killed by Heavy's Shotgun
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“ | Player1 got more than a powderburn from Player2's shotgun blast.
— Player killed by Pyro's Shotgun
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