Difference between revisions of "Double-Barrel Shotgun (Classic)"
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| has-two-models = yes | | has-two-models = yes | ||
| weapon-slot = Slot 3 | | weapon-slot = Slot 3 | ||
− | | used-by = [[Soldier (Classic)|Soldier]], [[ | + | | used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]] |
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| TFC-model = Ssg tfc.png | | TFC-model = Ssg tfc.png | ||
| QTF-model = Ssg qwtf.png | | QTF-model = Ssg qwtf.png | ||
| ammo-loaded = 16 | | ammo-loaded = 16 | ||
− | | ammo-carried = | + | | ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small> |
| ammo-type = Shells | | ammo-type = Shells | ||
}} | }} |
Revision as of 09:47, 26 October 2010
Template:Weapon infobox The Double-Barreled Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.
Its usefulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Damage
4 per pellet; 51 if all pellets connect.
Gallery
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