Difference between revisions of "User:KazooieBanjo/Weapon Concepts"
KazooieBanjo (talk | contribs) |
KazooieBanjo (talk | contribs) |
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Line 3: | Line 3: | ||
For the Demoman: | For the Demoman: | ||
{{Backpack item | {{Backpack item | ||
− | | item-name = | + | | item-name = Bootlegger |
| item-name-local = Spring-Heeled Boots | | item-name-local = Spring-Heeled Boots | ||
| quality = Unique | | quality = Unique | ||
Line 9: | Line 9: | ||
| item-level = Level 15 Boots | | item-level = Level 15 Boots | ||
| att-1-positive = Jump height increased by 20% | | att-1-positive = Jump height increased by 20% | ||
− | | att-2-positive = Wearer never takes fall damage | + | | att-2-positive = +10% higher jump immediately after landing, up to 50% |
+ | | att-3-positive = Allows jumping while charging | ||
+ | | att-4-positive = Wearer never takes fall damage | ||
| item-description = Tavish be nimble, Tavish be quick | | item-description = Tavish be nimble, Tavish be quick | ||
| width = 25% | | width = 25% |
Revision as of 18:54, 27 August 2013
Gonna post my weapon concepts here:
For the Demoman:
Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick
instead of the Grenade Launcher
For the Sniper:
Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?
instead of the SMG