Difference between revisions of "User:KazooieBanjo/Weapon Concepts"

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Line 3: Line 3:
 
For the Demoman:
 
For the Demoman:
 
{{Backpack item
 
{{Backpack item
  | item-name = Gunboats
+
  | item-name = Bootlegger
 
  | item-name-local = Spring-Heeled Boots
 
  | item-name-local = Spring-Heeled Boots
 
  | quality = Unique
 
  | quality = Unique
Line 9: Line 9:
 
  | item-level = Level 15 Boots
 
  | item-level = Level 15 Boots
 
  | att-1-positive = Jump height increased by 20%
 
  | att-1-positive = Jump height increased by 20%
  | att-2-positive = Wearer never takes fall damage
+
  | att-2-positive = +10% higher jump immediately after landing, up to 50%
 +
| att-3-positive = Allows jumping while charging
 +
| att-4-positive = Wearer never takes fall damage
 
  | item-description = Tavish be nimble, Tavish be quick
 
  | item-description = Tavish be nimble, Tavish be quick
 
  | width = 25%
 
  | width = 25%

Revision as of 18:54, 27 August 2013

Gonna post my weapon concepts here:

For the Demoman:

Backpack Bootlegger.png

Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick

instead of the Grenade Launcher

For the Sniper:

Backpack Ze Goggles.png

Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?

instead of the SMG