Difference between revisions of "User:Aabicus/Nurse"
Line 43: | Line 43: | ||
| 150 | | 150 | ||
| -- | | -- | ||
− | | Base: 14 <br/>[[Crit]]: 42 [10 nails /sec] | + | | Base: 14 <br/>[[Crit]]: 42 [10 [[:File:Nail.png|nails]] /sec] |
|} | |} | ||
Line 64: | Line 64: | ||
==Slot 4== | ==Slot 4== | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Ammo Loaded | ||
+ | ! class="header" | Ammo Carried | ||
+ | ! class="header" | Damage Range | ||
+ | ! class="header" | Special Ability | ||
+ | |- | ||
+ | ! {{File:Fraggrenade2.PNG|icon-size=100x100px}}<br/><small>Standard</small> | ||
+ | | '''[[Hand Grenade (Classic)|Frag Grenade]]''' | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | Base: 145 <br/>[[Crit]]: 435 | ||
+ | | Can only be replenished at [[Resupply locker]]s | ||
+ | |} | ||
+ | |||
+ | ==Slot 5== | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Ammo Loaded | ||
+ | ! class="header" | Ammo Carried | ||
+ | ! class="header" | Damage Range | ||
+ | ! class="header" | Special Ability | ||
+ | |- | ||
+ | ! {{File:Fraggrenade2.PNG|icon-size=100x100px}}<br/><small>Standard</small> | ||
+ | | '''[[Concussion Grenade (Classic)|Concussion Grenade]]''' | ||
+ | | 1 | ||
+ | | 3 | ||
+ | | Base: 0 <br/>[[Crit]]: 0 | ||
+ | | Provides knockback and disorientation to player and enemies. Can only be replenished at [[Resupply locker]]s | ||
+ | |} |
Revision as of 05:40, 31 August 2013
Aabicus | |
---|---|
300px | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
|
” |
The Nurse is a not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability |
---|---|---|---|---|---|
Standard |
Peppergun | 4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | ||
---|---|---|---|---|---|---|
|
Nailgun | 150 | -- | Base: 14 Crit: 42 [10 nails /sec] |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |||
---|---|---|---|---|---|---|---|
== Licensing ==
|
Bioweapon | N/A | N/A | Base: 9 Crit: 27 |
Heals teammates to full, overheals by 50%, can infect enemies. |
Slot 4
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |||
---|---|---|---|---|---|---|---|
== Licensing: ==
|
Frag Grenade | 1 | 1 | Base: 145 Crit: 435 |
Can only be replenished at Resupply lockers |
Slot 5
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |||
---|---|---|---|---|---|---|---|
== Licensing: ==
|
Concussion Grenade | 1 | 3 | Base: 0 Crit: 0 |
Provides knockback and disorientation to player and enemies. Can only be replenished at Resupply lockers |