Difference between revisions of "User:Aabicus/Nurse"

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{{infobox class
 
{{infobox class
 
| image  = [http://files.gamebanana.com/img/ss/skins/_11356-.jpg]
 
| image  = [http://files.gamebanana.com/img/ss/skins/_11356-.jpg]
| class  = [[Image:Leaderboard class medic.png|40px]]
+
| class  = [[Image:Tea Icon.png|40px]]
 
| type  = [[Classes#Offensive|Offensive]]
 
| type  = [[Classes#Offensive|Offensive]]
 
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>

Revision as of 06:18, 31 August 2013

Aabicus
[[File:[1]|300px|alt=Aabicus]]
Basic Information
Icon: Tea Icon.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)

 

Excuse me, I'm in need of medical attention!
Injured teammates

The Nurse is a not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Slot Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Shortstop.png
Standard
Peppergun 4 36 Base: 48
Crit: 144 [12 damage × 4 pellets]

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Nailgun.png
Standard
Nailgun 150 -- Base: 14
Crit: 42 [10 nails /sec]

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
TFC p medkit.png
Standard
Bioweapon N/A N/A Base: 9
Crit: 27
Heals teammates to full, overheals by 50%, can infect enemies.

PDA

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Concgrenade2.PNG
Standard
Concussion Grenade 1 3 Base: 0
Crit: 0
Provides knockback and disorientation to player and enemies. Can only be replenished at Resupply lockers

Image

(Copyright Chemical Alia)