Difference between revisions of "Talk:Community Sniper strategy"

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(Minimum Damage with Sniper Rifle for Classes with Altered Health: Update.)
m (Minimum Damage with Sniper Rifle for Classes with Altered Health: Spelling.)
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* BODY: 74% (110%)
 
* BODY: 74% (110%)
  
'''A Demoman with [[The Eyelander]] with four or more head'''
+
'''A Demoman with [[The Eyelander]] with four or more heads'''
 
* HEAD: 24% (35%)
 
* HEAD: 24% (35%)
 
* BODY: 140% (210%)
 
* BODY: 140% (210%)

Revision as of 21:23, 26 October 2010

I really feel like adding something to the Razorback's main strategies:

  • Use Something else.

but I'm afraid it would be considered abuse or something. Guy 17:33, 1 August 2010 (UTC)

That's wouldn't be a Razorback strategy. Don't do it. -- Pilk (talk) 17:45, 1 August 2010 (UTC)
it's more of a joke then anything else, implying the razorback is useless. Guy 17:53, 1 August 2010 (UTC)
It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- Smashman... (ts) 18:03, 1 August 2010 (UTC)

Minimum Damage with Sniper Rifle for Classes with Altered Health

I have started a list of the minimum amount required to kill classes that have their health altered from wearing Item Sets or weapons that change health like The Gunslinger.

I was hoping if there is or plans of people doing community testing on the following situations to know how much charge required will be needed to kill them.

  • A Scout with the Sandman. (110 Health/165 Overhealed.)
  • A Demoman with The Eyelander with four or more heads. (210 Health/310 Overhealed.)
  • A Medic with the Vita-Saw. (140 Health/210 Overhealed.)

I won't be asking for 1-3 heads with the Eyelander since it'd be virtually impossible for a Sniper to know exactly how many heads a Demoman currently has.

Edit: I will try to make some mathematical caluations using proportions to give estimates to help with anyone who volenteers for testing later. (11:54 AM)

Davtwan 18:46, 15 October 2010 (UTC)

Update

I finished making some calculations that can be used in community testing. The latter percentage is what's required to kill an overhealed version. All percentages that ended with a decimal are rounded up to the nearest percentage.

A Scout with the Sandman

  • HEAD: 13% (19%)
  • BODY: 74% (110%)

A Demoman with The Eyelander with four or more heads

  • HEAD: 24% (35%)
  • BODY: 140% (210%)

A Medic with the Vita-Saw

  • HEAD: 16% (24%)
  • BODY: 94% (140%)

Hope this information helps! ----- Davtwan 20:30, 26 October 2010 (UTC)

Example Setups

I think the Example setups section needs a at least one more setup added to it. Specifically one that involves the Sidney Sleeper I havn't actually used the weapon in-game, but I'm going to aquire one and the rest of the new sniper weapons and see what I can come up with strategy wise. Unless of course anyone else knows more about it, which someone must, because I know almost nothing other than what it does. Redeye 14:45, 19 October 2010 (UTC)