Difference between revisions of "Demoman (Classic)"
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− | | '''[[Shotgun (Classic)|Single-Barrel Shotgun]]''' | + | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' |
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| Rockets | | Rockets | ||
− | | Shares magazine with '''[[ | + | | Shares magazine with '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]''' |
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! Weapon 4 | ! Weapon 4 | ||
− | | '''[[ | + | | '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]''' |
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| 50 | | 50 |
Revision as of 03:24, 27 October 2010
Demoman (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 90 (140 when overhealedby a Medic) |
Armor: | 120 |
Armor type: | Medium |
Speed: | Medium |
The Demoman is a class in the classic Team Fortress games. He is equipped with explosive weapons. While they aren't the most accurate weapons, they are quite powerful and very deadly in the right hands. He has decent armor, which helps him take a few hits, but the player shouldn't try to throw themselves in the middle of a firefight and expect to live. His two explosive weapons, the Grenade and Pipe bomb launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps on important objects.
Basic Strategy
- Learn to pipebomb jump.
- Reload regularly.
- Clear rooms with your grenades.
- The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall, to avoid taking damage from the Sentry Gun.
Special Abilities
Class Skill:Detonates pipebombs.
Abilities:
- Place explosive charges called detpacks.
- Clear obstacles/blast open entrances.
- Pipebomb jump.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | N/A | |
Weapon 2 | Single-Barrel Shotgun | 8 | 75 | Shells | |
Weapon 3 | Grenade Launcher | 6 | 50 | Rockets | Shares magazine with Pipebomb Launcher |
Weapon 4 | Pipebomb Launcher | 6 | 50 | Rockets | Shares magazine with Grenade Launcher |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Gallery
See Also
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