Difference between revisions of "Sticky Jumper"
Line 24: | Line 24: | ||
The '''Sticky Jumper''' is a training [[secondary]] weapon for the [[Demoman]] Class which was released with the 2010 Team Fortress 2 Halloween event [[October 27, 2010 Patch|Scream Fortress]]. Its appearance is identical to the [[Sticky Launcher]]. | The '''Sticky Jumper''' is a training [[secondary]] weapon for the [[Demoman]] Class which was released with the 2010 Team Fortress 2 Halloween event [[October 27, 2010 Patch|Scream Fortress]]. Its appearance is identical to the [[Sticky Launcher]]. | ||
− | As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the [[Rocket Jumper]] allows you to practice [[rocket jump]]ing techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. | + | As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the [[Rocket Jumper]] allows you to practice [[rocket jump]]ing techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. All of this comes with a loss of 75 max health. |
+ | |||
==Blueprint== | ==Blueprint== |
Revision as of 02:26, 28 October 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Template:Targeted Template:Weapon infobox
“ | It's a fine thing, lads, heheh.
Click to listen
— The Demoman on Sticky Jumping training techniques.
|
” |
The Sticky Jumper is a training secondary weapon for the Demoman Class which was released with the 2010 Team Fortress 2 Halloween event Scream Fortress. Its appearance is identical to the Sticky Launcher.
As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the Rocket Jumper allows you to practice rocket jumping techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. All of this comes with a loss of 75 max health.
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Sticky Jumper | |||
+ | + | = |
Bugs
- Currently stickies from the Sticky Jumper still cause damage to opponents.
- The ammo count is doubled on the pipe launcher, not the sticky launcher.
- Pipes cause no self damage when the sticky jumper is equipped.