Difference between revisions of "Sticky Jumper"

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The '''Sticky Jumper''' is a training [[secondary]] weapon for the [[Demoman]] Class which was released with the 2010 Team Fortress 2 Halloween event [[October 27, 2010 Patch|Scream Fortress]]. Its appearance is identical to the [[Sticky Launcher]].
 
The '''Sticky Jumper''' is a training [[secondary]] weapon for the [[Demoman]] Class which was released with the 2010 Team Fortress 2 Halloween event [[October 27, 2010 Patch|Scream Fortress]]. Its appearance is identical to the [[Sticky Launcher]].
  
As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the [[Rocket Jumper]] allows you to practice [[rocket jump]]ing techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines.
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As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the [[Rocket Jumper]] allows you to practice [[rocket jump]]ing techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. All of this comes with a loss of 75 max health.
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==Blueprint==
 
==Blueprint==

Revision as of 02:26, 28 October 2010

Template:Targeted Template:Weapon infobox

It's a fine thing, lads, heheh.
The Demoman on Sticky Jumping training techniques.

The Sticky Jumper is a training secondary weapon for the Demoman Class which was released with the 2010 Team Fortress 2 Halloween event Scream Fortress. Its appearance is identical to the Sticky Launcher.

As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the Rocket Jumper allows you to practice rocket jumping techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. All of this comes with a loss of 75 max health.


Blueprint

Scrap Metal [[Demoman Token|Template:Dictionary/items/demoman token]] [[Primary Token|Template:Dictionary/items/primary token]] Sticky Jumper
Item icon Scrap Metal.png + Token demo large.png + Token primary large.png = Item icon Sticky Jumper.png

Bugs

  • Currently stickies from the Sticky Jumper still cause damage to opponents.
  • The ammo count is doubled on the pipe launcher, not the sticky launcher.
  • Pipes cause no self damage when the sticky jumper is equipped.