Difference between revisions of "Talk:Haunted Halloween Gift"
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::::No, at least they didn't for me. I tried playing with 10 bots all dancing around and with my billion and a half(cheated) health, and no gifts spawned. Did find out that if a Medic is healing the person who kills the Horsemann, or possibly just heals someone who damages him, they get credit too.--[[User:Lijitsu|Lijitsu]] 16:06, 28 October 2010 (UTC) | ::::No, at least they didn't for me. I tried playing with 10 bots all dancing around and with my billion and a half(cheated) health, and no gifts spawned. Did find out that if a Medic is healing the person who kills the Horsemann, or possibly just heals someone who damages him, they get credit too.--[[User:Lijitsu|Lijitsu]] 16:06, 28 October 2010 (UTC) | ||
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+ | :::::I can confirm that the gift does not spawn with bots. The Horsemann doesn't spawn with bots either and doesn't have any effect on his overall health. It's as if the bots don't exist. [[User:XANA520|XANA520]] 03:10, 30 October 2010 (UTC) | ||
I got it (at least in this server I'm in; 11 players). It respawns 5 minutes after the gift is taken. I need more people to check on their servers though. [[User:ShunyValdez|ShunyValdez]] 15:02, 28 October 2010 (UTC) | I got it (at least in this server I'm in; 11 players). It respawns 5 minutes after the gift is taken. I need more people to check on their servers though. [[User:ShunyValdez|ShunyValdez]] 15:02, 28 October 2010 (UTC) |
Revision as of 03:10, 30 October 2010
Contents
Spawning out of bounds?
Sometimes the gift will spawn behind the door and boxes to the right of the first capture point.
I've seen this happen twice, but only in that particular spot. --Lord Kennerson 09:32, 28 October 2010 (UTC)
I've seen it happen there as well. A server admin using "noclip" was able to retrieve it however. --Flash 18:17, 29 October 2010 (UTC)
Frequency & Required Players
Do we know how frequently the present will spawn, or how many players have to be in the server for it to start spawning? It's probably 10 to start spawning, same as what's required for the Horsemann, but does it spawn more or less frequently than he does?--Lijitsu 09:40, 28 October 2010 (UTC)
- I've seen it spawn three times a round, but it seems to be twice a round on average. I've seen the Horsemann spawn twice a map, but never three times. Just my experience. GeneShark 09:42, 28 October 2010 (UTC)
- It spawns at about the same frequency as the Horsemann. The last few games I've played, they usually spawned within a minute or two of each other. Also, you only need 6 people in the server for it to spawn. I've seen it spawn with 6 people, but never 5 or less. -- -- 09:49, 28 October 2010 (UTC)
- Do they spawn with bots? Serird 14:48, 28 October 2010 (UTC)
- It spawns at about the same frequency as the Horsemann. The last few games I've played, they usually spawned within a minute or two of each other. Also, you only need 6 people in the server for it to spawn. I've seen it spawn with 6 people, but never 5 or less. -- -- 09:49, 28 October 2010 (UTC)
- No, at least they didn't for me. I tried playing with 10 bots all dancing around and with my billion and a half(cheated) health, and no gifts spawned. Did find out that if a Medic is healing the person who kills the Horsemann, or possibly just heals someone who damages him, they get credit too.--Lijitsu 16:06, 28 October 2010 (UTC)
- I can confirm that the gift does not spawn with bots. The Horsemann doesn't spawn with bots either and doesn't have any effect on his overall health. It's as if the bots don't exist. XANA520 03:10, 30 October 2010 (UTC)
I got it (at least in this server I'm in; 11 players). It respawns 5 minutes after the gift is taken. I need more people to check on their servers though. ShunyValdez 15:02, 28 October 2010 (UTC)
- I've tested it on numerous servers. Gift respawns consistently every 5 minutes after the gift is taken. Although, I would like someone to confirm just in case. ShunyValdez 18:22, 28 October 2010 (UTC)
- Just got done running a Round Robin Gift Grab. I was too busy organizing it to track individual gifts, but we completed 2 loops of 10 people in roughly an hour. Not proof, but it strongly supports the 5 minute claim. Also of note. The timer depletes regardless of people. When the 10th person joined after a bit of time below 10 people, the gift immediately spawned. Ajburges 10:06, 29 October 2010 (UTC)
I changed it from Six to Ten, it's Ten after hours of testing and the article on the hats from the gifts states ten as well. Crap 17:32, 28 October 2010 (UTC)
After hours of testing I can confirm it needs 10 players at least for it to spawn. The 10 can be a mixture of a players and spectators but 10 people must be connected to the server. Moussekateer 21:23, 28 October 2010 (UTC)
Someone keeps reverting it to 6, but it is 10, not 6. 10 people must be connected, they can be in spec, or connecting, but it must be 10, not 6.
Crap 04:40, 29 October 2010 (UTC)
- Please stop changing it between 6 and 10 guys until we have reliable proof. I myself believe it's 10 but we need stronger proof. Moussekateer 06:13, 29 October 2010 (UTC)
- Ah nevermind, a moderator has decided it is 10. Please respect the moderators decision and not change it. Moussekateer 06:16, 29 October 2010 (UTC)
- Yesterday 6 players was enough to get a drops, but currently changed to 10 with today's update (played with friends for many hours in both days). Dosia36 16:34, 29 October 2010 (UTC)
- Ah nevermind, a moderator has decided it is 10. Please respect the moderators decision and not change it. Moussekateer 06:16, 29 October 2010 (UTC)
- Please stop changing it between 6 and 10 guys until we have reliable proof. I myself believe it's 10 but we need stronger proof. Moussekateer 06:13, 29 October 2010 (UTC)
Bypassing the 10 player requirement
Has anyone found a way to get gifts to spawn that doesn't require 10 players? -Fooble 18:15, 29 October 2010 (UTC)
- Actually, I have an interesting idea. 10 people each start a server at cp_manor_event. They all join one of the servers until a gift a spawns. After the gift is picked up, they all switch to the next server. This is repeated until they are back to the original server. By this time another gift should have appeared because the gift timer still goes even with less than 10 players. -Fooble 18:20, 29 October 2010 (UTC)
Locations
Can we have some screenshots of the cycle locations? Kevschow 01:41, 30 October 2010 (UTC)
- The presents are spawned in random locations. -- Nineaxis 01:54, 30 October 2010 (UTC)
Latest person to gift sometimes gets it
The trivia says "If multiple players stand in the translucent form, the player who has touched the translucent present the longest will receive it." That is not always the case, i have seen the last person to get to the present get it several times as well as the first person getting it. --QuincytheDestroyer 02:23, 30 October 2010 (UTC)