Difference between revisions of "Escape Plan"

From Team Fortress Wiki
Jump to: navigation, search
m (Speed: The "Nearly" isn't needed)
Line 19: Line 19:
 
{{Quotation|'''The Soldier'''|If you know what's good for ya, you will run!|sound=Soldier_taunts03.wav}}
 
{{Quotation|'''The Soldier'''|If you know what's good for ya, you will run!|sound=Soldier_taunts03.wav}}
  
The '''Escape Plan''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a weathered and well-used pickaxe.
+
The '''Escape Plan''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a weathered and well-used pickaxe with one sharp end and a spade-like end.
  
 
Once this weapon is equipped, it has the unique ability to increase the [[Classes#Speed|movement speed]] of the player as their [[Classes#Health points|health]] is diminished. Consequently, the weapon blocks healing from all [[Medic]] weapons while active. Players wielding it are also unable to call for Medic. Its [[Critical hits|critical hit]] animation is a backhanded swing, striking the enemy with the sharp end of the weapon. While this weapon is deployed, players are vulnerable to [[mini-crit]] damage, and will remain so for a short period after holstering.  
 
Once this weapon is equipped, it has the unique ability to increase the [[Classes#Speed|movement speed]] of the player as their [[Classes#Health points|health]] is diminished. Consequently, the weapon blocks healing from all [[Medic]] weapons while active. Players wielding it are also unable to call for Medic. Its [[Critical hits|critical hit]] animation is a backhanded swing, striking the enemy with the sharp end of the weapon. While this weapon is deployed, players are vulnerable to [[mini-crit]] damage, and will remain so for a short period after holstering.  

Revision as of 12:27, 14 November 2013

If you know what's good for ya, you will run!
The Soldier

The Escape Plan is a melee weapon for the Soldier. It is a weathered and well-used pickaxe with one sharp end and a spade-like end.

Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. Players wielding it are also unable to call for Medic. Its critical hit animation is a backhanded swing, striking the enemy with the sharp end of the weapon. While this weapon is deployed, players are vulnerable to mini-crit damage, and will remain so for a short period after holstering.

Taunting with the Escape Plan equipped will perform the Kamikaze kill taunt. A variation of the taunt is available to players who equip the Lumbricus Lid.

The Escape Plan was originally added to the Team Fortress 2 Beta as the Beta Split Equalizer 1, and was consequently added to the game in the June 27, 2012 Patch.

The Escape Plan is automatically given to any player who owned an Equalizer prior to the June 27, 2012 Patch with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was customized with a Name Tag or Description Tag, the Escape Plan will inherit that customization.

Damage and function times

See also: Damage
Identical to: Shovel
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Speed

Escape Plan speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Health range Speed (units per second) Relative speed increase Notes
300-161 240 0%
160-121 264 10%
120-81 288 20% Faster than Demoman
80-41 336 40% Faster than Medic
40-1 384 60% 96% as fast as Scout

Crafting

See also: Crafting

Blueprint

Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.
Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Update history

June 27, 2012 Patch (Pyromania Update)

  • The Escape Plan was separated from the Equalizer and was added to the game.
  • All owners of the Equalizer will be automatically granted the Escape Plan.

July 5, 2012 Patch

  • Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan.
  • Fixed the Escape Plan allowing Medic calls.
  • [Undocumented] Fixed the Escape Plan appearing like the Equalizer on BLU team.

July 11, 2012 Patch

  • Fixed Strange Escape Plans not counting kills.

September 6, 2012 Patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

July 10, 2013 Patch

  • Changed attribute:
    • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

September 16, 2013 Patch

  • Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.

Bugs

  • Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".

Gallery

See also