Difference between revisions of "Two Cities Update"
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Another map, [[Snakewater]] was also released. Unlike the other two, however, this is a [[Control Point]] map. | Another map, [[Snakewater]] was also released. Unlike the other two, however, this is a [[Control Point]] map. | ||
− | The update | + | The update introduces new items that can be obtained from a Two Cities Tour. These include the [[Killstreak kit]], which applies weapon effects to whichever weapon it is applied to, along with a rare set of [[Australium weapons]]. Among the new upgrades that the player may unlock are '''Mad Milk Syringes''' and the '''Projectile Shield''' for the [[Medic]], and the '''Rocket Specialist''' for the [[Soldier]]. The [[Reanimator]] was also introduced as a way for Medics to revive allies on the battlefield directly. |
− | + | A new feature allows the player to view raw damage numbers on the scoreboard in [[MvM]]. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to [[Tank|tanks]], the amount of healing one has received, among others. In addition, these are also the first [[MvM]] maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached. | |
===Maps=== | ===Maps=== | ||
Line 52: | Line 52: | ||
|- | |- | ||
! style="background: #a7bdc8;" rowspan=2 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]] | ! style="background: #a7bdc8;" rowspan=2 | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: black;">{{class name|scout}}</span>]] | ||
− | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} | + | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> [[Baby Face's Blaster]] |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Speed penalty changed from -35% to -10%<br /> |
− | {{c| | + | {{c|+|Changed:}} Boost is now only partially (25%) lost on air jumps instead of all jumps<br /> |
− | {{c| | + | {{c|-|Changed:}} Clip Size from 6 to 4<br /> |
− | {{c| | + | {{c|=|Removed:}} 40% more accurate attribute<br /> |
{{c|-|Removed:}} 30% Damage Penalty | {{c|-|Removed:}} 30% Damage Penalty | ||
|- | |- | ||
! style="background: #a7bdc8;" rowspan=2 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]] | ! style="background: #a7bdc8;" rowspan=2 | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: black;">{{class name|soldier}}</span>]] | ||
− | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} | + | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> [[Liberty Launcher]] |
|- | |- | ||
| {{c|+|Added:}} 25% reduced self damage from rocket jumps | | {{c|+|Added:}} 25% reduced self damage from rocket jumps | ||
|- | |- | ||
! style="background: #a7bdc8;" rowspan=2 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|Demoman}}</span>]] | ! style="background: #a7bdc8;" rowspan=2 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: black;">{{class name|Demoman}}</span>]] | ||
− | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}}{{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}}{{Icon item|Nessie's Nine Iron|icon-size=75px}} | + | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}}{{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}}{{Icon item|Nessie's Nine Iron|icon-size=75px}}<br /> [[Eyelander]] <br /> [[Horseless Headless Horsemann's Headtaker]] <br /> [[Nessie's Nine Iron]] |
|- | |- | ||
| {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green | | {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green | ||
|- | |- | ||
! style="background: #a7bdc8;" rowspan=4 | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: black;">{{class name|Medic}}</span>]] | ! style="background: #a7bdc8;" rowspan=4 | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: black;">{{class name|Medic}}</span>]] | ||
− | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Amputator|icon-size=75px}} | + | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> [[Amputator]] |
|- | |- | ||
| {{c|+|Added:}} -20% damage penalty<br /> | | {{c|+|Added:}} -20% damage penalty<br /> | ||
{{c|+|Added:}} +3 health per second when Weapon is Active bonus | {{c|+|Added:}} +3 health per second when Weapon is Active bonus | ||
|- | |- | ||
− | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} | + | ! style="background: #d5e1e7;" rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> [[Crusader's Crossbow]] |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance |
|} | |} | ||
==Achievements== | ==Achievements== | ||
− | Twenty-one new achievements | + | Twenty-one new achievements were introduced in the update. |
===Snakewater Achievements=== | ===Snakewater Achievements=== | ||
Line 119: | Line 119: | ||
== External links == | == External links == | ||
− | * | + | * ''[http://www.teamfortress.com/twocities/mannhattan/ Two Cities Update]'' on Official website. |
{{Two Cities Update Nav}} | {{Two Cities Update Nav}} | ||
[[Category:Major updates]] | [[Category:Major updates]] |
Revision as of 00:03, 26 November 2013
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | "It was the best of times. It was the best of times."
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.
— Two Cities Update publicity blurb
|
” |
The Two Cities Update is a major update for Team Fortress 2 that was announced on November 20, 2013 and released the following day.
Contents
Additions
The first of the cities introduced was Mannhattan.
The second city announced was Rottenburg. It appears as a village in Germany.
Another map, Snakewater was also released. Unlike the other two, however, this is a Control Point map.
The update introduces new items that can be obtained from a Two Cities Tour. These include the Killstreak kit, which applies weapon effects to whichever weapon it is applied to, along with a rare set of Australium weapons. Among the new upgrades that the player may unlock are Mad Milk Syringes and the Projectile Shield for the Medic, and the Rocket Specialist for the Soldier. The Reanimator was also introduced as a way for Medics to revive allies on the battlefield directly.
A new feature allows the player to view raw damage numbers on the scoreboard in MvM. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to tanks, the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Snakewater | Control Point |
cp_snakewater_final1
| |
Mannhattan | Mann vs. Machine |
mvm_mannhattan
| |
Rottenburg | Mann vs. Machine |
mvm_rottenburg
|
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Baby Face's Blaster | |
Changed: Speed penalty changed from -35% to -10% Changed: Boost is now only partially (25%) lost on air jumps instead of all jumps | ||
Soldier |
Liberty Launcher | |
Added: 25% reduced self damage from rocket jumps | ||
Demoman |
Eyelander Horseless Headless Horsemann's Headtaker Nessie's Nine Iron | |
Changed: Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green | ||
Medic |
Amputator | |
Added: -20% damage penalty Added: +3 health per second when Weapon is Active bonus | ||
Crusader's Crossbow | ||
Changed: Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance |
Achievements
Twenty-one new achievements were introduced in the update.
Snakewater Achievements
|
|
Manhattan and Rottenburg Achievements
|
|
Process Achievements
Process of Elimination Win 140 Rounds. |
Standin Achievements
Stand And Deliver Win 139 Rounds. |
External links
- Two Cities Update on Official website.
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