Difference between revisions of "Scout Robot"

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{{needimage|Force-A-Nature Scout, Super Scout and Bonk Scout pictures required. Also, Major League Scout needs to be re-done. Do you also think we should add the boss Scout that was cut, the Major League? And also a Scout robot with the Gatebot helmet on?}}
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{{needimage|Force-A-Nature Scout (Normal and Giant), Super Scout, Bonk Scout (Normal and Giant), Shortstop Scout, Armoured Sandman Scout, and Jumping Sandman Scout (Normal and Giant) pictures required. Also, Major League Scout needs to be re-done. Do you also think we should add the boss Scout that was cut, the Major League? And also a Scout robot with the Gatebot helmet on?}}
 
{{infobox class
 
{{infobox class
 
| image  = Scoutbot blu.png
 
| image  = Scoutbot blu.png
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{{Robot loadout|icon=scout|name=Scout (Type 1)|melee=Bat}}
 
{{Robot loadout|icon=scout|name=Scout (Type 1)|melee=Bat}}
 
{{Robot loadout|icon=scout|name=Scout (Type 2)|primary=Scattergun}}
 
{{Robot loadout|icon=scout|name=Scout (Type 2)|primary=Scattergun}}
 +
{{Robot loadout|icon=scout|name=Scout (Type 3)|primary=Scattergun|attribs={{nerf|-15% slower firing speed}}}}
  
 
The regular Scout robots are the most common bots in [[Mann vs. Machine (game mode)|Mann vs. Machine]]. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default [[bat]], making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the [[Scattergun]], making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.
 
The regular Scout robots are the most common bots in [[Mann vs. Machine (game mode)|Mann vs. Machine]]. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default [[bat]], making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the [[Scattergun]], making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.
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=== Hyper League Scout ===
 
=== Hyper League Scout ===
{{Robot loadout|icon=scout stun|name=Hyper League Scout|melee=Sandman|hat=Batter's Helmet|attribs={{buff|+100% faster recharge rate}}}}
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{{Robot loadout|icon=scout stun|name=Hyper League Scout|melee=Sandman|hat=Batter's Helmet|attribs={{buff|+75% faster recharge rate}}}}
 
These variants are nearly identical to Minor League Scouts, the only difference being that Hyper Leagues recharge their baseballs much faster.
 
These variants are nearly identical to Minor League Scouts, the only difference being that Hyper Leagues recharge their baseballs much faster.
  
 
=== Jumping Sandman Scout ===
 
=== Jumping Sandman Scout ===
{{Robot loadout|icon=scout jumping|name=Jumping Sandman Scout|melee=sandman|hat=Hanger-On Hood|attribs={{info|Jumps when hitting a baseball}}}}
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{{Robot loadout|icon=scout jumping|name=Jumping Sandman Scout|melee=sandman|hat=Hanger-On Hood|misc1=Flight of the Monarch|attribs={{info|Jumps when hitting a baseball}}<br>{{buff|+100% jump height}}{{buff|+50% faster recharge rate}}}}
 
These variants can be easily distinguished from Minor League Scouts by their [[Hanger-On Hood]]s and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and [[stun]] players.  
 
These variants can be easily distinguished from Minor League Scouts by their [[Hanger-On Hood]]s and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and [[stun]] players.  
  
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=== Force-A-Nature Scout ===
 
=== Force-A-Nature Scout ===
{{Robot loadout|icon=scout fan|name=Scout|primary=force-a-nature|hat=Fed-Fightin' Fedora|misc1=Bolt Boy}}
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{{Robot loadout|icon=scout fan|name=Scout|primary=force-a-nature|hat=Fed-Fightin' Fedora|misc1=Bolt Boy|attribs={{buff|+50% more knockback power}}{{nerf|-35% damage dealt}}{{nerf|-60% slower reload speed}}}}
 
Force-A-Nature Scouts are like the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their [[Bolt Boy]] and their [[Fed-Fightin' Fedora]].
 
Force-A-Nature Scouts are like the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their [[Bolt Boy]] and their [[Fed-Fightin' Fedora]].
  
 
=== Shortstop Scout ===
 
=== Shortstop Scout ===
{{Robot loadout|icon=Scout shortstop|name=Scout|primary=shortstop|attribs={{info|0.6x larger}}}}
+
{{Robot loadout|icon=Scout shortstop|name=Scout|primary=shortstop|attribs={{info|1.4x larger in size}}<br>{{buff|+30% smaller head size}}{{buff|+25% move speed}}}}
These rarer versions of the Scout robot come equipped with the [[Shortstop]], and are slightly larger than normal Scout robots.
+
These rarer versions of the Scout robot come equipped with the [[Shortstop]], and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.
  
 
==Giant Variants==
 
==Giant Variants==
  
 
=== Super Scout ===
 
=== Super Scout ===
{{Robot loadout|icon=scout giant fast|giant=y|name=Super Scout|melee=Holy Mackerel|misc1=Bonk Boy|attribs={{buff|1200 HP}}{{buff|Moves twice as fast}}{{buff|+30% knockback resistance}}}}
+
{{Robot loadout|icon=scout giant fast|giant=y|name=Super Scout|melee=Holy Mackerel|misc1=Bonk Boy|attribs={{buff|1200 HP}}{{buff|+100% move speed}}{{buff|+30% knockback resistance}}}}
 
The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their [[Bonk Boy]] and are equipped with the [[Holy Mackerel]]. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams.
 
The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their [[Bonk Boy]] and are equipped with the [[Holy Mackerel]]. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams.
  
 
=== Major League Scout ===
 
=== Major League Scout ===
{{Robot loadout|icon=scout stun|giant=y|name=Major League Scout|melee=Sandman|hat=Batter's Helmet|misc1=Essential Accessories|attribs={{buff|1600 HP}}{{buff|+30% knockback resistance}}{{buff|Recharges baseball 10 times faster}}}}
+
{{Robot loadout|icon=scout stun|giant=y|name=Major League Scout|melee=Sandman|hat=Batter's Helmet|misc1=Essential Accessories|attribs={{buff|1600 HP}}{{buff|+30% knockback resistance}}{{buff|+90% faster recharge rate}}}}
A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball every second or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.
+
A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball three seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.
  
=== Bonk Super Scout ===
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=== Armored Sandman Scout ===
{{Robot loadout|icon=bonk scout|giant=y|name=Bonk Super Scout|secondary=Bonk! Atomic Punch|melee=Bat|hat=Bonk Helm|attribs={{buff|Moves twice as fast}}}}
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{{Robot loadout|icon=scout stun armored|giant=y|name=Armored Sandman Scout|melee=Sandman|hat=Batter's Helmet|attribs={{buff|3000 HP}}{{buff|+30% knockback resistance}}{{buff|+95% faster recharge rate}}{{nerf|-25% move speed}}}}
The Bonk! Super Scout is similar to the regular super Scout in that they move twice as fast as a normal Scout. The difference, though, is that they use their [[Bonk! Atomic Punch]] to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up.
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=== Giant Bonk Scout ===
 +
{{Robot loadout|icon=bonk scout|giant=y|name=Scout<!-- Although it's obvious they're giant Bonk Scouts, they don't actually have a name in the population files, and are simply referred to as "Scout" in the killfeed -->|secondary=Bonk! Atomic Punch|melee=Bat|hat=Bonk Helm|attribs={{buff|1600 HP}}{{buff|+30% knockback resistance}}{{buff|+65% faster recharge rate}}}}
 +
The Bonk! Super Scout is similar to a regular Giant Scout, except that they also use their [[Bonk! Atomic Punch]] to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up.
  
 
=== Giant Force-A-Nature Scout ===
 
=== Giant Force-A-Nature Scout ===
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=== Giant Jumping Sandman Scout ===
 
=== Giant Jumping Sandman Scout ===
{{Robot loadout|icon=scout jumping|giant=y|name=Giant Jumping Sandman Scout|melee=sandman|hat=Hanger-On Hood|attribs={{buff|Moves twice as fast}}{{buff|Recharges baseball faster}}}}
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{{Robot loadout|icon=scout jumping|giant=y|name=Giant Jumping Sandman Scout|melee=sandman|hat=Hanger-On Hood|misc1=Flight of the Monarch|attribs={{buff|+100% damage dealt}}{{buff|+90% faster recharge rate}}{{buff|+100% jump height}}{{+30% knockback resistance}}{{nerf|+50% bigger head size}}}}
 
The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, combining the ability to jump higher than normal with a faster ball recharge rate and ability to move twice as fast.
 
The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, combining the ability to jump higher than normal with a faster ball recharge rate and ability to move twice as fast.
  
 
== Unused content ==
 
== Unused content ==
*Four unused Scout Robot templates exist: one with only the [[Holy Mackerel]], one fittingly named "[[Wrap Assassin]]", a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the [[Cockfighter]], the [[Boston Boom-Bringer]], the [[Summer Shades]] and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
+
*Five unused Scout Robot templates exist: one with only the [[Holy Mackerel]], one fittingly named "[[Wrap Assassin]]", one with a [[Sun-on-a-Stick]] (its classicon also refers to a "scout_sunstick" icon that was presumably removed), a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the [[Cockfighter]], the [[Boston Boom-Bringer]], the [[Summer Shades]] and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
 
*There is an unused "Scout bat" icon in the game's files.
 
*There is an unused "Scout bat" icon in the game's files.
  

Revision as of 15:52, 8 December 2013

Scout Robot
Scout Robot
Basic Information
Health: 125 (Scout, Minor League Scout, Force-A-Nature Scout)
1200 (Super Scout)
1600 (Major League Scout)
Speed: 133% (Scout, Minor League Scout, Major League Scout)
266% (Super Scout)
Man, your skull's so soft you're makin' this easy!
The Scout-bot on the disadvantages of organic bones

Scout Robots appear in Mann vs. Machine as enemies.

Normal Variants

Scout

Icon Name Melee Attributes
Scout
Scout (Type 1) Bat
Bat


Icon Name Primary Attributes
Scout
Scout (Type 2) Scattergun
Scattergun


Icon Name Primary Attributes
Scout
Scout (Type 3) Scattergun
Scattergun
Pictogram minus.png -15% slower firing speed


The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.

Minor League Scout

Icon Name Melee Hat Attributes
Scout stun
Minor League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet


These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to stun players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it can pose a major threat, leaving players defenseless to the oncoming waves, but otherwise it poses no major threat. Unlike regular Scout robots, Minor League Scouts do not slow down when they pick up the bomb.

Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun
Hyper League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png +75% faster recharge rate


These variants are nearly identical to Minor League Scouts, the only difference being that Hyper Leagues recharge their baseballs much faster.

Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Jumping Sandman Scout sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Jumps when hitting a baseball
Pictogram plus.png +100% jump height
Pictogram plus.png +50% faster recharge rate


These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and stun players.

Bonk Scout

Icon Name Secondary Melee Hat Attributes
Scout bonk
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm


Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While it is invulnerable for the first few seconds of its life, it has no special characteristics once the effect wears off, and is likely to die before it can use the Bonk! again.

Force-A-Nature Scout

Icon Name Primary Hat Misc Attributes
Scout fan
Scout force-a-nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png +50% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -60% slower reload speed


Force-A-Nature Scouts are like the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their Bolt Boy and their Fed-Fightin' Fedora.

Shortstop Scout

Icon Name Primary Attributes
Scout shortstop
Scout shortstop
Shortstop
Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% move speed


These rarer versions of the Scout robot come equipped with the Shortstop, and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.

Giant Variants

Super Scout

Icon Name Melee Misc Attributes
Scout giant fast
Super Scout Holy Mackerel
Holy Mackerel
Bonk Boy
Bonk Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +100% move speed
Pictogram plus.png +30% knockback resistance


The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with the Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams.

Major League Scout

Icon Name Melee Hat Misc Attributes
Scout stun
Major League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Essential Accessories
Essential Accessories
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +90% faster recharge rate


A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball three seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.

Armored Sandman Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Sandman Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png 3000 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +95% faster recharge rate
Pictogram minus.png -25% move speed


Giant Bonk Scout

Icon Name Secondary Melee Hat Attributes
Bonk scout
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +65% faster recharge rate


The Bonk! Super Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up.

Giant Force-A-Nature Scout

Icon Name Primary Hat Misc Attributes
Scout fan
Giant Force-A-Nature Scout force-a-nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy


Giant Force-A-Nature Scouts are just an enlarged version of the Force-A-Nature Scout. However, due to their larger size and health, they should be treated with great caution.

Giant Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Giant Jumping Sandman Scout sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram plus.png +100% damage dealt
Pictogram plus.png +90% faster recharge rate
Pictogram plus.png +100% jump height
Template:+30% knockback resistancePictogram minus.png +50% bigger head size


The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, combining the ability to jump higher than normal with a faster ball recharge rate and ability to move twice as fast.

Unused content

  • Five unused Scout Robot templates exist: one with only the Holy Mackerel, one fittingly named "Wrap Assassin", one with a Sun-on-a-Stick (its classicon also refers to a "scout_sunstick" icon that was presumably removed), a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the Cockfighter, the Boston Boom-Bringer, the Summer Shades and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
  • There is an unused "Scout bat" icon in the game's files.

Trivia

  • The Scout Robots have a custom taunt in which they jump while spinning, then smack their bottom at the player.
    • The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
  • A blueprint for a Scout Robot was visible in the Engineer Update Teaser [1]

Gallery