Difference between revisions of "User:Texaneer"
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| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
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| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot9.png|150px]]<br/> | ||
'''Major Scout''' | '''Major Scout''' | ||
− | | align="center" |[[File:Item icon | + | | align="center" |[[File:Item icon Scattergun.png|100px]]<br/> |
− | ''' | + | '''Scattergun''' |
| align="center" |[[File:Item icon Hermes.png|100px]]<br/> | | align="center" |[[File:Item icon Hermes.png|100px]]<br/> | ||
'''Hermes''' | '''Hermes''' | ||
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{ | + | {{buff|3000 HP}} |
− | {{ | + | {{buff|+100% bullet per pellet}} |
− | {{ | + | {{buff|+20% faster firing sped}} |
− | {{ | + | {{buff|+4 shots in clip}} |
− | {{ | + | {{nerf|-50% damage dealt}} |
− | {{ | + | {{nerf|-25% move speed}} |
+ | {{nerf|Does not fire until fully reloaded}} | ||
+ | |- | ||
+ | | align="center" | [[File:User Texaneer scoutknight.png|150px]]<br/> | ||
+ | '''Knight Scout''' | ||
+ | | align="center" |[[File:Item icon Three-Rune Blade.png|100px]]<br/> | ||
+ | '''Three-Rune Blade''' | ||
+ | | align="center" |[[File:Item icon Spiral Sallet.png|100px]]<br/> | ||
+ | '''Spiral Sallet''' | ||
+ | | align="center" |None | ||
+ | | | ||
+ | {{info}}1.4x larger in size<br> | ||
+ | {{buff|150 HP}} | ||
+ | {{buff|Causes bleeding for 5 seconds}} | ||
+ | {{nerf|35% slower firing speed}} | ||
+ | {{nerf|-10% move speed}} | ||
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
Line 908: | Line 904: | ||
| align="center" |None | | align="center" |None | ||
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− | {{ | + | {{buff|Fires penetrating energy bolts}} |
− | {{ | + | {{buff|Projectiles cannot be deflected}} |
− | {{ | + | {{buff|+27% move speed}} |
− | {{ | + | {{nerf|175 HP}} |
− | {{ | + | {{nerf|Deals only 20% damage to buildings}} |
− | |||
|- | |- | ||
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot7.png|150px]]<br/> | ||
Line 922: | Line 917: | ||
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{ | + | {{info}}1.4x larger in size<br> |
− | {{ | + | {{buff|+30% smaller head size}} |
− | {{ | + | {{buff|Projectiles cannot be deflected}} |
+ | {{nerf|Deals only 20% damage to buildings}} | ||
|- | |- | ||
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot3.png|150px]]<br/> | ||
Line 930: | Line 926: | ||
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/> | | align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/> | ||
'''Cow Mangler 5000''' | '''Cow Mangler 5000''' | ||
− | | align="center" | | + | | align="center" |None |
− | |||
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{ | + | {{buff|3800 HP}} |
− | {{ | + | {{buff|+60% knockback resistance}} |
− | {{ | + | {{buff|Can charge up fire which deals mini-crits}} |
− | {{ | + | {{buff|Projectiles cannot be deflected}} |
− | {{ | + | {{nerf|50% move speed}} |
− | + | {{nerf|Does not fire until fully reloaded}} | |
+ | {{nerf|Deals only 50% damage to buildings}} | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot10.png|150px]]<br/> | ||
− | ''' | + | '''Firefighter''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Flare Gun.png|100px]]<br/> |
− | ''' | + | '''Flare Gun''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Firewall Helmet.png|100px]]<br/> |
− | ''' | + | '''Firewall Helmet''' |
| align="center" |None | | align="center" |None | ||
| | | | ||
{{info}}1.9x larger in size<br> | {{info}}1.9x larger in size<br> | ||
− | {{ | + | {{buff|50,000 HP}} |
− | {{ | + | {{buff|+60% knockback resistance}} |
− | {{ | + | {{buff|Extra +90% vertical airblast resistance}} |
− | {{ | + | {{buff|1.5x damage dealt}} |
− | {{ | + | {{buff|100% crit chance against burning targets}} |
− | {{ | + | {{buff|Regenerates 250 HP per second}} |
− | + | {{buff|Fires twice as fast}} | |
− | {{ | + | {{buff|Provides 90% less rage}} |
+ | {{nerf|-50% move speed}} | ||
|- | |- | ||
− | + | | align="center" | [[File:User Texaneer pyrorunner.png|150px]]<br/> | |
− | | align="center" | [[File:User Texaneer | + | '''Pyro Runner''' |
− | ''' | + | | align="center" | [[File:Item icon Powerjack.png|100px]]<br/> |
− | | align="center" |[[File:Item icon | + | '''Powerjack''' |
− | ''' | + | | align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/> |
− | | align="center" |[[File:Item icon | + | '''Hottie's Hoodie''' |
− | ''' | ||
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{ | + | {{info}}1.4x larger in size<br> |
− | {{ | + | {{buff|+30% smaller head size}} |
− | {{ | + | {{buff|+25% move speed}} |
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|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot11.png|150px]]<br/> | ||
− | ''' | + | '''Heavy Slowdown-On-hit''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> |
− | ''' | + | '''Natascha''' |
− | | align="center" | | + | | align="center" |None |
− | + | | align="center" |None | |
− | | align="center" | | ||
− | |||
| | | | ||
− | {{ | + | {{buff|100% chance to slow target}} |
− | + | {{nerf|-60% damage dealt}} | |
− | |||
− | {{ | ||
− | |||
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− | |||
|- | |- | ||
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot12.png|150px]]<br/> | ||
− | '''Giant | + | '''Giant Heavy Slowdown-On-hit''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> |
− | ''' | + | '''Natascha''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Pilotka.png|100px]]<br/> |
− | ''' | + | '''Pilotka''' |
− | | align="center" | | + | | align="center" |None |
− | |||
| | | | ||
− | {{ | + | {{buff|5000 HP}} |
− | {{ | + | {{buff|+70% knockback resistance}} |
− | + | {{buff|100% chance to slow target}} | |
− | {{ | + | {{nerf|-50% move speed}} |
− | {{ | + | {{nerf|-35% damage dealt}} |
− | |||
− | {{ | ||
|- | |- | ||
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot13.png|150px]]<br/> | ||
− | ''' | + | '''Heavy Brawler''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> |
− | ''' | + | '''Eviction Notice''' |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Hound Dog.png|100px]]<br/> |
− | ''' | + | '''Hound Dog''' |
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{info}} | + | {{info}}1.4x larger in size<br> |
− | {{ | + | {{buff|400 HP}} |
− | {{ | + | {{buff|+60% Faster firing speed}} |
− | {{ | + | {{buff|+20% move speed}} |
+ | {{nerf|-25% damage dealt}} | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | | align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | ||
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot8.png|150px]]<br/> | ||
− | ''' | + | '''Repairman''' |
− | | align="center" |[[File:Item icon | + | | align="center" |[[File:Item icon Jag.png|100px]]<br/> |
− | ''' | + | '''Jag''' |
− | | align="center" |[[File:Item icon | + | | align="center" |[[File:Item icon Data Mining Light.png|100px]]<br/> |
− | ''' | + | '''Data Mining Light''' |
| align="center" |None | | align="center" |None | ||
| | | | ||
− | {{ | + | {{buff|Can take sappers off the giant robots}} |
− | + | {{buff|Heals 200 HP to tank}} | |
− | + | {{buff|+30% move speed}} | |
− | + | {{nerf|100 HP}} | |
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− | {{ | ||
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− | {{ | ||
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|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/> | | align="center" | [[File:User Texaneer Robot4.png|150px]]<br/> | ||
− | ''' | + | '''Railgun Sniper''' |
| align="center" |[[File:Item icon Machina.png|100px]]<br/> | | align="center" |[[File:Item icon Machina.png|100px]]<br/> | ||
'''Machina''' | '''Machina''' | ||
| align="center" |None | | align="center" |None | ||
− | | align="center" | | + | | align="center" |None |
− | |||
| | | | ||
− | {{ | + | {{info}}1.4x larger in size<br> |
− | {{ | + | {{buff|+30% smaller head size}} |
− | {{ | + | {{buff|Can penetrate trough players}} |
− | {{ | + | {{buff|+25% damage dealt}} |
+ | {{nerf|-20% move speed}} | ||
|} | |} |
Revision as of 17:03, 15 December 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
Normal damage |
Hype builds by dealing damage |
I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. | |
+15% damage bonus |
-25% slower firing speed |
This is not a weapon, it's a tool. For babies. | ||
Long distance hits cause mini-crits |
Long distance hit cause normal damage |
This is a second unfair weapon before Soda Popper. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give. | ||
+50% fire damage vulnerability on wearer |
No fire damage vulnerability on wearer |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit. | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
No self damaging on miss |
Stop hitting yourself! | ||
-30% Slower firing speed |
No fire rate penalty |
Damage penalty can stay, but not fire rate. | ||
Soldier |
Mini-crits targets launched airborne by explosions |
Mini-crits airborne targets |
Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. | |
On hit: +15 health |
No health on hit |
It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health will get. | ||
-25% blast damage from rocket jumps |
Deals mini-crits while the wielder is rocket jumping |
If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage. | ||
~ |
-25% damage taken from falling |
And Idea that came to my mind. People will like it more if we put something more to it. | ||
~ |
+20% Projectile speed |
If Pomson suggestion is real. | ||
Mini-crits airborne targets for 3 seconds after switch |
Mini-crits airborne targets |
Again, just like Direct hit. But without random crits. | ||
~ |
Damage formula tweak: Damage at full HP is only 25% lower. |
I don't know why people aren't using equalizer more often. And also I don't know how to fix it. | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | ||
~ |
Can be also equipped by pyro |
Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot). | ||
On Hit Ally: Boosts both players' speed for 4 seconds |
On Hit Ally: Boosts both players' speed for 6 seconds |
They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time. | ||
Pyro |
~ |
Has 1.0 second extended delay after using airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
30% faster weapon switch time |
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | ||
-50% damage vs. non burning targets |
-35% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not. | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-30% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
-75% health from healers on wearer |
-50% health from healers on wearer |
~ | ||
Demoman |
+100% increase in turning control while charging |
No turning control bonus while charging |
We don't need a skin for Wee booties. We demand gunboats for demoman. | |
-6 max pipebombs out |
No max pipebomb out penalty |
Dick move, Valve. | ||
+70% increase in charge impact damage |
Charge grants only mini-crits instead of full crits |
Chargin Targe is also good enough... | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
+20% damage bonus |
+25% damage bonus |
It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | ||
+100% increase in charge recharge rate |
+50% increase in charge recharge rate |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | ||
-15 max health on wearer |
On kill: Fully restores targe charge |
Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | ||
Heavy |
-25% damage penalty |
-20% damage penalty |
It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced. | |
~ |
+20% damage reistance when deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | ||
+10% faster barrel spin-up |
+30% faster barrel spin-up |
Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. | ||
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-15% damage penalty |
Damage restores ammo for primary weapon |
Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | ||
-40% damage from ranged sources while active |
-30% damage from ranged sources while active |
It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
On Hit: Victim loses 10% Medigun charge |
On Hit: Victim loses 15% of charge |
Who needs medigun charge and cloak drain while you can drain Uber, Cloak Rage, Demoman's targe charge and Focus at once? Also, we need to cut it's damage and take random crits away. And make damage penalty to buildings shown and increase projectile speed a lil' bit. | ||
+30% faster building rate (bugged) |
+25% faster building rate (WORKING) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
Medic |
On hit: +3 health |
On hit: Mad Milk applied to target for 8 seconds |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 50 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
-10 max health on wearer |
No max health penalty |
Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change. | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
Deals 15 damage both for attacker and user on backstab blocking. |
Have you ever seen a guy who's using Razorback? | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
+25% increase in damage when health <50% of max |
+20% damage bonus |
This is probably the worst weapon for sniper ever exsisted. Let us turn current Shahanshah into Sniper Powerjack with damage bonus instead of health on kill. | ||
Spy |
-20% damage penalty |
-20% damage penalty while undisguised |
Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador. | |
Earns 1 crit shot for each building destroyed with a Sapper attached |
Destroying buildings with a Sapper attached no longer gives you crit shots |
Maybe reworked one will help? It's based on Diamondback .357 with explosive round upgrade. So knockback + flinch makes more sense than being a some sort of cheap Frontier Justice knockoff. | ||
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Major Scout |
Scattergun |
Hermes |
None |
3000 HP |
150px Knight Scout |
Three-Rune Blade |
Spiral Sallet |
None |
1.4x larger in size | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
1.4x larger in size | |
150px Giant Space Marine |
Cow Mangler 5000 |
None | None |
3800 HP | |
Pyro |
150px Firefighter |
Flare Gun |
Firewall Helmet |
None |
1.9x larger in size |
150px Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
1.4x larger in size | |
Heavy |
150px Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
150px Giant Heavy Slowdown-On-hit |
Natascha |
Pilotka |
None |
5000 HP | |
150px Heavy Brawler |
Eviction Notice |
Hound Dog |
None |
1.4x larger in size | |
Engineer |
150px Repairman |
Jag |
Data Mining Light |
None |
Can take sappers off the giant robots |
Sniper |
150px Railgun Sniper |
Machina |
None | None |
1.4x larger in size |