Difference between revisions of "Scout Robot"

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| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%''' <small>(Scout, Minor League Scout, Major League Scout)</small><br> '''266%''' <small>(Super Scout)</small>
 
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%''' <small>(Scout, Minor League Scout, Major League Scout)</small><br> '''266%''' <small>(Super Scout)</small>
 
}}
 
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{{Quotation|'''The Scout-bot''' on the disadvantages of organic bones|Man, your skull's so soft you're makin' this easy!|sound=Scout_mvm_misc04.mp3}}
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{{Quotation|'''The Scout-bot'''|Hey, is somebody keeping track of my heads batted in?|sound=Scout_mvm_specialcompleted09.mp3}}
  
 
'''[[Scout]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
 
'''[[Scout]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.

Revision as of 04:49, 2 February 2014

Scout Robot
Scout Robot
Basic Information
Health: 125 (Scout, Minor League Scout, Force-A-Nature Scout)
1200 (Super Scout)
1600 (Major League Scout)
Speed: 133% (Scout, Minor League Scout, Major League Scout)
266% (Super Scout)

Scout Robots appear in Mann vs. Machine as enemies.

Normal Variants

Scout

Icon Name Melee Attributes
Scout
Scout (Type 1) Bat
Bat


Icon Name Primary Attributes
Scout
Scout (Type 2) Scattergun
Scattergun


Icon Name Primary Attributes
Scout
Scout (Type 3) Scattergun
Scattergun
Pictogram minus.png -15% slower firing speed


The regular Scout robots are the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but weak. To counteract their fragility, they often come in large numbers. Scout robots in early waves wield only the default bat, making them a very minor threat. However, they can easily overrun a player in numbers if they get too close. Later, these robots are seen to wield the Scattergun, making them more dangerous up close. Scout robots are intended more for running the bomb to the hatch rather than to pose a true threat to players, though it's still dangerous to get mobbed by Scout robots. In more advanced difficulties they sometimes appear with a permanent Crit boost, making them even more dangerous.

Minor League Scout

Icon Name Melee Hat Attributes
Scout stun
Minor League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet


These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to stun players as it moves towards the bomb. If it manages to stun a player near enemies and no other players are nearby, it can pose a major threat, leaving players defenseless to the oncoming waves, but otherwise it poses no major threat. Unlike regular Scout robots, Minor League Scouts do not slow down when they pick up the bomb.

Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun
Hyper League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png +75% faster recharge rate


These variants are nearly identical to Minor League Scouts, the only difference being that Hyper Leagues recharge their baseballs much faster.

Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Jumping Sandman Scout Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Jumps when hitting a baseball
Pictogram plus.png +100% jump height
Pictogram plus.png +50% faster recharge rate


These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They jump very high whenever they hit a baseball, and doing so, they can dodge enemy attacks and stun players.

Bonk Scout

Icon Name Secondary Melee Hat Attributes
Scout bonk
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm


Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and barrel into the playing area. While it is invulnerable for the first few seconds of its life, it has no special characteristics once the effect wears off, and is likely to die before it can use the Bonk! again.

Force-A-Nature Scout

Icon Name Primary Hat Misc Attributes
Scout fan
Scout Force-A-Nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png +50% more knockback power
Pictogram minus.png -35% damage dealt
Pictogram minus.png -60% slower reload speed
Pictogram minus.png Cannot see past 500 units


Force-A-Nature Scouts are like the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. They are easy to identify, due to their Bolt Boy and their Fed-Fightin' Fedora.

Shortstop Scout

Icon Name Primary Attributes
Scout shortstop
Scout Shortstop
Shortstop
Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% move speed


These rarer versions of the Scout robot come equipped with the Shortstop, and are slightly larger than normal Scout robots. They can also run faster than normal Scouts with the bomb.

Giant Variants

Super Scout

Icon Name Melee Misc Attributes
Scout giant fast
Super Scout Holy Mackerel
Holy Mackerel
Bonk Boy
Bonk Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +100% move speed
Pictogram plus.png +30% knockback resistance


The Super Scout is the fastest robot in the game, moving at double the regular Scout robots' pace, far outstripping any other robots or players. They can be identified by their Bonk Boy and are equipped with the Holy Mackerel. They are not dangerous in combat or particularly durable but they can very quickly deliver the bomb and end a round against poorly prepared teams.

Major League Scout

Icon Name Melee Hat Misc Attributes
Scout stun
Major League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Essential Accessories
Essential Accessories
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +90% faster recharge rate


A bigger, badder version of the Minor League Scout, with the same loadout, though the Major League Scout can shoot his baseballs often, hitting a ball every three seconds or so. The Major League Scout moves at the same speed as its smaller counterparts, but not quite as fast as the Super Scout. Nonetheless, the Major League Scout can often be the cause of a round failure, considering its speed and ability to stun players.

Armored Sandman Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Sandman Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png 3000 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +95% faster recharge rate
Pictogram minus.png -25% move speed


This variant of the Giant Scout is essentially a giant version of the Hyper League Scout, with decreased speed. It will almost always use its Sandman ball if there is someone in range, and as such has a high potential to stun-lock a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts.

Giant Bonk Scout

Icon Name Secondary Melee Hat Attributes
Bonk scout
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +45% faster recharge rate


The Bonk! Super Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up.

Force-A-Nature Super Scout

Icon Name Primary Hat Misc Attributes
Scout fan
Force-A-Nature Super Scout Force-A-Nature
Force-A-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +500% more knockback power
Pictogram plus.png +70% faster reload speed
Pictogram plus.png +100% more bullets per shot
Pictogram plus.png +60% more accurate
Pictogram plus.png +10% move speed
Pictogram minus.png -65% damage penalty


Giant Force-A-Nature Scouts are just an enlarged version of the Force-A-Nature Scout. However, due to their larger size and health, they should be treated with great caution.

Giant Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Giant Jumping Sandman Scout Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram plus.png +100% damage dealt
Pictogram plus.png +90% faster recharge rate
Pictogram plus.png +100% jump height
Pictogram plus.png +30% knockback resistance
Pictogram minus.png +50% bigger head size


The Giant Jumping Sandman Scout is even more dangerous than its smaller counterpart, combining the ability to jump higher than normal with a faster ball recharge rate, significantly higher damage and ability to move twice as fast.

Unused content

  • Five unused Scout Robot templates exist: one with only the Holy Mackerel, one fittingly named "Wrap Assassin", one with a Sun-on-a-Stick (its classicon also refers to a "scout_sunstick" icon that was presumably removed), a Giant Scout with only the stock Scattergun and a "Major League" Giant Scout with the Cockfighter, the Boston Boom-Bringer, the Summer Shades and the Sandman who is extremely large, has 10,000 HP and moves 8 times faster than a normal Scout.
  • There is an unused "Scout bat" icon in the game's files.

Trivia

  • The Scout Robots have a custom taunt in which they jump while spinning, then smack their bottom at the player.
    • The glow of the bomb carrier reveals this taunt is used instead of a drinking animation for Bonk Scouts.
  • A blueprint for a Scout Robot was visible in the Engineer Update Teaser.

Gallery