Difference between revisions of "Pyro (Classic)"
m (Under "basic strategy", Incendiary Cannon and Napalm Grenades linked to "Weapons (Classic)" instead of their respective articles) |
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==Basic Strategy== | ==Basic Strategy== | ||
− | * Your [[ | + | * Your [[Incendiary_Cannon_(Classic)|Incendiary Cannon]] is your most useful weapon. Try to hit enemies directly to deal more damage. |
*Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation | *Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation | ||
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* Try to play both offense and defense depending on the situation. | * Try to play both offense and defense depending on the situation. | ||
− | * Make effective use of your [[ | + | * Make effective use of your [[Napalm_Grenade_(Classic)|Napalm Grenades]]. |
* Use all of your fire based weapons to cause confusion among members of the other team. | * Use all of your fire based weapons to cause confusion among members of the other team. |
Revision as of 20:47, 6 November 2010
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use only as a last resort or as humiliation
- Try to play both offense and defense depending on the situation.
- Make effective use of your Napalm Grenades.
- Use all of your fire based weapons to cause confusion among members of the other team.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | ||
Weapon 2 | Single-Barrel Shotgun | 8 | 40 | Shells | |
Weapon 3 | Flamethrower | N/A | 200 | Cells | Ignites players |
Weapon 4 | Incendiary Cannon | 20 | N/A | Rockets | Ignites players |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | Napalm grenade | 4 | Medium | Upon detonation, the area inside the blast radius is set on fire. |
Gallery
See Also
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