Difference between revisions of "Fortified Compound"
Tyzeldafan (talk | contribs) m (Undid last edit) |
ThatHatGuy (talk | contribs) (the bow is out now) |
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{{needimage|3D model}} | {{needimage|3D model}} | ||
− | |||
{{stub}} | {{stub}} | ||
{{Item infobox | {{Item infobox | ||
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| slot = primary | | slot = primary | ||
| released = {{Patch name|2|11|2014}} | | released = {{Patch name|2|11|2014}} | ||
− | | availability = {{avail| | + | | availability = {{avail|Promotional}} |
| trade = no | | trade = no | ||
| gift = no | | gift = no | ||
| rename = yes | | rename = yes | ||
− | | numbered = | + | | numbered = no |
| medieval = yes | | medieval = yes | ||
| ammo-loaded = 1 | | ammo-loaded = 1 | ||
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| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
+ | | quality = genuine | ||
| level = Level 10 Bow | | level = Level 10 Bow | ||
| item-description = | | item-description = | ||
+ | | item-flags = Not Tradable | ||
| weapon-script = tf_weapon_compound_bow | | weapon-script = tf_weapon_compound_bow | ||
− | |||
}} | }} | ||
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It functions identically to the [[Huntsman]]. | It functions identically to the [[Huntsman]]. | ||
+ | |||
+ | This item is available in [[Genuine]] quality to players who pre-purchase ''[[Thief]]'' before February 25, 2014. | ||
== Damage and function times == | == Damage and function times == |
Revision as of 23:10, 19 February 2014
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The Fortified Compound is a primary weapon for the Sniper. It is a black metallic compound bow. When equipped, the Sniper will carry arrows in the quiver strapped to his back.
It functions identically to the Huntsman.
This item is available in Genuine quality to players who pre-purchase Thief before February 25, 2014.
Contents
Damage and function times
See also: Damage
Identical to: Huntsman
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
|
Bodyshot | 0%: 43-58100%: 103-137
| |
Critical | 0%: 150100%: 360
| |
Mini-crit | 0%: 57-78100%: 138-186
| |
Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Note: Distance from the target affects damage values, except for critical hits.
Related achievements
Sniper
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Update history
- The Fortified Compound was added to the game.