Difference between revisions of "Template:Class weapons table sniper primary"
m (added fortified compound) |
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! rowspan="4" | {{Table icon|Huntsman|{{common string|unlock}}}} | ! rowspan="4" | {{Table icon|Huntsman|{{common string|unlock}}}} | ||
| align="center" | {{Icon killicon|weapon=Huntsman}} | | align="center" | {{Icon killicon|weapon=Huntsman}} | ||
− | | rowspan=" | + | | rowspan="8" align="center" | 1 |
− | | rowspan=" | + | | rowspan="8" align="center" | 12 |
− | | rowspan=" | + | | rowspan="8" align="center" | {{base sniper damage|51|120}} |
{{headshot damage|153|360}} | {{headshot damage|153|360}} | ||
− | | rowspan=" | + | | rowspan="8" | {{lang |
| en = | | en = | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
Line 239: | Line 239: | ||
| align="center" | {{Icon killicon|weapon=flaming huntsman}} | | align="center" | {{Icon killicon|weapon=flaming huntsman}} | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} | + | | align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} |
+ | |- | ||
+ | ! rowspan="4" |{{Table icon|Fortified Compound|{{common string|promotional}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Huntsman}} | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=huntsman headshot}} | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=flaming huntsman}} | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} | ||
|- | |- | ||
! {{Table icon|Sydney Sleeper|{{common string|craft}}}} | ! {{Table icon|Sydney Sleeper|{{common string|craft}}}} |
Revision as of 05:23, 21 February 2014
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. No random critical hits. | |
Promotional / Craft AWPer Hand |
|||||
Unlock Huntsman |
1 | 12 | Base: 51–120 Headshot: |
Critical hits are guaranteed for headshots. Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. | |
Promotional Fortified Compound |
|||||
Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25%. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. Each consecutive headshot gives +10 charge per second. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Critical hits are guaranteed for headshots. Fully charged shots deal +15% damage. | |
Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
Critical hits are guaranteed for headshots. Gain Focus on kills and assists.
-20% damage penalty on body shot. | |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, ru, sv (add) |