Difference between revisions of "Talk:Reanimator"
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Similarly from the medigun, could there have been a larger non-portable version of the reanimater from the gravel wars, that was used to respawn the class rather then the "clones" of them? | Similarly from the medigun, could there have been a larger non-portable version of the reanimater from the gravel wars, that was used to respawn the class rather then the "clones" of them? | ||
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+ | == Possible bug == | ||
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+ | If you look directly up and hold the Loose Cannon for too long, if you die from an overcharged bomb, your Reanimator lands on its side. An overcharged Beggar's Bazooka does this as well for me. Can anyone else confirm? |
Revision as of 03:55, 22 February 2014
Contents
Is this really an action slot item
I played the update and I was revived without having an item equipped. I had the Battery Canteen equipped and the Medic on my team still revived me. TheNoobThatWas (talk) 18:52, 21 November 2013 (PST)
- No, it's not an action slot item. It will automatically work. xXEnd3rGamerXx 18:53, 21 November 2013 (PST)
Obvious reference.
I think its reference for Ghostbusters trap. GlobalS (talk) 19:30, 21 November 2013 (PST)
Teleporter Bug
A medic revived me as scout directly on the teleporter exit. After i respawned i was stuck inside the tele. Raygius (talk) 13:31, 23 November 2013 (PST)
Could the respawning process be from this?
Similarly from the medigun, could there have been a larger non-portable version of the reanimater from the gravel wars, that was used to respawn the class rather then the "clones" of them?
Possible bug
If you look directly up and hold the Loose Cannon for too long, if you die from an overcharged bomb, your Reanimator lands on its side. An overcharged Beggar's Bazooka does this as well for me. Can anyone else confirm?