Difference between revisions of "March 5, 2014 Patch"
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| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/12570/ | | source = http://store.steampowered.com/news/12570/ | ||
− | | notes = *Fixed an infinite healing exploit related to loadout presets | + | | notes = === Team Fortress 2 === |
− | *Fixed a bug where | + | *Fixed an infinite healing exploit related to [[loadout]] presets |
− | *Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free | + | *Fixed a bug where [[Medic]]s would be unable to deploy their [[ÜberCharge]] |
− | *Fixed workshop contributors not being able to view all of their submitted items using the in-game menus | + | *Fixed an exploit in [[Mann vs. Machine]] mode related to purchasing upgrades for free |
− | *Fixed Strange versions of The Southern Hospitality not tracking sentry kills | + | *Fixed [[workshop]] contributors not being able to view all of their submitted items using the in-game menus |
− | *Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman | + | *Fixed [[Strange]] versions of The [[Southern Hospitality]] not tracking [[sentry]] kills |
− | *Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps | + | *Fixed The [[Fortified Compound]] not triggering the same [[taunts]] and [[Sniper responses|voice lines]] as [[The Huntsman]] |
− | *Fixed Natascha using the wrong material for the viewmodel | + | *Fixed not hearing the [[taunt]] sounds for The [[Boston Boom-Bringer]] and The [[Infernal Orchestrina]] on Mann vs. Machine maps |
− | *Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen | + | *Fixed [[Natascha]] using the wrong material for the viewmodel |
− | *Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash | + | *Fixed [[Killstreak]] sheen effects for the [[Flying Guillotine]] (style), The [[Bat Outta Hell]] (style), The [[Unarmed Combat]], The [[Wrap Assassin]], The [[Chargin’ Targe]], and The [[Splendid Screen]] |
− | *Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman | + | *Updated the equip_regions for The [[Sangu Sleeves]], The [[Huntsman's Essentials]], The [[Lucky Shot]], and The [[Soldier's Stash]] |
− | *Updated cp_dustbowl | + | *Updated The [[Crusader's Crossbow]] and The [[Festive]] Crusader's Crossbow to use the same crosshair as The Huntsman |
+ | *Updated [[cp_dustbowl]] | ||
**Fixed Red team's stage 1 spawn door pushing players in the air | **Fixed Red team's stage 1 spawn door pushing players in the air | ||
**Fixed collision on windows, props, and rooflines | **Fixed collision on windows, props, and rooflines | ||
**Fixed floating props | **Fixed floating props | ||
**Fixed players building inside the alternate exit from the Red spawn in stage 3 | **Fixed players building inside the alternate exit from the Red spawn in stage 3 | ||
− | *Updated cp_mountainlab | + | *Updated [[cp_mountainlab]] |
**Fixed exploit on rafters near control point 2 | **Fixed exploit on rafters near control point 2 | ||
− | *Updated ctf_2fort | + | *Updated [[ctf_2fort]] |
**Fixed collision on train-wheels prop outside Blu base | **Fixed collision on train-wheels prop outside Blu base | ||
**Fixed clipping on window ledges | **Fixed clipping on window ledges | ||
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**Fixed texture alignment on world map textures | **Fixed texture alignment on world map textures | ||
**Fixed clipping issue in the middle where Blu could stand in the sky | **Fixed clipping issue in the middle where Blu could stand in the sky | ||
− | *Updated pl_goldrush | + | *Updated [[pl_goldrush]] |
**Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 | **Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 | ||
*Community request: | *Community request: |
Revision as of 01:37, 6 March 2014
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Deleted: bin/openvr_api.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mountainlab.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.vvd