Difference between revisions of "Classes/ko"
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===공격=== | ===공격=== | ||
[[Image:Tf2_offense.jpg|border|150px|right]] | [[Image:Tf2_offense.jpg|border|150px|right]] | ||
− | 공격 병과 ([[Scout/ko|스카웃]], [[Soldier/ko|솔져]], [[Pyro/ko|파이로]]) 는 팀의 주 공격 부대를 맡고 있다. 그것이 [[control points/ko|점령 지점]]을 습격하는 것이든 [Intelligence/ko|기밀 정보 가방]]을 탈취해 오는 것이든 이 병과들은 손상과 파괴를 일으키는 데에 특성화 되어있다. 스카웃은 다른 클래스보다 2배 빠른 속도로 지역을 점령할 수 있다. 솔져는 파괴적인 [[Rocket Launcher/ko|로켓 발사기]]로 강력한 충격을 줄 수 있으며, 파이로는 매복을 통해 적의 대열에 [[fire/ko|불의 혼돈]]을 일으킬 수 있다. | + | 공격 병과 ([[Scout/ko|스카웃]], [[Soldier/ko|솔져]], [[Pyro/ko|파이로]]) 는 팀의 주 공격 부대를 맡고 있다. 그것이 [[control points/ko|점령 지점]]을 습격하는 것이든 [[Intelligence/ko|기밀 정보 가방]]을 탈취해 오는 것이든 이 병과들은 손상과 파괴를 일으키는 데에 특성화 되어있다. 스카웃은 다른 클래스보다 2배 빠른 속도로 지역을 점령할 수 있다. 솔져는 파괴적인 [[Rocket Launcher/ko|로켓 발사기]]로 강력한 충격을 줄 수 있으며, 파이로는 매복을 통해 적의 대열에 [[fire/ko|불의 혼돈]]을 일으킬 수 있다. |
===방어=== | ===방어=== |
Revision as of 16:34, 7 November 2010
팀 포트리스 2에는 공식적으로 플레이 할 수 있는 9가지의 병과가 있다. 이 병과들은 다음과 같다:
미사용됨
참고하자면, 게임 내에서는 민간인으로 플레이 할 수 없다.
목차
병과별 역할
9가지의 병과들은 다시 공격, 방어, 지원 3가지 분류로 나누어진다. 하지만 사용자의 전략에 따라 이런 역할 밖에서도 이용될 수 있다.
공격
공격 병과 (스카웃, 솔져, 파이로) 는 팀의 주 공격 부대를 맡고 있다. 그것이 점령 지점을 습격하는 것이든 기밀 정보 가방을 탈취해 오는 것이든 이 병과들은 손상과 파괴를 일으키는 데에 특성화 되어있다. 스카웃은 다른 클래스보다 2배 빠른 속도로 지역을 점령할 수 있다. 솔져는 파괴적인 로켓 발사기로 강력한 충격을 줄 수 있으며, 파이로는 매복을 통해 적의 대열에 불의 혼돈을 일으킬 수 있다.
방어
방어 병과 (데모맨, 헤비, 엔지니어) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build Sentry Guns with amazing power, as well as teleporters and Dispensers.
Support
Support classes (Medic, Sniper and Spy) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate Critical threats.
Health points
A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.
Class health points comparison table
Class | Normal Max | Over-healed Max | |
---|---|---|---|
Scout (with the Sandman equipped) (with the Special Delivery pack equipped) |
125 110 150 |
185 165 225 | |
Soldier (with the Rocket Jumper equipped) |
200 100 |
300 150 | |
Pyro | 175 | 260 | |
Demoman (with the Eyelander or HHHH equipped, 0 heads) (with the Eyelander or HHHH equipped, 1 head) (with the Eyelander or HHHH equipped, 2 heads) (with the Eyelander or HHHH equipped, 3 heads) (with the Eyelander or HHHH equipped, 4+ heads) (with the Sticky Jumper equipped) (with the Sticky Jumper and the Eyelander or HHHH equipped, 0 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 1 head) (with the Sticky Jumper and the Eyelander or HHHH equipped, 2 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 3 heads) (with the Sticky Jumper and the Eyelander or HHHH equipped, 4+ heads) |
175 150 165 180 195 210 100 75 90 105 120 135 |
260 225 245 270 290 315 150 110 135 155 180 200 | |
Heavy (within 30 seconds after consuming Dalokohs Bar) |
300 350 |
450 450 | |
Engineer (with the Gunslinger equipped) |
125 150 |
185 225 | |
Medic (with the Vita-Saw equipped) |
150 140 |
225 210 | |
Sniper (with the Darwin's Danger Shield equipped) |
125 150 |
185 225 | |
Spy | 125 | 185 | |
Civilian | 50 | 75 |
Speed
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
Class speed comparison table
Class | Forward | (abs) | Backward | (abs) | Crouched | (abs) | |
---|---|---|---|---|---|---|---|
Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v | |
Soldier (while using the Equalizer with 121-160 hp) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
| |
Pyro (with the Gas Jockey's Gear pack equipped) |
100%
110% |
300v
330v |
90%
99% |
270v
297v |
33.3%
36.7% |
100v
110v | |
Demoman (while charging with the Chargin' Targe) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A | |
Heavy |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v | |
Engineer (while hauling any building at any level, Combat Mini-Sentry Guns included) |
100%
75% |
300v
225v |
90%
67.5% |
270v
202.5v |
33.3%
25% |
100v
75v | |
Medic | 107% | 320v | 96% | 288v | 35.5% | 106.67v | |
Sniper (with Sniper Rifle or Sydney Sleeper zoomed) |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
| |
Spy | 100% | 300v | 90% | 270v | 33.3% | 100v | |
Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
abs - absolute figures in velocity units (v)
Size
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
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