Difference between revisions of "User talk:WindPower"
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:I didn't write the parsing code for this page, but it does say "When adding a new ID, remember to leave a blank line before the -->!" on the page. But yes it can be fixed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:23, 13 April 2014 (PDT) | :I didn't write the parsing code for this page, but it does say "When adding a new ID, remember to leave a blank line before the -->!" on the page. But yes it can be fixed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:23, 13 April 2014 (PDT) | ||
::Which zabidenu just added, not twenty minutes ago. Seems like a minor thing to fix? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 10:34, 13 April 2014 (PDT) | ::Which zabidenu just added, not twenty minutes ago. Seems like a minor thing to fix? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 10:34, 13 April 2014 (PDT) | ||
+ | |||
+ | == hau == | ||
+ | |||
+ | researching topic | ||
+ | |||
+ | found article from certain university | ||
+ | |||
+ | gleefully reminded of WindPower | ||
+ | |||
+ | now returning to drudgery of 3000w paper due rly soon | ||
+ | |||
+ | [[user:seb26|<small style="background:#f9f9f9;border:1px solid #0070FF;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #8BBEFF;">'''seb26'''</small>]] 04:38, 18 April 2014 (PDT) |
Revision as of 11:38, 18 April 2014
Your user page's CSS
Hi, Wind! I've been working on getting my userpage into an acceptable condition, and I was wondering if you could show me how you have those divs hidden that show on the click of a link, as well as how the backgrounds work. If you don't have the time, I would really appreciate it if you sent me in the right direction, with, for example, a link. Thanks! r 1 [ C T ] 21:40, 10 October 2012 (PDT)
- Unfortunately this is done in JavaScript, and we don't allow users to write their own JavaScript because it would be possible to write malicious JavaScript code that way. As such, only a few pages on the wiki have custom JavaScript available. However, you can use CSS and define your custom stylesheet, though you need to ask if you want that to be enabled on your userpage. But it's usually not granted to users who haven't done much besides editing their userpage, so I think you should focus on that first and then you can worry about having a pretty userpage.
- For reference, the custom CSS for my userpage is at User:WindPower/Page.css and the custom JavaScript code is at User:WindPower/Page.css. The list of pages with custom CSS and custom javascript can be found here (Ctrl+F "pagesJS" or "pagesCSS" to find the right line); you can go to these pages and add "
/Page.css
" or "/Page.js
" at the end of the URL to get the custom CSS or javascript. — Wind 21:53, 10 October 2012 (PDT)
TF2 Wiki Table Of Contents
An Updated Verison of my Idea to help TF2 Wiki user to search for Items with ease. Here is a preview. It is a pre- format to what the final product will look like. It will include a map stamp list and other such items.
--General Cap 13:43, 24 June 2012 (PDT)
RE: The IRC
Unban me. Once again, I've fallen victim to Lagg's bad judgement. As a good friend on Steam just said to me: "regardless of the video, all you did was post a youtube link. I fail to see how that warrants a ban". I am also calling for the de-adminning of Lagg. Of course, that's a decision that'd be best left to the higher ups. Look at his contribs though. Look at his screwups. Read my userpage if need be. But all I'm saying right now is unban me from the IRC and do something about Lagg. I'm getting sick of the guy. 404: User Not Found (talk) 21:25, 21 January 2012 (PST)
- Oh, and in defense, yes, I may have accidentally started a Canada/America discussion, but I tried to leave it, and was pulled back in, hence why I posted that video and left. The Cult of Personality (talk) 21:28, 21 January 2012 (PST)
- Looks like the matter has been handled — Wind 10:47, 22 January 2012 (PST)
Cheers, mates!
Just wanted to say a big thank you to all the mods - I've put a lot of time into the wiki (nothing compared to you of course!) and it's great for my work to be rewarded. I don't need to say how awesome you guys all are! » Cooper Kid (blether) • (contreebs) 17:11, 22 January 2012 (PST)
- Yay~ — Wind 15:01, 23 January 2012 (PST)
group of translatores
Hi i've created a group were the italian translators can chat and solve any concern regarding the translation in italian of some terms. Is it possible to promote it here in the wiki? where exactly i can do this? the group is here: http://steamcommunity.com/groups/Italiantf2wikitranslators thank you, Ironmask 03:37, 23 January 2012 (PST)
- The best place is on the translation progress page, which you have already done~ The second best place is replacing the "Steam group" link on the italian main page by this one, which I have done just now. The third best place would probably be to post an announcement on the main (english) Steam group itself, which I can do if you want me to — Wind 15:01, 23 January 2012 (PST)
Thank you for the help, you don't even know how happy i am about it. I've already made a small post on the english Steam Group. As of now, i think we've done everything possible to let the people know our group. Thanks again! Ironmask 02:06, 25 January 2012 (PST)
Russian TF2 fonts on this wiki
Hello. Some people from IRC channel advised me to ask you about problem. The problem is that current TF2 fonts on this wiki didnt support russian simbols. We wants to add this. Maybe you can help with this? ps: sorry for bad English if it was so. --Askarmuk 08:28, 5 February 2012 (PST)
Thanks for the edit
I undid my edit but it was never accepted by the wiki, or my firefox is a jerk. I wanted to undid it because i made it wrong. I just wanted to say to you that this isn't my normal way of doing things, because i clean behind myself. Not that my pure and clean profile get's dirty by this edit. TheDoctor 14:11, 6 February 2012 (PST)
Sorry
Sorry, for all the trouble which has been caused by RectrumZone, but I cannot do much outta it then just warn him on my own language. I don't want to take any actions then just removing unapprovable edits which has been added on both the /en and /no. It seems he hasn't actually understood the rules I have already explained to him almost TWICE on our native language. So I will ask you to keep a close look on the /en while Lockon and me takes care of /no (which Lockon has been doing so kindly for me in the last couple of days). Also, if this user does not show any improvement. I would just have to go with a huge warning about doing these so called "grammar corrections". Recently, he has been editing non existing article link-ups, which kind of bugs me. As you have seen yourself, he adds useless names on things too. I just wanna mark it clearly that i have doubts about him. TheNobleScout 06:23, 23 February 2012 (PST)
Quick Draw
When i delete and edit the bad edits of RectrumZone does it count as quick draw wikichievements?
Lockon 11:51, 23 February 2012 (PST)
- Yes I guess it does, but I seriously hope you're not doing it for that — Wind 12:00, 23 February 2012 (PST)
- The user is banned now. Was not a very good contributor due to his actions. TheNobleScout 12:10, 23 February 2012 (PST)
Wind, don't worry im doing it because to help noble scout to have less stress and im doing it for the TF2 Wiki community :D Lockon 13:36, 23 February 2012 (PST)
Got a problem about Template:Patch layout
Hello, Wind. I have seen a problem inside the {{Template:Patch layout}}: the part of the "day, month, year". I know that this part is modified by WindBOT, however when it was operating, the patch title of zh-hant became "2012年february月23日更新", not "2012年2月23日更新" (The Patch page). The latter form of date is the correct one, so it seemed that WindBOT's setting is wrong or something? I don't know how to tell WindBOT not to do this, so I left a message about it for you. 07:43, 25 February 2012 (PST
- Edit patch-fmt and patch-fmt-beta to match; the
{{{1}}}
is the month name. You can wrap it in{{lang date}}
to have it translated; look at the other languages for inspiration — Wind 10:55, 25 February 2012 (PST)
Paint
Hey Wind, i think we should do a video on paint, which is similar to the video of uncrating. Lockon 14:57, 25 February 2012 (PST)
- That's the domain of the Team Fortress Wiki:Technical Demonstration project — Wind 14:58, 25 February 2012 (PST)
Missing image
Hey Wind - I wonder if you could take a quick look at this image - there's something pretty messed up about it, it's throwing all sorts of error messages at me. I'm not even sure if it's only showing up like this for me, or if it's server-side. I'm hoping it's just a cache problem, but it's unlike anything I've seen before so I thought it would be best to ask. » Cooper Kid (blether) • (contreebs) 14:09, 28 February 2012 (PST)
- Trying to name a file with characters that are not allowed in file names is bound to cause trouble. Moved to File:Dangeresque, Too.png — Wind 15:28, 28 February 2012 (PST)
Ah, right - so it was just the question mark. I did think about that, but then the exclamation is allowed in MONOCULUS! and Flair! so I thought it would be alright. Well, as long as the redirect works, I'm happy. Thanks! » Cooper Kid (blether) • (contreebs) 15:46, 28 February 2012 (PST)
- try creating a text file called "Dangeresque, Too?.png" and you'll see that it won't let you, while "MONOCULUS!" will work — Wind 15:54, 28 February 2012 (PST)
Superpower request.
If at all possible, can I get added to pageScripts.pagesJS and pageScripts.pagesCSS? I want to do some testing of pulling in and using Google's chart tools for various 'stuff'. --Org 12:35, 29 February 2012 (PST)
- CSS yes, JS no (I think you know why though) — Wind 13:09, 29 February 2012 (PST)
- Yep, because I could break the entire world :D. Anyway I'll see what I can come up with locally, and if it works, then show you afterwords, see if it would be useful for inclusion. Thank you sir.--Org 14:15, 29 February 2012 (PST)
TF2.me
Hey Wind. I saw that you now have wiki.tf, and it seems it serves the same function. Will you still be using it or am I free to point it elsewhere? (don't need to if it's still useful!) Thanks, -iRook 20:39, 1 March 2012 (PST)
- It's still used on a bunch of tweets on the Twitter account so would be nice if it kept working for a few months until they get buried — Wind 20:40, 1 March 2012 (PST)
Request
Hello. I just accidently overwrote the editor and topic at http://wiki.teamfortress.com/wiki/Talk:Frontier and I tried to add a topic but I was unaware of typing in the headline.
Could you reset it and repaste the topic as a new topic which I wrote?
Please?
Excuse my grammar and spelling.
iDromlexer 14:58, 2 March 2012 (PST)
- One note: I cut my topic off to a new topic. If my topic accidently overwrote the author's name so just fix it. iDromlexer 15:01, 2 March 2012 (PST)
- I'm not exactly sure what you are/were trying to do, but you can use the history to retrieve old versions or revert to them by yourself — Wind 15:03, 2 March 2012 (PST)
- Thanks for the professional tips. =) iDromlexer 15:06, 2 March 2012 (PST)
Nice
Hey windpower nice profiel 2 things tho the engi how does that work and also the item list i cant see verry well --Iaindude 07:45, 12 March 2012 (PDT)
Brazilian Items Filters
So we're going to indivually use filters for each class? Or do you think there is abetter way to do (or not to do) this?
And also, since that list of filters is very long, I'm still fixing any mistakes I found, so it may take some time before we can do anything with it. – Epic Eric (T | C) 09:33, 12 March 2012 (PDT)
- Okay, the filters have been reviewed and are good to go. – Epic Eric (T | C) 14:19, 12 March 2012 (PDT)
- I still think the best solution is to do it manually, but if you accept to take all responsibility for edits to /pt-br caused by these filters then moov — Wind 14:35, 14 March 2012 (PDT)
dat bot
It hasn't updated zis for over an hour. Something is wrong and it must be fixed. rZ 09:54, 23 March 2012 (PDT)
- dun — Wind 09:56, 23 March 2012 (PDT)
- > post on talk page
> bot updates pages
Still, it did take a rather long time. rZ 10:01, 23 March 2012 (PDT)
- > post on talk page
Once again it's been over an hour and the bot hasn't updated the dictionaries. rZ 11:38, 23 March 2012 (PDT)
And again... The third day without updating new dictionary tokens. It only updates 'missing translations'. — Stormbird T│C 03:19, 28 March 2012 (PDT)
Many thanks
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Rebmcr | Wikichievement unlocked! Massive assistance in getting Python image scripts up and running on my Windows box |
Split-screen
Hey, Wind, can you explaing me how to use the split-screen? You have to put it in resource folder? I didn't try it yet. If you could explain me, I would do the Equalizer weapon demonstration. Slicezorr 11:13, 26 March 2012 (PDT)
- You've already asked this on the weapon demonstration page, where I have answered; no need to ask twice — Wind 16:12, 26 March 2012 (PDT)
Help
I may be annoying, Wind, but, it says on weapon demonstration page that you can edit game files to give yourself an item (for offline testing). Can you tell me how to do that? I'll appreciate if you would help me, cuz I wanna help making demos. Slicezorr 11:20, 29 March 2012 (PDT)
- That question has also already been answered on the talk page, but this being said, I should probably remove the note on the project page about it because it has now become too hard to do to really recommend that method. Is easier to earn the weapon through regular methods, or borrow it from someone temporarily — Wind 15:23, 29 March 2012 (PDT)
Running a bot
Can you show me the link to the git repo again? Also, I don't know the first step of running a bot, so could you help me through it? rZ 09:16, 30 March 2012 (PDT)
- Repo: https://github.com/EtiennePerot/mrgusty
- How to set it up: User:WindBOT/Source
- Create all the pages mentioned in the botConfig.py file (use the WindBOT subpages as reference)
- Run bot.py
— Wind 09:34, 30 March 2012 (PDT)
Wat-chievement Unlocked!
Wat-chievement | Awarded by | Reason | ||
---|---|---|---|---|
|
Dispenser (GianAwesome) | Wat-chievement unlocked! Namely: For deceiving Linux users; feigning a Valve sequel; Google Translating to Arabic; logging a fake file change; pranking Steam Workshop creators; adding ladders to Gullywash; copying a Steam page; recording a fake video demonstration; modeling a new weapon; not-adding strings to items_game.txt and linking to a video about candies. |
Yay, I also get an achievement, thanks ^^ Dispenser (GianAwesome) 15:03, 2 April 2012 (PDT)
New template
Hey, Wind. May I make a user template (like "This user is a spy") for bronies? I'm asking, just because I'm bored and I still wanna contribute the wiki. I have copied the source code from a template, put the hex code for color and now I'm waiting for you to approve it. The template says: "This user is watches My Little Pony and enjoys it." Tell me if you wan't me to change something. Slicezorr 12:53, 4 April 2012 (PDT) Slicezorr 12:59, 4 April 2012 (PDT)
- Yes you can make such things and you don't need approval for them, but if I were you I'd make more productive edits :P — Wind 13:36, 4 April 2012 (PDT)
Sorry for filling your talk page, but, I'm wondering how to do something. I want to put a YouTube video with no video, just sound on a page. I also want it to autoplay and loop. I saw an example on this page. EncyclopediaDramatica seems to have different coding, even though it and OfficialTF2 wiki are powered by MediaWiki. Can you help me, please? Slicezorr 03:47, 5 April 2012 (PDT)
- Just add
audio=true
to turn it into an audio player. Looping can be done on the youtube side with annotations, there is no way for the template to do this. As for autoplay, we generally don't have strict rules for userpages but autoplaying audio definitely crosses that line of annoyingness, so I'm sorry but no autoplay. — Wind 16:11, 5 April 2012 (PDT)
- Just add
Current Events template
Hi! There are a couple of small errors on the currents events of Template:Current_Events: "Alladin's Private Reserve" should be "Aladdin's Private Reserve" (spelled right on the blog), and there's a period after "uniquely". It's pedantic, but these appear on the home page, and it should be beautiful. :) Tabs 22:29, 5 April 2012 (PDT)
- Done — Wind 22:57, 5 April 2012 (PDT)
WindBOT patch note filter issues
It's recently been removing line breaks and appears to be doing it to every page that uses the {{Update history}}
template. Tabs 01:39, 9 April 2012 (PDT)
- User talk:WindBOT#Patch issues — Wind 11:01, 9 April 2012 (PDT)
- Ah ha ha, my bad. - Tabs 13:03, 9 April 2012 (PDT)
about your post on my talk
@Wind i did use the model viewer to take the screenie Epic Dude 17:50, 20 April 2012 (PDT)
Balloon Race
Do you think the mod, Balloon Race deserves its own article or not since it is kind of like Payload and CP. TFPlayer™ 21:30, 24 April 2012 (PDT)
- The article was already deleted once so probably not, but you can still ask in Team Fortress Wiki:Discussion. It is better to ask there so that you get everyone's opinion and not just mine — Wind 21:34, 24 April 2012 (PDT)
NOTE
On the TF2 Wiki page of the Wiki Cap, they may also want to say that the hat is wearable by all classes, and other such info. They show it being worn by all the classes below, but I just thought it would be neat if the said so in the topic description.
--General Cap 18:01, 10 May 2012 (PDT)
- It is already shown in the first sentence of the article ("The Wiki Cap is a headwear item for all classes") and in the infobox on the right side of the page. — Wind 18:03, 10 May 2012 (PDT)
Wind TF2 class mod
Hey ,
First of all amazing mod! I got a couple of questions though , how can I change the key bindings of various classes to different keys ? For example , instead of having engineer take out the wrench on middle mouse click , how do I move it to mouse click 3 or 4?
Apologies if this is the wrong place to post this.
Syrius 02:00, 20 May 2012 (PDT)
- You can globally swap keys (for all classes) by editing binds.cfg. If you want to edit class-specific things, you'll need to edit wind_thatclass.cfg. In the engineer's case, edit wind_engineer.cfg. You can't bind things to mouse4 as it is because the config was made to support mice with 3 buttons. If you want to add a mouse4 bind, edit binds.cfg and add a line like
bind "mouse4" "+a_mouse4"
after thebind "mouse3" "+a_m3"
one. Then, in the engineer cfg, replace all instances of +a_mouse3 by +a_mouse4, and all instances of -a_mouse3 by -a_mouse4, for example. This is sort of a dirty hack though, I suggest you learn how to write .cfg files yourself if you want to customize it a lot (or write your own) — Wind 12:42, 20 May 2012 (PDT)
Just a quick FYI...
...the weapon demonstration videos for the Enforcer, Saxton Hale Mask, and Horseless Headless Horsemann's Head are all not working. Not sure if you're the person to notify, but you seemed important and in charge of the weapon demonstrations.
Also, great work on said demonstrations! :D Bukkithead 17:04, 5 June 2012 (PDT)
IndPootisway ashay onway omethingsay
rZ-chievement | Awarded by | Reason | ||
---|---|---|---|---|
|
rZ | Orfay nowingkay Template:W andway hetay aysway ofway hetay Ypsay. |
Ongratulationscay. rZ 08:57, 6 June 2012 (PDT)
Technical difficulties
I'm having trouble using the item set crafting blueprint on different language pages. See User:R4wrz0rz0r/swagbox/fr for an example. As far as I can tell, all syntax is correct for all the entries, and I can't find the source of the loop. Could you help with this? rZ 13:15, 6 June 2012 (PDT)
- It looks like Template:Blueprint and Template:dictionary/blueprints call each other about 5 or 6 times in total, playing enough tennis to make the wiki false-positive a loop. I can fix this after I get through the QuAD project, in case it's not done by then. 16:03, 6 June 2012 (PDT)
- Please do. The problem is actually in
{{dictionary/items}}
where some stuff like item sets call dictionary wrappers ({{item name}}
etc). Dis is bad. Entries in the dictionary should not call other entries in the dictionary. — Wind 18:15, 6 June 2012 (PDT)
- Please do. The problem is actually in
Custom backpack display
Hello thar, I was wondering if you could program WindBOT to make a few pages for my backpack; specifically, pages with the number of Refined, Reclaimed, and Scrap Metals I have, as well as one with the number of Mann Co. Supply Crate Keys. (I mean to use these in an {{#expr:}} via transclusion). Any help would be appreciated. rZ 14:27, 13 June 2012 (PDT)
- For that I would need
- More than one person asking for this
- Valve removing the IP block they currently have on the machine WindBOT runs on
— Wind 17:12, 13 June 2012 (PDT)
Hmm
Send an email to you. Thanks --Yjy950105 07:16, 18 June 2012 (PDT)
Korean recent change
Well.. my edits are not displayed on Korean recent change log since a few month ago. It only displays small edits or some fixes, ignore big edits. --Yjy950105 19:07, 22 June 2012 (PDT)
- That's because WindBOT has not been able to update the reports, because it is still IP-blocked by Valve. :( — Wind 19:10, 22 June 2012 (PDT)
Thank you :)
"Danke, Kamerad!" It's so good to be back! haha --Herr Queso 19:28, 23 June 2012 (PDT)
Another task for the bot
It would be very beneficial if one of the bot's tasks would be to update Template:Dictionary/steam ids periodically (including adding new IDs), since people change their names and new IDs are linked to without having dictionary entries. I think that making the bot do this would save a lot of man-hours. rZ 06:46, 2 July 2012 (PDT)
- (And yes, I know that WindBOT is down, I'm just asking for you to code it). rZ 06:47, 2 July 2012 (PDT)
- The objective of having it in a consistent dictionary format is exactly for this purpose, so yes this shall be done eventually — Wind 10:46, 2 July 2012 (PDT)
Rainblower Demonstration
I uploaded the rainblower demo to the wiki channel. If it's good, then it's already there; if not, delete it and mark the demo open for takers, because I'm going to be largely incommunicado for the nexy 2 days, and without tf2 access for the next 4. Thanks. — Armisael (T | C) 15:35, 3 July 2012 (PDT)
Username
Well, i am now called DoktorAkcel almost in every website. So i am asking: could you change my username here? :3 DrAkcel (T | C) 12:09, 11 July 2012 (PDT)
- User account "DoktorAkcel" is not registered — Wind 21:04, 12 July 2012 (PDT)
Wikichievments
Hello Wind. I understand that there is some sort of system of achievements in here. I know that there is one for making a weapon demonstration video. The issue here is that I made a video and I haven't gotten my achievement :[. Message me at anytime you can. Thanks Ben10508 09:40, 12 July 2012 (PDT)
- It's all informal, don't take it personally. Just means someone forgot — Wind 21:04, 12 July 2012 (PDT)
Language search
I haz idea for useful script for wicky (it's actually useful this time). When somebody attempts to search for something, the script will intercept it and try to see if a /lang version exists. For example, if I was on Main Page/de and I searched for Pretty Boy's Pocket Pistol, it would direct me to Pretty Boy's Pocket Pistol/de. If a /lang version doesn't exist, it will give you the normal search. This would be very useful especially for items or other terms which don't have translations yet, seeing as the language options on the sidebar are not very prominent. rZ 14:27, 18 July 2012 (PDT)
- One slightly improved search, at only twice the price! Buy now! – fashnek (talk·c) 14:29, 18 July 2012 (PDT)
- That pretty much mean doubling the time to do an english search, and I'm pretty sure that the number of english searches is an order of magnitude larger than the number of non-english searches combined.
- So while it's a good idea and would be beneficial, it's only worth implementing if it doesn't slow down the majority of users in the process, which it would if it were to be implemented client-side since that's our only option right now. — Wind 19:39, 18 July 2012 (PDT)
Input on a certain discussion
I was wondering if I could get some staff input on this proposal, since it would require a project page and possibly a main page link. Thanks in advance. rZ 17:35, 22 July 2012 (PDT)
Demo Files
Hi. I'm the numbskull/noob who's got the 2-mile-long Beggar's Bazooka talk page entry. I just wanted to know what a .dem file is. I know HOW to make one (courtesy of the demo recording help page) but I wanted to know WHAT should be in one. Should it be a redo of the video, just showing all the different console commands that I used, or it is something else? (Kind of looking for a "here's what you should do" thing)
Also, how should I provide the link to the uploaded movie file? I put it on ADrive.com, and I don't want to leave that URL on the talk page. Please forgive my noob-ness. Gilgamesh 12:02, 23 July 2012 (PDT)
- Well, it's too late to make a .dem file now... What you're supposed to do is record .dems while you record with Fraps or whatever, and the two videos should be nearly identical. To leave a link to the video, you put it on the talk page. I don't see why you don't want to (no one's going to hack you with it), but if you really can't, then you can probably email Wind or something. Sorry if I cluttered your page, Wind. Mr. Vinderack, not as sober as you...thin..yah... 12:49, 23 July 2012 (PDT)
Well, I feel dumb. At least Wind can archive this now. Gilgamesh 05:13, 24 July 2012 (PDT)
- It's alright if you forgot to record those for your first demo, but please have them for other demos. All detailed on the project page — Wind 14:49, 24 July 2012 (PDT)
3D Models
Hi WindPower, my name is Godisme. I was wondering if you could give me the components that go into setting up the 3D models you have in your infoboxes. We at Bleach Wikia are looking to implement something similar for our game material. I saw the code in your Common js and have taken a look at your infobox code but JS is not my specialty and so I don't know if that is all that it takes to work. I'll be looking forward to your answer, thanks--Godisme 19:14, 29 July 2012 (PDT)
3D images on mobile OS's
I was wondering if it was feasible to implement dragging for the 3D models, which right now don't work on iOS or Android devices. I found this jQuery library that does the trick, but it requires jQuery (which the wiki has) and jQuery UI (which it doesn't). Do you think dis vil vork doktor? —Moussekateer·talk 16:33, 6 August 2012 (PDT)
- No because this would only make things-that-use-jQuery's-dragging-functions work, and the 3D thing doesn't use them — Wind 20:05, 12 August 2012 (PDT)
Derp WindBOT and the defindex dictionary
See Template talk:Dictionary/defindex. —Moussekateer·talk 16:36, 10 August 2012 (PDT)
- Fix attempted (?) — Wind 20:05, 12 August 2012 (PDT)
(top)?
Hey Wind. I was taking a look at my contributions and I noticed that on some of them it has "(top)" at the end of them. I would like to know what this means. Thanks Ben10508 14:27, 11 August 2012 (PDT)
- It means your revision is the latest one (top of the history) — Wind 20:05, 12 August 2012 (PDT)
Help with my trivia
Hello WindPower! Few hours ago i posted a information on the trivia section of the article Doomsday. Few minutes ago, the user Dendodge posted on my talk some tips of how creating and editing texts. I went back to my text to know what i did wrong and there was a note of him saying this: " I'm not really sure if that's valid trivia, since it's purely observational, but it could at least be valid English". Now i don't know what i did wrong. Cpuld you help me? Here's what i added to the text: "Two of three markings it's readable, the first one says Cactus Valley, located on lower right and the second one says Death Pit, on upper left. The third mark, located on upper right, it's unreadable since the bad quality of texture." Thank you for reading this and helping me to fix it. --Louis and his pills 15:19, 12 August 2012 (PDT)
- That was just a boilerplate welcome message. It doesn't mean you've done anything wrong, it's just a way of saying "Hi, welcome to the wiki, and here's some stuff you might find handy." I noticed some grammar mistakes in your trivia, so I fixed them, and I otherwise left the trivia just as it was. The grammar was what I meant by "valid English" - I'm sorry if it came across as rude. The trivia guidelines say that observational trivia isn't allowed, and I wasn't sure if what you added counted as observational, so I mentioned that in the edit summary in the hope that another user would take a look and give a second opinion. That doesn't mean it was a bad edit, and I'm sorry if I made it seem that way. dendodge 15:25, 12 August 2012 (PDT)
Thanks
Thanks for the defindex fix. <3 I love you. -- Pilk (talk) 01:35, 13 August 2012 (PDT)
I know you are a little busy playing MvM...
But could you please update the main page. Day 1 was over 2 days ago, the update is live now! Barts1a | Talk to me | Yell at me 04:02, 16 August 2012 (PDT)
Wiki Layout/Templates
I play on a Minecraft server called The Voxel Box, and we also have a wiki powered by MediaWiki. I was wondering if you could explain how you edit the tabs at the top, the sidebar, and other various elements of the wiki. We feel ours looks rather bland, which is out of the ordinary for a creative server. Any and all help would be much appreciated. Thanks a bunch!
Johnsmom 19:04, 6 September 2012 (PDT)
- It's all done in regular CSS. Usually one would create a new MediaWiki theme and set it as the default. I don't know a good tutorial to follow on creating a new theme, but I'd suggest starting from an existing base that looks somewhat like what you're aiming for in terms of structure, and then modding its CSS. Unfortunately we don't have the priviledge of being able to add or remove themes on this Wiki because we don't have access to the server's files, but we can inject CSS into the current default theme (Vector) by editing MediaWiki:Vector.css (Ctrl+F for "Leyen" on that page). — Wind 20:54, 6 September 2012 (PDT)
- Hi Windpower, I'm one of the VoxelWiki's staff and I just wanted to say thank you for the reply. Also, if you don't mind me asking, which skin did you guys start out with? I'm in love with y'all's layout and would love for our wiki to be creative and special like yours. --Croozee 21:59, 6 September 2012 (PDT)
- Like I said, we can't add new themes or change the default theme on our own wiki (that's a shame), so we had to mod the default theme, Vector. It's the default theme of MediaWiki since version 1.17 or so, so you should have it already installed. If you have access to the files on your servers, you should make a new Vector-based theme, and mod that instead of modding Vector directly. As for inspiration, it's all based off the work of the Team Fortress website designers; we just stole their color palette, applied a slight hue shift, and increased the luminance to match the "light", "white-ish" theme that people now expect to find on wikis — Wind 22:04, 6 September 2012 (PDT)
- Hi Windpower, I'm one of the VoxelWiki's staff and I just wanted to say thank you for the reply. Also, if you don't mind me asking, which skin did you guys start out with? I'm in love with y'all's layout and would love for our wiki to be creative and special like yours. --Croozee 21:59, 6 September 2012 (PDT)
Acceptable update for the "Current Events"?
I typed this up earlier and I was wondering if this would be an acceptable addition to the main page's current events section. If it could be improved (which it always can be), let me know. Here it is:
- September 11, 2012 - TF2 Official Blog updated. Halloween is Only Fifty Days Away! Yes, only 50 days until all of the Halloween ghosts, floating eyeballs, and undead millionaires return! However, being scary takes work, that's why the Steam Workshop is accepting the most horrifying cosmetic items the community has to offer. Not a modeller? No problem. Stay busy by voting on your favorites!
Let me know what you think; if it's okay, please add it. If not, let's make it better. ~Sven~ 19:43, 11 September 2012 (PDT)
- You make me wish MediaWiki permissions were more granular >: Thanks, is good~ — Wind 23:55, 11 September 2012 (PDT)
Me again, sorry to be on the page but I have another (probably worse) update for the Latest updates area of the Main Page. There wasn't much to work with, so I encourage you even more than before to please edit this if you think you can improve it.
- October 19, 2012 - TF2 Official Blog updated. The Second Annual Manniversary Sale is on NOW! Today marks the beginning of the Second Annual Manniversary Sale. Most items in the Mann Co. Store are on sale, from 25% all the way up to 75% off! Bam!
It's not perfect by any stretch of the imagination but there really isn't much I can work with on the blog page. ~Sven~ 19:27, 19 October 2012 (PDT)
Doom-Mate translated
Hello there, i made a translation of the comic Doom-Mate, it is an immage, so i would ask you if is possible to put the images in the italian translation page Doom-Mate/it. — The preceding unsigned comment was added by Cirlo (talk) • (contribs)
- Yes, although the page should mention that it is not an official translation and should probably link to the english version as well — Wind 12:51, 26 October 2012 (PDT)
Sony Vegas Pro 11.0 Rendering Help, please!
Hello Mister Windpower! I'd like to ask you a favour! Some time ago, you helped me create a video project for the Wiki Demonstration Project (Disciplinary Action, it's now been re-made by someone else...) Back in the day, you helped me install a plugin in my sony vegas rendering options that would make the video look 100% clean and perfect.
Could you please help me installing that plugin in my Sony Vegas Pro 11.0, please? I'd like to create some source videos which require the best of rendering settings!
Feel free to contact me on my steam profile if it is better for you: http://steamcommunity.com/id/76561198031328337/
Thank You very much! – TheHatlessMan | Brasilstation 12:24, 4 November 2012 (PST)
- That plugin was x264vfw, it's not a plugin for Vegas, it's a plugin for Windows, and Vegas uses Windows's codec list so you can use it in Vegas. Download and install the 32-bit or 64-bit version depending on whether you have Vegas 32-bit or 64-bit, restart Vegas, and you're done — Wind 12:27, 4 November 2012 (PST)
- Well, yes! I've done that, but then, how do I render with the codec's settings? – TheHatlessMan | Brasilstation 16:40, 4 November 2012 (PST)
- It should show up in the Render As settings dialog when you select the AVI format — Wind
- Unfortunately, it doesn't :/ Sony Vegas Pro 11.0 rendering is quite a lot different from the previous versions....I really wanted the Detail that codec provides D:
- Can't you find a way to help me out? – TheHatlessMan | Brasilstation 16:58, 4 November 2012 (PST)
- I don't have Vegas 11, so no not really. Mayeb ti has its own H.264 encoder which you could use, otherwise you can always render the video stream in a lossless format, and then use x264 (the command-line encoder) or virtualdub (which should let you use x264vfw) to convert it to a proper H.264 video stream — Wind 17:02, 4 November 2012 (PST)
- I found a place where you can use your own Codec under "Custom Template", but, the X264vfw codec is not listed in there....I'll see what I can do, if all else falls, I guess I have to go back to
- Vegas 9.0 – TheHatlessMan | Brasilstation 17:04, 4 November 2012 (PST)
- You need to download a 64 bit version of x264, then you need to specifically point Windows to the driver. (I strongly advice you to check your friend google :) , there are some threads on it) Vegas has always been difficult for when it comes to encoding stuff from my personal experience. :S --Gundi 10:18, 28 November 2012 (PST)
- That hasn't been my experience, I just installed x264vfw (same version as the one Vegas is, so if you have Vegas 32-bit then you should download the 32-bit one, etc) and after restarting Vegas it shows up as a VFW codec in the rendering options — Wind 19:11, 28 November 2012 (PST)
- You need to download a 64 bit version of x264, then you need to specifically point Windows to the driver. (I strongly advice you to check your friend google :) , there are some threads on it) Vegas has always been difficult for when it comes to encoding stuff from my personal experience. :S --Gundi 10:18, 28 November 2012 (PST)
- I don't have Vegas 11, so no not really. Mayeb ti has its own H.264 encoder which you could use, otherwise you can always render the video stream in a lossless format, and then use x264 (the command-line encoder) or virtualdub (which should let you use x264vfw) to convert it to a proper H.264 video stream — Wind 17:02, 4 November 2012 (PST)
- It should show up in the Render As settings dialog when you select the AVI format — Wind
- Well, yes! I've done that, but then, how do I render with the codec's settings? – TheHatlessMan | Brasilstation 16:40, 4 November 2012 (PST)
Item editor help!
Hello Wind, may I ask you how could I use the Item editor to edit a weapon's stat and changing a weapon like "The Jag" to "The Golden Wrench" ? Because I want to join the Weapon Demonstration team, as I'm a new wiki worker. I had seen you demonstrating the weapon called "The Saxxy", that's why I'm asking you for it. - Piegineer 00:58, 22 November 2012 (PST)
- I don't really know what the "Item editor" is, I just used a text editor to swap two blocks in
items_game.txt
to do that. Then you also have to do some material hackery in order to get the gold effect and reflection to look right, but I forget how to do that... - The Golden Wrench isn't up for redo anyway, so why do you need to do that? — Wind 06:35, 22 November 2012 (PST)
- I just gave an example like from "The Jag" to "The Golden Wrench" , I want to get some advise from you so that maybe in the future I can edit the game files and redo the demonstration. I'm new to these things. - Piegineer 07:51, 22 November 2012 (PST)
- Well it's still the same process: Swap two blocks in items_game.txt and it'll replace all instances of one weapon with the other, and then make items_game.txt work. (Also next time please use show preview so that I don't get 5 emails for one message) — Wind 09:07, 22 November 2012 (PST)
- Alright, thanks Wind. - Piegineer 10:33, 22 November 2012 (PST)
- Well it's still the same process: Swap two blocks in items_game.txt and it'll replace all instances of one weapon with the other, and then make items_game.txt work. (Also next time please use show preview so that I don't get 5 emails for one message) — Wind 09:07, 22 November 2012 (PST)
- I just gave an example like from "The Jag" to "The Golden Wrench" , I want to get some advise from you so that maybe in the future I can edit the game files and redo the demonstration. I'm new to these things. - Piegineer 07:51, 22 November 2012 (PST)
SCP transfer stopped
When I checked winscp this morning, the file transfer had stopped, but it says that the file on your server is only ~2.4 GiB, notably smaller than the 16.8 GiB on my end. Any idea what happened there? Sorry - I don't really know much about scping. — Armisael (T · C) 05:19, 4 December 2012 (PST)
- Connection probably dropped, resume the transfer using
rsync --partial
[1], or maybe your scp client offers an option for (auto-)resuming if it's WinSCP? If yes then I dunno, never used it either but I imagine it does (Server offers SFTP protocol with the same credentials btw) — Wind 07:02, 4 December 2012 (PST) - The transfer's complete. I'm sure you'll take a careful look at that whether I tell you to or not. — Armisael (T · C) 22:41, 6 December 2012 (PST)
- Upload succeeded but conversion didn't :( What codecs/containers did you use for this? Did it work for smaller files using the same encoding settings? — Wind 16:51, 8 December 2012 (PST)
Bot request
I have a few things that I'd like to do automatically to the wiki every so often, like syncing content from English pages to the translated pages. Currently it works fine, but spamming the RC log with minor edits is a tad annoying. Also, I'd like to be able to edit things like contributor/backpack links automatically, but those have external links and require CAPTCHA's to be filled out, which if I had/were a bot, would be skipped. Contact me on IRC for more details. Pigophone 17:39, 15 December 2012 (PST)
- Solved on IRC — Wind 19:10, 15 December 2012 (PST)
The Problem of {{Item infobox}}
?
Hello, after my observation, I found that the localization pages with {{Item infobox}}
has a weird thing happening recently. There's a redundant empty space on the upper part of almost every pages, which I cannot describe it clearly and don;t know how to solve it (Ex. AWPer Hand/zh-hant and any other lang pages). I have checked all the template which was edited in recent days, and I found out that the Infobox was edited not long ago. I wonder there's something wrong inside those codes, causing the pages have a space on the upper part that we don't needed. Could you check the template and see if there's anything wrong? Thanks for reading this message, I am lack of the knowledge of writing/fixing templates... 19:56, 15 December 2012 (PST)
- Fixed, thanks for reporting it~ — Wind 20:01, 15 December 2012 (PST)
Over on the Ricochet Wiki...
I've recently remembered that that place existed, and have been trying to upload images. However, it results in a "Could not create directory "public/6/65"" error for new files and a "Could not rename file "public/e/ef/Disc_model_normal.png" to "public/archive/e/ef/20121219051005!Disc_model_normal.png"-style error for attempting to update older images. Any idea what can be done? I'd ask SiPlus but as you're listed as "host, server problems" on the Administration page I figured you'd be the most likely person to help. I'm at a loss, myself. ~Sven~ 21:11, 18 December 2012 (PST)
- Should work now — Wind 12:52, 19 December 2012 (PST)
- Thanks a bunch! ~Sven~ 15:48, 19 December 2012 (PST)
On store links
Hey Wind, I was updating the Robot Chicken Hat page due to the item's recent addition to the Mann Co. Store, and I wanted to include a "Buy Now" link like you see on other item pages (underneath the item's image). How do I do this, or does someone else do this and if so, how do I get their attention?
--Dattix "Dusty" Kochiya 09:45, 23 December 2012 (PST)
- Fixed, thanks~ You normally don't have to do anything, the bot does the work (when it works) — Wind 11:41, 23 December 2012 (PST)
Wiki Cap
I'd like to see the logs from the decision, please. rZ 17:18, 23 December 2012 (PST)
- The log that you sent me was empty. :( rZ 14:50, 6 January 2013 (PST)
Your JavaScript style
No kidding, I absolutely love it. I checked common.js and Ctrl+F found 114 poots and 79 dis-es. You must be master coder from planet mars rZ 07:27, 7 January 2013 (PST)
Item checklists
Is too big! – Smashman (talk) 05:01, 11 January 2013 (PST)
- Use
{{User weapon checklist}}
or{{User hat checklist}}
or{{User weapon checklist compact}}
or{{User hat checklist compact}}
— Wind 10:05, 11 January 2013 (PST)
Marketable Items
Hi Wind, me again. You know how on item pages it marks whether they're tradable, giftable, etc.? I was thinking, we should probably also specify if an item is marketable on the Steam Community Market, and what qualities if need be. --Dattix "Dusty" Kochiya 12:06, 26 January 2013 (PST)
- Yes — Wind 13:08, 26 January 2013 (PST)
- Added
market
param to infobox — Wind 13:29, 26 January 2013 (PST)
- Added
A question about HTML table styling
This is the page I'm talking about. In firefox, the right-hand two cells are equal height (as they should be, there is a style="height:50%" line). However, in chrome the first cell will be only as large as the text, and the second will fill the rest of the space. Do you know why this is happening/how to fix it? (MogDog sent me) Darkid (|) 20:19, 4 February 2013 (PST)
- No :( Maybe you can try relative-absolute-position'd divs instead of a table as a workaround — Wind 20:40, 4 February 2013 (PST)
- Can you mock that up? I don't get <div>s. Darkid (|) 20:52, 4 February 2013 (PST)
hai
hai
hai
hai
hai
hai
hai
hai
— Wind 21:03, 4 February 2013 (PST)
- Uh... Scalability? Darkid (|) 21:06, 4 February 2013 (PST)
Don't count on it — Wind 21:08, 4 February 2013 (PST) 3: That was the point :( Darkid (|) 21:25, 4 February 2013 (PST)
Dictionary
Hello, Wind~ I have noticed that the dictionary was not updating by bots for several days. Is the bot been locked out of the system again? I hope you can have a check about it, thanks :) 18:25, 22 February 2013 (PST)
- Yes, it should work again soon I think — Wind 18:26, 22 February 2013 (PST)
Pyrovision Borders
Hello. I have been trying to work on the demonstration for the Reindoonicorn. However, the screen borders are not showing up. Is this required for the demonstration, and if it is, how do I add them? I've checked in the advanced options, and they are enabled. Writeline 17:38, 9 March 2013 (PST)
- Yes it is required for consistency. Maybe your video card doesn't support them? Are you sure you're running in DirectX 9 mode (which is also a requirement)? — Wind 17:48, 9 March 2013 (PST)
- It works for all other pyrovision maps, so I'm pretty sure I'm running in DirectX 9 mode. I'll check, though. Writeline 18:04, 9 March 2013 (PST)
- I've forced it in the launch options (-dxlevel 90), but it is still not showing. Writeline 18:10, 9 March 2013 (PST)
- Try this — Wind 18:16, 9 March 2013 (PST)
- I apologise for not clarifying this before (I'm not sure if this was clear), but the actual TEXTURES are visible, but the borders are not. I already did the process, and it shows everything pyrovisiony except for the borders. Writeline 18:24, 9 March 2013 (PST)
- Try this — Wind 18:16, 9 March 2013 (PST)
About the "Marketable" in {{Item infobox}}
Hello, recently I have noticed that there's a "Marketable" info in infobox, which can identify the items can be sold or not. However, I think there's many problems with that.
The default setting of the info is "No" , but many genuine items can be sold onto the Market, and the label would still be "No" if no one put another setting inside the individual page. When the promo is over, the items become unique quality and thus cannot be sold. The editors need to do another edit to removed it. Plus, there's many tool items which is labeled "cannot be sold" at this moment. I personally think it is a huge work for every language to label or remove "market = yes" setting manually.
Due to the wrong info sometimes cause, I think either we removed the Market part in the infobox, or the codes inside the infobox should be modified. If we decided to removed it, then the Steam Community Market page can do the record job. I think the information there is already sufficient by displaying the rules of Market and record the items which can be sold with a template. In sum, I don't think the Marketable label is necessary in infobox. Please let me know what's your opinion on this or what shall we do with the template. Thanks.
07:42, 14 March 2013 (PDT)
- I agree, I don't think that attribute is necessary. Mostly because I believe Valve intend to allow all items to be sold in the Steam Market in the near future, making this information nearly redundant. The Steam Community Market page should suffice for now until Valves plans are clearer. —Moussekateer·talk 18:37, 14 March 2013 (PDT)
- Moved to Discussion page because this is more about policy things; please continue there — Wind 18:47, 14 March 2013 (PDT)
Will there be an HTTPS-secure version of the Wiki?
I noticed the wiki doesn't have HTTPS on it. I was wondering if there was a chance of having this implemented. Thank you, --Samuel Enthers 08:04, 21 March 2013 (PDT)
- We do not have access to the server so there isn't much we can do about it. Seeing as steamcommunity.com doesn't fully work on https, nor does it even redirect you to it or set an HSTS header, I doubt Valve cares much about it. It's depressing but that's the way it is — Wind 08:24, 21 March 2013 (PDT)
- But the VDC is HTTPS only these days.--Henke37 08:20, 6 April 2013 (PDT)
- How bout now? —Moussekateer·talk 05:55, 10 June 2013 (PDT)
- You talk-page stalker, you. I honestly don't see why we need it, aside from for the user login page. I doubt there's too much concern of the information being re-routed on its way to the wiki. Darkid (|) 05:58, 10 June 2013 (PDT)
- But how will I know that the paint preview images have not been MITM'd and replaced with slightly off colours?! —Moussekateer·talk 06:06, 10 June 2013 (PDT)
- Now the situation is mostly the same. We still need to ask Valve to buy a certificate for the wiki.teamfortress.com domain, and enabling HTTPS would require network configuration changes that we are not capable of making (putting the cert on the load balancer and opening port 443 on it).
- Also, protecting "just the login page" doesn't help much. All pages need to be served over HTTPS for logged-in users as well, otherwise you can sniff out the cookies and take over people's sessions (and change their passwords etc), no login credentials required. — Wind 13:05, 10 June 2013 (PDT)
- You talk-page stalker, you. I honestly don't see why we need it, aside from for the user login page. I doubt there's too much concern of the information being re-routed on its way to the wiki. Darkid (|) 05:58, 10 June 2013 (PDT)
- How bout now? —Moussekateer·talk 05:55, 10 June 2013 (PDT)
- But the VDC is HTTPS only these days.--Henke37 08:20, 6 April 2013 (PDT)
WindPower
I was just reading through every post by you and the others on my talk page from the day I joined up until now. You're a wonderful friend. It's nice to be able to go back and read through it all. -- Benjamoose (talk | contribs) 09:22, 28 March 2013 (PDT)
- D'ah, it's nothin' :3 — Wind 13:07, 28 March 2013 (PDT)
Double Redirects
Your bot is supposed to fix these, right? There are two floating right now (Special:DoubleRedirects) that I'm not touching--to see if it does catch them. I'd love for there to be a filter to fix this. Darkid (|) 08:12, 6 April 2013 (PDT)
- windbot does not have such a feature — Wind 11:15, 6 April 2013 (PDT)
Dict. /gameinfo stuff
- As the gameprices (and it's names) at the PC_Gamer page are grabbed from the Template:Dictionary/gameinfo, and that is all windbot magic, i thought it would be wiser to ask you to have a look at it if you'll have some time. I just didn't want to edit the dict. page myself as i was not sure if the bot would not just override the manually added game and delete it on next update (and so it would just left the page with the missing values as they are now)
- Monte / talk 11:48, 28 April 2013 (PDT)
- Done, will get added next time windbot feels like updating the gameinfo dictionary — Wind 12:03, 28 April 2013 (PDT)
A little request
Could you possibly disable WindBOT's patch name filter on /fi pages, as it tends to break sentence structure if the replaced patch name isn't in an update history section? Example (from Vintage/fi):
"15. maaliskuu 2011 -päivitys joistakin kalliista luomispiirustuksista tehtiin halvempia." while it should be (and was before the bot changed the link to the template):
"15. maaliskuuta 2011 -päivityksessä joistakin kalliista luomispiirustuksista tehtiin halvempia." (-ssä being "in", thus making the previous example sound silly)
Thanks! Zabidenu 02:04, 9 May 2013 (PDT)
- Instead, I added a new patch name format for "in the ... patch, blabla" sentences. Is this adequate? — Wind 02:26, 9 May 2013 (PDT)
- That should work, thanks! Zabidenu 03:17, 9 May 2013 (PDT)
Vous vous trompez.
Vous vous trompez : on peut dire "Restez vendre le plus souvent possible afin de vous faire passer pour un ennemi." De plus, le verbe rester est conjugué à l'impératif présent. Il n'y a pas de participe passé. L'impératif passé est un temps composé : on conjugue l'auxiliaire être ou avoir, à l'impératif présent et on lui rajoute le participe passé du verbe à conjuguer qui s'accorde selon les règles d'accord du participe passé.
--Poisson (talk) 12:43, 12 June 2013 (PDT)
Problems
Vanity id is carried over. Whoopsie! Easily fixable. Your nowiki thing seems to have broken inputting names, though. What is wrong with a tag like it was? – Smashman (talk) 23:47, 22 June 2013 (PDT)
Quick Question
Is it actually possible to set TF2 in arabic? Because I went to check for myself and arabic wasn't listed in Library>TF2>Properties>Language. Because if it's not I'll keep the item names in english. About the alignment thing. I went to check if the page I edited had been aligned and it had ^^ but is it possible to align while typing or will it only appear afterwards on the original page? — The preceding unsigned comment was added by Shroobus (talk) • (contribs)
- (talk page stalker) Both /ar and /cs are not officially supported by the game, but "Czech is being actively translated on STS and may have localization files appear in the game soon, and support for Arabic has been extended due to the amount of existing Arabic content." (as per Help:Language_translation#List_of_supported_languages) Darkid (|) 15:33, 24 June 2013 (PDT)
- This has been addressed on User talk:Shroobus#Arabic wiki — Wind 17:48, 24 June 2013 (PDT)
Revenge of the Current Events update
I whipped this up a few minutes ago. Hopefully it's good enough to be on the surprisingly un-updated main page. If not, feel free to make adjustments.
- July 8, 2013 - TF2 Official Blog updated. Move Those Weapons Up! More news came! Some of your favorite unloved weapons and item sets are going to be experiencing some changes in an upcoming update! From the Dead Ringer to the Battalion's Backup, Valve seems keen on listening to the community and asks for you to tell them what you think!
Here ya' go. ~Sven~ (talk) 22:57, 8 July 2013 (PDT)
- It seems I am too late — Wind 11:34, 9 July 2013 (PDT)
Automated translations
Hi, I'm working on a script that automatically translates common things in hat/misc/weapon articles. Now I'm asking if this is okay, because the rules are saying automated translations are "strictly prohibited". The idea is not to translate every word, but often used sentences, like "The <item name> was added to the game", "The <item name> was contributed to the Steam Workshop...", etc. etc. It also translates categories and headlines. I'm working on the translation of interwiki and wikipedia links. Because not everything can be translated, like the item look description, the human editor is forced to eliminate mistakes while translating before the article is released. My idea is a bot (posting the translation on the article's talk page) or something different (like the Wikifier or sth. else). I hope I could illuminate you the idea. :)
PS: Sorry for possible spelling errors ;) ~{ TidB | t | c }~ 12:11, 24 August 2013 (PDT)
- We already have autotranslations of common words like item names and class names and stuff using the dictionary system. It has already been abused a bit for autotranslated sentenced leading to templates such as
{{Assisting in Pyroland}}
(autotranslated sentence that can be seen on pyroland-items such as Pocket Medic), but these tends to increase complexity too much for it to be worth it. By "complexity", I mean both computational complexity (it makes mediawiki work harder to render an article, and we've hit its limits many times over the wiki's lifetime because of too many templates) and human complexity (new editors need to learn more in order to know how to edit the wiki properly). As such, I don't think it's a good idea to expand this sort of template further, despite the fact that it makes some tasks easier for veteran translators. Sorry >: — Wind 12:20, 24 August 2013 (PDT)- Hm, you're speaking of templates, but that's not how the thing would work. The script would just give the "translated" wikitext to the users, there are no templates used. The script would just paste the "translation" to a special site or run as a local script, the translators would just have to copy the text and translate the remaining text and fix mistakes. Mediawiki's rendering process remains untouched, and I think, even for new editors, it's not hard to run a program and/or C&P a text. And I know there are things like the dictionary, but 1. as you said, new editors need to get used to templates and 2. as you said, MediaWiki's resources are wasted. ~{ TidB | t | c }~ 13:34, 24 August 2013 (PDT)
- That's no better than a template using the subst: feature. And, it doesn't solve the problem of human complexity--which is already not great. If you're a new editor trying to fix a grammar mistake, it's so much easier to do that with plain text rather than with a preset script. Also, certain sentences may have stylistic differences--which we shouldn't enforce on editors. Darkid (|) 12:57, 24 August 2013 (PDT)
- I'm sorry, but I just don't understand your problems :(
- "That's no better than a template using the subst: feature" Why?
- "If you're a new editor trying to fix a grammar mistake, it's so much easier to do that with plain text rather than with a preset script." I don't understand this either. The script doesn't affect later changes in any way. It just replaces some sentences and words. There are no resource-intensive templates added (except the
{{item name}}
one, but that's standard stuff). - "Also, certain sentences may have stylistic differences" What do you mean? That some english sentences could not be identified?
- I don't want to annoy you, but I think you haven't understand my concept :( (maybe I am just very dumb, though)
- Here are a few examples of auto-translated wikitexts (English->German) ~{ TidB | t | c }~ 13:34, 24 August 2013 (PDT)
- 1. Pasting plaintext can be done using a subst: template, see Template:Welcome, for example. It does not as such need an external script. It's always better to use the built-in over the external.
- 2. If there's a grammatical mistake in the translation, and you are a new editor, you might fix the plaintext without knowing about the script. This would lead to future annoyance at seeing the identical error elsewhere--if each edit is made personally, this shouldn't happen.
- 3. Sentences such as "Blah-de-blah was originally contributed to the steam workshop named De-Blah-Blah[1]" could be re-written (as a stylistic difference) as "This item was originally contributed to the steam workshop as De-Blah-Blah[1]". Darkid (|) 13:45, 24 August 2013 (PDT)
- I'm sorry, but I just don't understand your problems :(
- That's no better than a template using the subst: feature. And, it doesn't solve the problem of human complexity--which is already not great. If you're a new editor trying to fix a grammar mistake, it's so much easier to do that with plain text rather than with a preset script. Also, certain sentences may have stylistic differences--which we shouldn't enforce on editors. Darkid (|) 12:57, 24 August 2013 (PDT)
- Hm, you're speaking of templates, but that's not how the thing would work. The script would just give the "translated" wikitext to the users, there are no templates used. The script would just paste the "translation" to a special site or run as a local script, the translators would just have to copy the text and translate the remaining text and fix mistakes. Mediawiki's rendering process remains untouched, and I think, even for new editors, it's not hard to run a program and/or C&P a text. And I know there are things like the dictionary, but 1. as you said, new editors need to get used to templates and 2. as you said, MediaWiki's resources are wasted. ~{ TidB | t | c }~ 13:34, 24 August 2013 (PDT)
I see what you mean a bit more, though I don't understand all of it. Specifically:
- How would such a script know which sentences to autotranslate in a page?
- How does the script know what each sentence should be replaced by?
- How can editors change the data (add sentences, edit the translations, add new languages to existing translations, etc.)?
- How is the script distributed to users? (Is it part of MediaWiki:Common.js for everyone, is it voluntarily added to select users' vector.js, is it an external script (greasemonkey etc) that one must install, or is it a script that runs on an external webpage, or something else?)
- When does the script run? (Or how does the editor make it run?)
— Wind 16:54, 24 August 2013 (PDT)
- There are specified patterns which the script searches for. For example, the first sentences is found via the regular expression ".*?'''" + <the item's name> + "'''.*? is | are .*? a .*? for .*?\.". The first sentence is always translated, the second sentence (...was contributed to the Steam Workshop.../...given to players who pre-ordered...) is optional. Other things are just text replacement (categories, headlines).
- There are standard translations. The script extracts the necessary information (item name, using classes, promo/community/nothing, etc.) from the text and paste it into the standard translation. For example, the promo sentence (german) created is like that: This is the standard translation -> "(ARTIKEL){{{{item name|{0}}}}} bekamen Spieler in der Qualität [[Quality/de#Echte Items|Echt]], die ''[[{1}/de|{1}]]'' vor dem {2} kauften. " These are the needed information -> {0} = Item name, {1} = The promo game, {2} = date. The inserted parts don't need to be conjugated, so the sentence is always grammatical correct.
- Well, if you mean the script itself, they can't. You would need to change the code to do that and I don't think anybody wants to read my code ;). Adding sentences will be limited, I plan to add sentences from other languages, and I can't do that alone. To add new translations, the editor would have to know about the script & python or contact me. Editing existing sentences will be possible, there are just files with the standard translation in them. That would be possible then. That's about changing the script. When the script has ran over the text, it just returns the translated wiki text to the user, who can edit it then. The script won't touch the wiki text again. Unless the editor wants it.
- At the moment, it's just a little script running on my PC. I have some ideas how the tool can be shared:
- A local script, like now
- A bot, pasting the translation to a site, likely the talk page of the article
- A little button on the edit page, like the wikifier (I have no clue how to handle the common.js or the vector.js, so at the moment, this is not a good option)
- As you can think, it runs only when I (or another editor who has this script)... ...run it. If the script would be a button on the edit page, it runs when you click on it; if it would be a bot, he would scan the recent edits for new articles he could translate, waits a day or something (so the article has enough information) and then posts it on a page.
- I hope I could make myself clear now :) ~{ TidB | t | c }~ 12:46, 25 August 2013 (PDT)
- Yes, that makes more sense and that all sounds fine. I don't think it would be a good idea to deploy that to everyone right now without seeing the script itself first and letting it be used by some people for a while, but to answer your original question ("is this allowed?"): Yes it is, and you can share it with others by putting it on your userpage and telling others about it or something. What's not allowed is automatic translation through Google Translate or other such general-purpose translation service, so that people who can't speak a language can't create fake translations in that language, and so that actual translators don't use it as a base because it may bias their translations to be worded the way Google Translate told them to word it. Your proposal follows existing translated sentences from other articles, so it is fine and it may actually end up improving wording consistency across articles. Is good — Wind 13:21, 25 August 2013 (PDT)
Asking about the Wiki Cap... (Nothing bad, I promise)
So if the Wiki Staff have the ability to basically give a user a Wiki Cap for all of their hard work for the Wiki, do they also have the ability to take it away? Because say somebody was caught up in a technicality (say they violated the Terms of Service and nobody noticed), would they be reprimanded in that event? It just came to my mind today, and it's got me wondering. Thanks for the help. --Samuel Enthers 14:48, 24 September 2013 (PDT)
- The staff does not have that ability. Such problems have arisen in the past, so we just asked Valve to take the item away and they did. If you have a particular incident you'd like to share (and it sounds like you do), please send an email — Wind 00:46, 25 September 2013 (PDT)
- No sorry, I don't have any trouble for you. I was just wondering if it could happen. But if only Valve can take a hat away, then does that mean that only Valve can give the hat as well when the Staff requests it? --Samuel Enthers 07:09, 25 September 2013 (PDT)
- No, the staff can drop the hat without Valve intervention. Here's how the drop tool likes like if you're curious. — Wind 21:55, 26 September 2013 (PDT)
- You have never shown that to me, Wind. You said I was special :(. *Runs off sobbing* --- Esquilax 21:57, 26 September 2013 (PDT)
- No, the staff can drop the hat without Valve intervention. Here's how the drop tool likes like if you're curious. — Wind 21:55, 26 September 2013 (PDT)
- No sorry, I don't have any trouble for you. I was just wondering if it could happen. But if only Valve can take a hat away, then does that mean that only Valve can give the hat as well when the Staff requests it? --Samuel Enthers 07:09, 25 September 2013 (PDT)
User:WindBOT
Hasn't edited anything since the 18th. Did it break? Darkid (|) 07:25, 27 September 2013 (PDT)
- Fixed — Wind 16:53, 29 September 2013 (PDT)
Template:Dictionary/defindex
A few strings within this are causing your bot trouble, namely "esh ultiduo #[1-7] gold medal" and "etf2l ultiduo #[1-4] gold medal". The problem is that each of these is getting placed in the "esh ultiduo" or "etf2l ultiduo" pages, since the #s are perceived as section links. This means that every pass that windbot makes of the dictionary causes 11 edits, every 1-4 hours. This has been going on since July 14, 2013, and may be one of the reasons that we have a job queue over 5 million. Even just hotwiring a fix for now would do the trick, since the strings are not changing. Darkid (|) 13:38, 9 October 2013 (PDT)
- Let's hope this works — Wind 20:06, 9 October 2013 (PDT)
- Working about 70%--it isn't spam updating the dictionary subpages, which is good, but it is self-conflicting between what it sees in the API and what the filter tells it to do. It copies from the API and then "friendly neighborhood dictionary updater" overwrites it. It doesn't push strings between these two--hopefully. Darkid (|) 20:45, 9 October 2013 (PDT)
- I should have thought of that >: — Wind 21:32, 9 October 2013 (PDT)
- Working about 70%--it isn't spam updating the dictionary subpages, which is good, but it is self-conflicting between what it sees in the API and what the filter tells it to do. It copies from the API and then "friendly neighborhood dictionary updater" overwrites it. It doesn't push strings between these two--hopefully. Darkid (|) 20:45, 9 October 2013 (PDT)
About your script(s)
So I saw that you were using preferences, which seem to just be aliases which, when called, rebind other aliases etc etc. How do you ensure that these aliases are defined before they are called? The preferences are called in the autoexec, but I don't see the scripts which set up those aliases being called first. Is it called every time you change classes? Darkid (|) 15:34, 25 October 2013 (PDT)
- All class configurations call clear.cfg (as does autoexec.cfg). Therefore clear.cfg is called all the time, on all level loads and on every class change.
- Then clear.cfg executes defaultpreferences.cfg (which sets up defaults for all preference aliases, to prevent errors if someone removes an option from their preferences file or if there's an update that adds a preference but the user keeps their existing preferences file because they don't want to rewrite it and they're OK with the default value for the new preference), and then executes preferences.cfg which overrides the value for these aliases. Then the aliases that these correspond to get defined. Not all of them do, since some of these are stored away in class-specific configs and whatnot. That's perfectly fine for the source engine, you'll just get some error about an undefined alias if you try to run it manually in the console, but since no key is bound to anything that would execute this alias in gameplay then nothing bad happens. The alias is defined in memory but it is never used.
- The source engine also does not care about aliases having to be defined before they are used in a command. It just stores the alias command as a string and only evaluates it when necessary (i.e. when it is run), not at alias definition time. — Wind 18:22, 25 October 2013 (PDT)
- Yeah, but wouldn't that mean that certain class-specific preferences wouldn't load? E.g. the configuration alias (alias pref_spy_autodisguise_true "blah blah blah") is defined in spy.cfg, but is being "set" before it's defined? Or are all these preference aliases predefined in the autoexec? Darkid (|) 18:30, 25 October 2013 (PDT)
- What do you mean by "set" and "defined" (what's the difference)? The pref_spy_autodisguise_true alias is defined once in wind_spy.cfg, and referenced once in preferences.cfg. Yes it is referenced before being defined, but like I said the execution model of the source engine (store aliases as strings, lazy-evaluate them) allows this. — Wind 19:25, 25 October 2013 (PDT)
- I think I realize what the difference is--I thought that you had your preferences aliases being executed in the script, whereas instead you are binding them to another alias, which you can call at any time.
- By "set" I meant when the preference alias is called (in the preferences file), and by defined I meant when the alias does something (i.e. changes the script settings/does stuff). Darkid (|) 19:31, 25 October 2013 (PDT)
- What do you mean by "set" and "defined" (what's the difference)? The pref_spy_autodisguise_true alias is defined once in wind_spy.cfg, and referenced once in preferences.cfg. Yes it is referenced before being defined, but like I said the execution model of the source engine (store aliases as strings, lazy-evaluate them) allows this. — Wind 19:25, 25 October 2013 (PDT)
- Yeah, but wouldn't that mean that certain class-specific preferences wouldn't load? E.g. the configuration alias (alias pref_spy_autodisguise_true "blah blah blah") is defined in spy.cfg, but is being "set" before it's defined? Or are all these preference aliases predefined in the autoexec? Darkid (|) 18:30, 25 October 2013 (PDT)
User:WindBOT
Is not updating Template:Dictionary/items. Could you wake it up? Darkid (|) 17:01, 31 October 2013 (PDT)
- Partial edits are causing the bot to re-write previous work, uselessly. Darkid (|) 22:18, 31 October 2013 (PDT)
- Partial edits cause the bot to remember where it was when catching up on previous work. If you erase its syncdata then it has no way of knowing what's on every dictionary subpage other than requesting every single one of them, which is the same amount of requests as simply overwriting all of them with the content they should contain, so that's what it does because it is more efficient to do that in order to achieve the goal, i.e. getting every subpage containing the proper content.
- The bot is set to kill itself if it runs for too long, and the items dictionary is so large that the bot got killed before overwriting every subpage and writing its syncdata, therefore it always restarted overwriting everything from the beginning when it restarted. Partial updates allow it to continue where it left off last time in such cases. The reason for being set to kill itself is because it used to run on a shared host which didn't allow long-running script, and as such it was designed to always run in a finite amount of time and restarting every so often.
- Anyway, the problem in this case was the weird characters to try and put colons in dictionary entry names. Next time use High Five! as an example of how to implement an item with a colon in its name; dictionary entries should never have colons in their names. — Wind 00:35, 1 November 2013 (PDT)
- I was trying to see if it was possible, and I was referring to pages like Template:Dictionary/achievements/scout which it cleared, did a partial re-write, and then updated. disDarkid (|) 08:52, 1 November 2013 (PDT)
- That is because the dictionary update filter is set to ignore syncdata completely with a 2% chance on each run. The reason it does that is to eventually fix any inconsistencies due to new editors editing subpages directly and whatnot. Now that it saves partial updates, that process is guaranteed to cover all subpages rather than just the ones it manages to reach during its one run where it decides to ignore syncdata.
- Yes this whole thing is a mess, but there's a reason to why it got to this point :3 — Wind 19:43, 3 November 2013 (PST)
- I was trying to see if it was possible, and I was referring to pages like Template:Dictionary/achievements/scout which it cleared, did a partial re-write, and then updated. disDarkid (|) 08:52, 1 November 2013 (PDT)
Am I contributing enough?
I just joined the wiki and I wasn't sure if my contributions were useful. Am I on the right track edit-wise? --DarkStarDestroyer (talk) 07:57, 1 November 2013 (PDT)
- Your edits look alright to me. Thanks for contributing~ Consider joining the IRC channel — Wind 19:43, 3 November 2013 (PST)
Template:And and Template:Milestones text
These are just wrappers for {{common string|and}} and {{common string|milestones}}. They appear used currently, but those are just pages for which the template has not been updated yet. Could you delete them? Darkid (|) 10:49, 1 November 2013 (PDT)
- Will not delete until nothing uses them >: Actually it'd be nice to get rid of
{{And}}
so that it can be replaced with the more-meaningful portal:Template:And for the logic "and" in templates — Wind 19:43, 3 November 2013 (PST)- Template:And is being used on around 9000 pages, Template:Milestones text should be cleared up by this evening. Darkid (|) 12:16, 4 November 2013 (PST)
- Both are clear. Darkid (|) 03:05, 9 November 2013 (PST)
- Template:And is being used on around 9000 pages, Template:Milestones text should be cleared up by this evening. Darkid (|) 12:16, 4 November 2013 (PST)
- Done — Wind 12:44, 9 November 2013 (PST)
Protected Redirects
I understand the purpose of protecting redirects like Refined Metal, but I was wondering if you could edit them so that they point at Crafting#Metal rather than just Crafting. Also, if you could point Class Token - Scout Class Token - Soldier etc at Crafting#Tokens, that would be wonderful. Darkid (|) 12:01, 12 November 2013 (PST)
- Done — Wind 20:16, 12 November 2013 (PST)
TF2 Tool demonstrations
Hi wind , i heard about the technical demonstration videos are about to be redone and uploaded to the official wiki channel, and I was wondering if I could be apart of it. Currently my backpack posses many items capable of getting hold of the tools that are required for demonstrations, so I could do many of them very quickly and efficiently.
Thanks,
Obilisk (talk) 02:35, 16 November 2013 (PST)
- Feel free to do that, but this page isn't the place to discuss this. You can also offer to lend these items to other people to help them make demos — Wind 11:37, 23 November 2013 (PST)
New achievement packs
Your bot is not updating {{Dictionary/achievements/standin}}
nor snakewater nor process. I cannot force it to happen, can you? Darkid (|) 05:36, 23 November 2013 (PST)
Why my hit points are red
http://youtu.be/oJDF8TxnQa8 Also, how to make split screen like previous version ? https://www.youtube.com/watch?v=fTiuB0xzH2A
Achthenuts (talk) 18:45, 27 November 2013 (PST)achthenuts
- Read the Preparation section of the Weapon Demonstration page, it has the link to the custom HUD file you must install (to change the hit point color to yellow) and the extra HUD files you need to make split-screen sections. To do them, use the split-screen HUD files to recenter the HUD elements, record both sides (remember to make a .dem for both) and then put them side-by-side in your video editor. — Wind 20:09, 27 November 2013 (PST)
Partial updates
I'm not entirely sure why you implemented this, but since the edits are to templates, it seems to be increasing the job queue rather quickly. It's jumped around 250k since this filter was implemented, whereas it was falling (slowly) prior. Can you either remove this feature, explain to me its cruciality, or increase the batch size? Darkid (|) 11:58, 10 December 2013 (PST)
- I already explained it in the section above. I don't really see why the job queue size would increase, since the syncdata template isn't transcluded or referenced by anything. But I agree that the batch size is too small and the number of edits it causes is ridiculous, so I increased it to 750 — Wind 20:28, 10 December 2013 (PST)
Additional link replacement filters
WindBOT has a filter for replacing wikipedia links (http:...) with their inter-wiki counterparts. I was wondering if you could implement a similar system for the l4d wiki, p2 wiki, d2 wiki, combine overwiki, and VDC. The formats for each are:
L4D: http://www.left4dead.wikia.com/wiki/Page_Name (Is not translated)
P2: http://www.theportalwiki.com/wiki/Page_Name/lang
D2: http://dota2.gamepedia.com/Page_Name/lang
HL2: http://www.combineoverwiki.net/wiki/Page_Name (Is not translated)
VDC: https://developer.valvesoftware.com/wiki/Page_Name:lang
If you need me to write-up some regex for them, I can. Darkid (|) 21:38, 13 December 2013 (PST)
- As Mousse said you can copy & adapt the wikipedia one to make it work for these (or better yet, make a generic one that works for all of the above at the same time) — Wind 18:31, 24 January 2014 (PST)
WindBOT is dead again
Hasn't made an edit since four days ago. Probably a restart will fix it. Darkid (Talk | Contribs) 08:13, 24 January 2014 (PST)
- A better page to check is this or Special:Contributions/WindBOT. But yes, Fixed — Wind 18:31, 24 January 2014 (PST)
A mysterious portal appears
What happened to this ol' thing? Darkid (Talk | Contribs) 08:25, 7 February 2014 (PST)
- We felt it wasn't necessary anymore, since the Portal Wiki is not the #1 result on search engines when searching for Portal stuff. So if someone's looking for Portal-related content, they'll find it. People that are on the TF wiki may happen to be interested in Portal too, but not that frequently that it's worth displaying what is essentially a rather large (but hopefully tasteful) advertisement for the Portal Wiki. — Wind 22:37, 7 February 2014 (PST)
.dem file password warned
Good day sir! I've done the amputator demonstration, and I really need the password to upload the .dem files. Can you get me a password please? D3dp0w3r (talk) 06:50, 10 March 2014 (PDT)
- I emailed them to you yesterday (late, I know, but I did). Check your spam folder if you didn't get it. — Wind 19:55, 10 March 2014 (PDT)
Thank you (Map of Badlands bot ignore)
Learned something, thanks. Wish the TF2 wiki supported the '(thank...' button like Wikipedia. So I could use it. Mikado282 (talk) 21:15, 16 March 2014 (PDT)
Team_Fortress_Wiki:Weapon_Demonstration/fr
Should this page be there? I thought we didn't translate TFW: namespace pages. Darkid (Talk | Contribs) 15:16, 26 March 2014 (PDT)
- Shouldn't be here. — Wind 15:19, 30 March 2014 (PDT)
- I assume the same for Team_Fortress_Wiki:IRC/ru, Team_Fortress_Wiki:FAQ/fr, Team_Fortress_Wiki:IRC/ru/Лучшее, and Team_Fortress_Wiki:Match_outcomes/pl? Darkid (Talk | Contribs) 10:33, 13 April 2014 (PDT)
Template:Dictionary/steam ids/id list bug
Steam ids which are listed just before the closing --> are not parsed. Is this a more global issue, or can it be easily addressed? Darkid (Talk | Contribs) 10:12, 13 April 2014 (PDT)
- I didn't write the parsing code for this page, but it does say "When adding a new ID, remember to leave a blank line before the -->!" on the page. But yes it can be fixed — Wind 10:23, 13 April 2014 (PDT)
hau
researching topic
found article from certain university
gleefully reminded of WindPower
now returning to drudgery of 3000w paper due rly soon
seb26 04:38, 18 April 2014 (PDT)