Difference between revisions of "Talk:Itemtest"
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Basically, I load my hat I made into the item test, but it is purple and black, like a missing spray texture. How do I fix this? [[User:Taser9001|Taser9001]] 08:20, 19 July 2012 (PDT) | Basically, I load my hat I made into the item test, but it is purple and black, like a missing spray texture. How do I fix this? [[User:Taser9001|Taser9001]] 08:20, 19 July 2012 (PDT) | ||
:Figured it out! It was the vmt file. Needed a few changes to it. [[User:Taser9001|Taser9001]] 08:06, 22 July 2012 (PDT) | :Figured it out! It was the vmt file. Needed a few changes to it. [[User:Taser9001|Taser9001]] 08:06, 22 July 2012 (PDT) | ||
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+ | == Secret Room == | ||
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+ | If you activate noclip mode, you will notice that there's a large rectangular room with the floors, walls, and ceilings texture with white square tiles with black borders. Should this be mentioned or even shown a screenshot? 03:53, 2 June 2014 (PDT) |
Revision as of 10:53, 2 June 2014
Item test mode can be invoked on this map by turning on cheats (sv_cheats 1) then using the console command itemtest to bring up a window that allows you to spawn bots with attached weapon or accessory models loaded arbitrarily from disk, and you can have the bots perform basic actions like stand, run, look around, etc. I'm no modeler, but it looks like it would be much more useful for testing (and creating screenshots of) custom models than the current practice of replacing an existing one. Also there are several commands for creating item drop notices, but I didn't look much into those; find item in console will list more related commands. --M2pt5 18:43, 18 December 2010 (UTC)
- It seems that sv_cheats isn't required, and that the itemtest command will work on any map. --Pseudo 19:45, 18 December 2010 (UTC)
- I wasn't certain about needing cheats, but while it works on any map, item_test has both teams spawning in the same small room. --M2pt5 23:25, 18 December 2010 (UTC)
- Well. Now that i know that theres a command for doing things on this map, its a lot more useful, for people like me. Very good job on this find! -= M-NINJA =- 23:35, 20 December 2010 (UTC)
- I wasn't certain about needing cheats, but while it works on any map, item_test has both teams spawning in the same small room. --M2pt5 23:25, 18 December 2010 (UTC)
Contents
Quote
How does a Sniper response sound?
"How's that bullet feel? Feel good? Huh? Huh?" --The Sniper, conducting a product survey.
"Back to the drawing board, genius!" --The Sniper on poorly tested products.
"The bullets come out of the slim end, mate!" --The Sniper, demonstrating how his rifle works.
Flying Pyro 20:42, 23 December 2010 (UTC)
- I'd say the first one, since the second one has already been used for the unused content page and the third one doesn't fit very well IMO.--Kid Of The Century 09:07, 27 December 2010 (UTC)
Information
This article is currently marked as a stub, and I have a few ideas on how to expand it. However, I'll be honest, I don't want to make an edit that'll just be taken down 2 seconds later, so:
Add the fact that, although the current description is accurate, it should state that "..<it> allows for community members to test their weapon skins." Sure, they're trying to add support for the stats, but that's coming later, and I want to report on the now.
In fact, add the fact about stat support, as they have already officially announced it, but make sure you add they will talk about it closer to release.
All these facts are from: http://teamfortress.com/post.php?id=4850&p=1 Bro1017 05:25, 19 January 2011 (UTC)
Dedicated server
- I noticed that the dedicated server does not support these commands. Maybe it's to indicate in the article? --Nik9990 Talk | Cont 18:34, 22 March 2011 (UTC)
error
anyone else getting map not found when loading item_test
- Maybe because the correct map name is itemtest, not item_test. User:Ohyeahcrucz/Sig2 20:28, 16 April 2011 (UTC)
- Oh then it's changed with the hatless update. I've been using item_test for months and it's worked. Here look at the current revision of the idling page: http://wiki.teamfortress.com/w/index.php?title=Idling&oldid=453618#In-game Pez 21:12, 16 April 2011 (UTC)
Appears that previewing paints has been broken at some point. I assume a fix will be applied eventually. --Arizone 19:40, 29 June 2011 (PDT)
Requested move
Move to Itemtest
- Support Because the map is now called itemtest, I propose we move it there. – Smashman (talk) 09:00, 10 June 2011 (UTC)
- Support If that's its real name (which I know it is), then it should be there. Balladofwindfishes 18:05, 10 June 2011 (UTC)
- Oppose I don't think it makes sense to move it. DeGroot Keep is not at Degrootkeep either, and it shouldn't be. -- Pilk (talk) 09:27, 15 June 2011 (UTC)
- Support If the map was renamed, I see no reason not to change it. I say, lets just move it! --Stevoisiak 20:22, 19 June 2011 (UTC)
Game Crash When map itemtest Entered?
I use itemtest all the time, since I am a an developing hat modeler and I need to test which hats go best with which miscs when I am shopping in the Mann Co Store. Well, since the last update, the game has crashed whenever I entered the map itemtest code into console. Is anyone else getting this? TheTimesAndQueriesOfMyAss 15:25, 15 July 2011 (PDT)
Help
I know this should be saved for forums, but they all laugh at me. Basically, I load my hat I made into the item test, but it is purple and black, like a missing spray texture. How do I fix this? Taser9001 08:20, 19 July 2012 (PDT)
- Figured it out! It was the vmt file. Needed a few changes to it. Taser9001 08:06, 22 July 2012 (PDT)
Secret Room
If you activate noclip mode, you will notice that there's a large rectangular room with the floors, walls, and ceilings texture with white square tiles with black borders. Should this be mentioned or even shown a screenshot? 03:53, 2 June 2014 (PDT)