Difference between revisions of "Sniper (Classic)"

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(Basic Strategy: Basic Strategy is for Basic Strategy, not for whatever you feel like putting in there.)
(Basic Strategy)
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* A Sniper does not need to kill every target to be effective. For example, soldiers rely on their health for mobility.  Simply damaging them may make it impossible for them to effectively push for the flag until they retreat to refill their health.
 
* A Sniper does not need to kill every target to be effective. For example, soldiers rely on their health for mobility.  Simply damaging them may make it impossible for them to effectively push for the flag until they retreat to refill their health.
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* Any Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 05:41, 8 November 2010

Sniper (Classic)
Sniper (Classic)
Basic Information
Type: Other
Health: 90
(140 when overhealed by a Medic)
Armor: 50
Armor type: Light
Speed: Medium

The Sniper is a playable class in the game Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at a long range.

The class is ineffective in a direct firefight, so Snipers should always try to stay away and snipe from a distance, where they have a large advantage over all classes.


Basic Strategy

  • Use your Sniper Rifle often.
  • Do not attempt to use your Sniper Rifle when forced into close combat.
  • Avoid alerting enemies by hiding your laser sight until you're ready to fire.
  • Always aim for the head.
  • A Sniper does not need to kill every target to be effective. For example, soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat to refill their health.
  • Any Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.

Special Abilities

Class Skill: Toggles Sniper Rifle zoom.

Weapons

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Weapon 1 Crowbar N/A N/A
Weapon 2 Sniper Rifle 75 N/A Shells Shares magazine with Automatic Rifle
Weapon 3 Automatic Rifle 75 N/A Shells Shares magazine with Sniper Rifle
Weapon 4 Nailgun 100 N/A Nails

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary Flare (Quake Team Fortress only) 4 None

Gallery

See Also