Difference between revisions of "Pyro (Classic)"
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* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. | * By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. | ||
− | * Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your | + | * Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your Flamethrower. |
* Try to play both offense and defense depending on the situation. | * Try to play both offense and defense depending on the situation. |
Revision as of 05:56, 8 November 2010
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 (150 when overhealed by a Medic) |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in the classic Team Fortress games. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
- Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
- By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
- Unlike in Team Fortress 2, the individual flame particles do not inflict much damage, burn the enemy with your other flame weapons after you have set them ablaze with your Flamethrower.
- Try to play both offense and defense depending on the situation.
- Make effective use of your Napalm Grenades.
- Use all of your fire based weapons to cause confusion among members of the other team.
- Use your Single-Barrel Shotgun at range or if you already ignited the enemy with your flame weaponry.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Crowbar | N/A | N/A | ||
Weapon 2 | Single-Barrel Shotgun | 8 | 40 | Shells | |
Weapon 3 | Flamethrower | N/A | 200 | Cells | Ignites players |
Weapon 4 | Incendiary Cannon | 20 | N/A | Rockets | Ignites players |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 4 | High | |
Secondary | Napalm Grenade | 4 | Medium | Upon detonation, the area inside the blast radius is set on fire. |
Gallery
See Also
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