Difference between revisions of "Heavy Weapons Guy (Classic)"

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(Basic Strategy)
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==Basic Strategy==
 
==Basic Strategy==
* Stay on defense.
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* Go on offense if you have a medic with you, otherwise stay on defense.
  
* Remain in open areas.
+
* Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  
* Block doorways.
+
* Block doorways if you can to stop scouts from rushing.
  
 
* Partner with Medics and Engineers.
 
* Partner with Medics and Engineers.
  
* Try to have your assault cannon prepared if you know an enemy is nearby. Spin it up slightly before confronting them.
+
* Spin up your Assault Cannon if you are waiting for the enemy or if you know an enemy is coming.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 06:09, 8 November 2010

Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Type: Defensive
Health: 100
(150 when overhealedby a Medic)
Armor: 300
Armor type: Heavy
Speed: Very Slow

The Heavy Weapons Guy is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.


Basic Strategy

  • Go on offense if you have a medic with you, otherwise stay on defense.
  • Remain in closed or partially open areas as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Block doorways if you can to stop scouts from rushing.
  • Partner with Medics and Engineers.
  • Spin up your Assault Cannon if you are waiting for the enemy or if you know an enemy is coming.

Special Abilities

Class Skill:Selects Minigun.

Abilities:

  • Heavy, isn't pushed by explosions.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A N/A
Weapon 2 Single-Barrel Shotgun 8 200 Shells
Weapon 3 Double-Barrel Shotgun 16 200 Shells
Weapon 4 Assault Cannon 200 N/A Shells

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Differences from Quake Team Fortress to Team Fortress Classic

In QWTF, the Assault Cannon's will not fire while the user is walking with its barrel spinning. In TFC, it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.

Trivia

  • The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.

Gallery

See Also