Difference between revisions of "FortWars"

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* [http://forums.alliedmods.net/showthread.php?p=1340412 Allied Mods Thread]
 
* [http://forums.alliedmods.net/showthread.php?p=1340412 Allied Mods Thread]
  
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{{ModNav}}
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 01:25, 9 November 2010

Fort Wars is a mod for Team Fortress 2 released by Matheus28. The goal is to construct a fortification before the round starts and use it as a base to capture the neutral flag. Players are given a money system along with a list of spawn-able props to construct their forts. The game is played in a neutral Capture the Flag game mode. This game mode is similar to Source Forts and Garry's Mod Fort Wars.

Gameplay

Players are divided by a transparent wall during setup time and must quickly construct their forts in the two minutes and thirty seconds allotted (Although this can be changed). Players can create their own spawn locations within or on top of their forts. The game plays similarly to any neutral Capture the Flag game with the exception of creating the forts. It is possible for custom spawn menus and commands to be added into the mod.

Demonstration

Cvars

sm_fortwars_maps

  • Disable to allow fortwars on non-fw_ maps.

sm_fortwars_props_per_team

  • This controls the maximum amount of props per team.

sm_fortwars_props_per_player

  • This controls the maximum props per player.

sm_fortwars_spawn_protection

  • This controls the setup time for each team.

sm_fortwars_custom_spawn

  • This allows toggling of player created spawn points.

Commands

sm_fwmenu

  • Opens the spawning menu during setup.

sm_fwresetspawn

  • Resets your spawn location.

Admin Commands

sm_fwaddmoney <amount> <player>

  • Adds the entered amount of money to the player.

sm_fwwipedb

  • Drops and recreates the database table, only use if updating the major version.

External Link