Difference between revisions of "Hunted (Classic)"
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==Trivia== | ==Trivia== | ||
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused. | * Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused. | ||
− | *Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation | + | *Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. |
{{TFC maps nav}} | {{TFC maps nav}} |
Revision as of 02:56, 9 November 2010
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Contents
Objective
The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
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