Difference between revisions of "Hunted (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (typo fix & added link)
m (Trivia: Fixed a minor grammar error)
Line 14: Line 14:
 
==Trivia==
 
==Trivia==
 
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused.
 
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused.
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation from the Hunted gamemode.
+
*Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
  
  
 
{{TFC maps nav}}
 
{{TFC maps nav}}

Revision as of 02:56, 9 November 2010

The Hunted, also known as the Civilian

Objective

The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.

Trivia

  • Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
  • Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.