Difference between revisions of "Talk:Magic spells"

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(Some testing of the uber+overheal spell.)
m (Some testing of the uber+overheal spell.)
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3 seconds of healing, up to 2x your health.
 
3 seconds of healing, up to 2x your health.
 
1 second (not half a second) of ubercharge.
 
1 second (not half a second) of ubercharge.
Effect applies to everyone on your team within 275 HU. Dunno about disguised spies.
+
Effect applies to everyone on your team within 275 HU. Dunno about disguised spies.  
 +
<small>— ''The preceding unsigned comment was added by'' '''[[User:Chdata|Chdata]]''' ([[User talk:Chdata|talk]]) • ([[Special:Contributions/Chdata|contribs]]) 05:47, 20 July 2014</small>

Revision as of 01:32, 21 July 2014

Half-Zatoichi — bug?

During gameplay I've noticed that if one has a Half-Zatoichi that has not yet been bloodied in hand, the player will be unable to cast any spells until they make a kill or switch to another weapon via resupply locker, etc. I'm assuming this is because spells act like a a weapon that the player switches to for a split second, and the clean Zatoichi would prevent the player from switching to this, but would it be considered a bug? Taxiderby (talk) 20:06, 10 November 2013 (PST)

Spell Names

The new responses all seem to be using the same names for the spells when they cast them. We should probably add them. -KazooieBanjo (talk) 10:51, 1 November 2013 (PDT)

Demonstration?

Should we do demonstrations of each spell like we do for weapons? Pugs501 (talk) 10:02, 3 November 2013 (PST)

You'll want to repost this here: Team_Fortress_Wiki_talk:Weapon_Demonstration. — Armisael (T · C) 10:15, 3 November 2013 (PST)

Superjump kill icon

> Please add a suitable image, then remove this notice. The specific instructions are: "Kill icons for the following: Superjump"
Yesterday I landed on enemy Pyro after Superjump while playing as Soldier, kill him like I stomped with Mantreads and noted that I get Shovel kill icon for this. I'm pretty sure that I had no Shovel nor Mantreads equipped for this moment. IDK, will this be helpful or not. Irvitzer (talk) 15:20, 9 November 2013 (PST)

Pretty sure the super jump spell can't inflict damage without mantreads. Since there is currently no way to transfer fall dmg other than mantreads. Ashes (talk) 18:12, 9 November 2013 (PST)
Yeah, I just tested this ingame. Casting the super jump spell does deal damage to enemies, but landing on an enemy doesn't cause any damage, outside of the Mantreads. --Omolong (talk) 18:25, 9 November 2013 (PST)

Some testing of the uber+overheal spell.

To whom it may concern...

http://pastebin.com/fhgczakT

Me and a bot. So the approximations are... 3 seconds of healing, up to 2x your health. 1 second (not half a second) of ubercharge. Effect applies to everyone on your team within 275 HU. Dunno about disguised spies. The preceding unsigned comment was added by Chdata (talk) • (contribs) 05:47, 20 July 2014