Difference between revisions of "Hunted (Classic)"
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{{stub}} | {{stub}} | ||
+ | {{Map infobox | ||
+ | | game = TFC | ||
+ | | game-type = Assassination/Protection | ||
+ | | file-name = hunted | ||
+ | | map-image = Hunted_TFC.png | ||
+ | }} | ||
[[Image:Tfccivilian.png|right|thumb|100px|The Hunted, also known as the [[Civilian]]]] | [[Image:Tfccivilian.png|right|thumb|100px|The Hunted, also known as the [[Civilian]]]] | ||
==Objective== | ==Objective== | ||
− | In this gamemode | + | In this gamemode there are three teams: The [[Civilian (Classic)|Hunted]], the Assassins, and the Bodyguards. The Hunted's goal is to reach the truck alive while the Bodyguards protect them. The Assassins' must stop and kill the Hunted. |
==Scoring== | ==Scoring== |
Revision as of 16:18, 9 November 2010
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Hunted (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Contents
Objective
In this gamemode there are three teams: The Hunted, the Assassins, and the Bodyguards. The Hunted's goal is to reach the truck alive while the Bodyguards protect them. The Assassins' must stop and kill the Hunted.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
- Acording to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
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