Difference between revisions of "User:Snotyay"
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− | {{ | + | {{Weapon infobox |
− | | | + | | weapon-slot = [[Primary]] |
| used-by = [[snot]] | | used-by = [[snot]] | ||
− | | | + | | level-and-type = Level 10 person |
− | | | + | | weapon-image = Backpack_Baseball_Bill%27s_Sports_Shine.png |
− | | display-loadout-stats = | + | | ammo-loaded = 93 |
− | | availability = Drop, Purchase | + | | ammo-carried = 2 |
− | + | | reload = Single | |
+ | | display-loadout-stats = yes | ||
+ | | backpack-image = Baseball Bill's Sports Shine | ||
+ | | availability = Drop, Craft, [[Crate#Series .232|Uncrate]], Purchase | ||
| contributed-by = [http://steamcommunity.com/profiles/76561197981577670 Vintage snot] | | contributed-by = [http://steamcommunity.com/profiles/76561197981577670 Vintage snot] | ||
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| att-1-positive = +20% humour | | att-1-positive = +20% humour | ||
| att-2-positive = +35% increase in spellimg errirs | | att-2-positive = +35% increase in spellimg errirs | ||
| att-3-negative = -50% decrease in Percentages | | att-3-negative = -50% decrease in Percentages | ||
− | | | + | | contributed-by = [http://steamcommunity.com/profiles/76561197981577670 Vintage snot] |
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}} | }} | ||
+ | {{Quotation|'''The Spy''' to snot|Hello there.|sound=Spy_DominationPyro04.wav}} | ||
+ | snot is the legendary king of snotland which is on the planet minestroni. snot is not like anyone else because snot has super amazing powers like flying and changing shape. | ||
+ | The hat's description was written by [http://forum.blockland.us/index.php?topic=68465.msg1183217#msg1183217 snot2] | ||
− | + | == Damage == | |
+ | {{See also|Damage}} | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Range<ref>Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.</ref> | ||
+ | ! class="header" | Damage per Rocket | ||
+ | ! class="header" | [[Mini Crit#Mini-Crits|Mini-Crit Damage]] | ||
+ | ! class="header" | [[Critical hit|Critical damage]] | ||
+ | |- | ||
+ | | Point Blank | ||
+ | | 105-112 | ||
+ | | rowspan=3| 122 | ||
+ | | rowspan=3| 270 | ||
+ | |- | ||
+ | | Medium | ||
+ | | 50-95 | ||
+ | |- | ||
+ | | Long | ||
+ | | 45-65 | ||
+ | |} | ||
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Revision as of 22:38, 9 November 2010
“ | Hello there.
Click to listen
— The Spy to snot
|
” |
snot is the legendary king of snotland which is on the planet minestroni. snot is not like anyone else because snot has super amazing powers like flying and changing shape.
The hat's description was written by snot2
Damage
See also: Damage
Range[1] | Damage per Rocket | Mini-Crit Damage | Critical damage |
---|---|---|---|
Point Blank | 105-112 | 122 | 270 |
Medium | 50-95 | ||
Long | 45-65 |
Trivia
* in reality snot is about 21 years old * snot lives somewhere in the middle of england * Do not submit copyrighted work without permission! * If this is not what you are looking for then please refine your search. * this fact is fun :D
References
- ↑ Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
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