Difference between revisions of "Sniper Rifle (Classic)"

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The Sniper Rifle is a ranged weapon used by the Sniper in [[Team Fortress Classic]]. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike ''Team Fortress 2'', the Rifle does not need to be zoomed in to be able to headshot. A non-fatal shot to the leg will reduce the target's running speed until they die or are healed by a [[Medic (Classic)|Medic]]
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The '''Sniper Rifle''' is a ranged weapon used by the Sniper in [[Team Fortress Classic]]. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike ''Team Fortress 2'', the Rifle does not need to be zoomed in to be able to headshot. A non-fatal shot to the leg will reduce the target's running speed until they die or are healed by a [[Medic (Classic)|Medic]]
  
 
==Trivia==
 
==Trivia==

Revision as of 07:09, 11 November 2010

Template:Weapon infobox

The Sniper Rifle is a ranged weapon used by the Sniper in Team Fortress Classic. By holding down the primary fire, the Sniper can charge a shot; releasing primary fire after charging a shot will fire the Sniper Rifle. Charging a shot will hamper the Sniper's mobility greatly, making it near impossible to walk around without being an easy target. Being airborne will prevent the player from firing the Sniper Rifle. Using this, it is possible to jump while charging a shot to avoid wasting ammo. By using secondary fire, the Sniper can toggle between zooming in and zooming out. Unlike Team Fortress 2, the Rifle does not need to be zoomed in to be able to headshot. A non-fatal shot to the leg will reduce the target's running speed until they die or are healed by a Medic

Trivia

  • The Sniper Rifle will push any player it is aimed at, regardless of team. This mechanic can be used to Sniper Jump