Difference between revisions of "Rollout (custom map)"
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− | + | {{hatnote|"Rollout" directs here. For details on the term "rollout" as used in competitive TF2, see [[competitive dynamics#rollout|competitive dynamics]].}} | |
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+ | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
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| file-name = plr_rollout | | file-name = plr_rollout | ||
| current-version = Alpha 1 | | current-version = Alpha 1 | ||
− | | download-link = [http://forums.tf2maps.net/ | + | | download-link = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net] |
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'''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition. | '''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition. | ||
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== Locations == | == Locations == | ||
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=== Stage 1 === | === Stage 1 === | ||
[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]] | [[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]] | ||
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File:Rollout 20.png | File:Rollout 20.png | ||
</gallery> | </gallery> | ||
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{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 08:58, 25 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rollout (custom map) | |
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Basic Information | |
Developer(s): | Unknown |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
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