Difference between revisions of "Template:Upgrade station melee"
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| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Eyelander}}, {{item link|Scotsman's Skullcutter}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Claidheamh Mòr}}, {{item link|Half-Zatoichi}}, {{item link|Persian Persuader}}, {{item link|Nessie's Nine Iron}} | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Eyelander}}, {{item link|Scotsman's Skullcutter}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Claidheamh Mòr}}, {{item link|Half-Zatoichi}}, {{item link|Persian Persuader}}, {{item link|Nessie's Nine Iron}} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
− | | style="border:1px solid #333;" | 4 | + | | style="border:1px solid #333;" | 4, {{tooltip|3|{{item name|Scotsman's Skullcutter}}}} |
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | | en = Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. |
Revision as of 05:10, 12 January 2015
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+10% Attack Speed | ![]() |
200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. |
+25 Health On Kill | ![]() |
100. 200 | 4, 1 | Health from robot kills can overheal players. |
+25% Damage | ![]() |
400 | 4, 3 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. |
Armor Penetration | ![]() |
400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
+2s Crits On Kill | ![]() ![]() |
350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
+15% Recharge Rate | ![]() |
250 | 4 | Faster baseball/bauble recharge rate. |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra baseball/bauble per level. | |
Ball Marks Target | ![]() |
500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, en, fr, hu, ja, ko, nl, ru, sv, zh-hant (add) |