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| '''{{Patch name|3|19|2013}}''' | | '''{{Patch name|3|19|2013}}''' |
| * Fixed a [[scoreboard]] bug where domination count was reduced by 2 when a dominated player left the server. | | * Fixed a [[scoreboard]] bug where domination count was reduced by 2 when a dominated player left the server. |
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| + | '''{{Patch name|1|27|2015}}''' |
| + | *Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student) |
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| == Bugs == | | == Bugs == |
Revision as of 23:42, 27 January 2015
A Domination is a reward received for killing, or assisting in killing, one particular enemy four times without said enemy killing or assisting in a kill against you in between. If you dominate a player, a distinct sound cue plays and you become their Nemesis. You will see a small target icon next to the dominated player on the scoreboard. If a player dominates you, a slightly different sound cue plays. You will see an icon of two fists on the scoreboard, as well as the same icon, albeit team-colored, above your Nemesis. If you kill your Nemesis, or assist in killing them, they will lose their Domination and status as your Nemesis; this is known as a Revenge kill.
Dominations in one life are counted in your all-time stats. When dominating players, a medal symbol will appear next to your name on the scoreboard along with a number indicating how many opposing players you are currently dominating. Dominations are carried over map stages, but not over team or map changes. Team-swapping will cause all Dominations for and against you to be lost.
Dominating someone may sometimes produce a special audio response from your class. Dominating several people in one round will result in increasingly enthusiastic responses from your character.
Nemesis
When a player becomes your Nemesis, they sport a distinctive icon above their head which allows you to identify them (unless they are currently a Cloaked or disguised Spy). Only you can see this icon. If your Nemesis kills you, the Deathcam will identify them as such, and state that you have been killed "again" by them.
It is possible to have any number of opposing players as your Nemesis at once. Upon killing a Nemesis, you gain a Revenge kill, which counts towards your player stats, and the player loses their status as your Nemesis.
The Nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a Revenge kill.
Revenge
Killing your Nemesis is called a Revenge kill. This is accompanied by a short sound cue and a special kill notice on the HUD. Obtaining a Revenge kill will also produce a short audio response by your class.
A Revenge kill is worth double the points received for a regular kill, and will remove your Nemesis' Domination against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the Nemesis achievement upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can also occur during Humiliation, which is a highly advantageous and satisfying time to get one as your Nemesis will be cowering and completely vulnerable.
Related achievements
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BarbeQueQ Cause a dominated player to leave the server.
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There Can Be Only One Decapitate your nemesis.
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Icing on the Cake Get 20 kills on players that you're dominating.
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Australian Rules Dominate an enemy Sniper.
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Ghastly Gibus Grab Dominate a player wearing any achievement Gibus hat to earn your own Ghastly Gibus.
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Update history
May 27, 2010 Patch
- Fixed domination/revenge messages not using team colors for the player names.
March 19, 2013 Patch
- Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.
January 27, 2015 Patch
- Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
Bugs
- If you trigger the feigned death of Dead Ringer Spies who were dominated or revenge-killed in their past life as any class, the kill feed will announce that you are dominating or have taken revenge upon them, but the scoreboard will say otherwise.
- Sometimes, after an autobalance moves a dominated player to the nemesis' team or vice-versa, the nemesis icon may remain visible above the player.
- In rare and very specific cases, a player may be dominated by a "phantom player" named "ERRORNAME," but will have no freezecam to show the player. The name will be colored in white as if it were a spectator. There is no possible way to get revenge, and even if it is the first time it has "killed" the player, it will usually result in an instant domination against that player for unknown reasons.
Trivia
- Dominations were originally created to make player interactions have a more personal feel and encourage individual competition.
- Dominating enemies with kill assists will not trigger voice responses from your class, but the class who was awarded the kill.
- This effect also applies with revenge.
- Killing a Spy who is using the Dead Ringer (if it is the 4th time you have killed said player) will notify you that you have dominated him. Once he de-cloaks however, he will no longer be "Dominated". Death-feigning Spies do not produce a fake revenge.
- No actual numerical medal will appear on the score screen next to the name of a player who has beyond 16 dominations, due to no scoreboard symbol existing for such an occasion.
- Those in Pyroland will see Dominations and Revenge kills as "Player is BEST FRIENDS with Player" and "Player BROKE UP with Player", respectively.
Gallery
The Domination icon that appears on the scoreboard.
RED Nemesis icon that appears above the head of a player's Nemesis.
BLU version of this icon.
Scoreboard symbols
See also