Difference between revisions of "Team Fortress Wiki:3D Models/Classes"
Moussekateer (talk | contribs) (+spy) |
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| [[File:Leaderboard class scout.png|30px]] [[Scout]] | | [[File:Leaderboard class scout.png|30px]] [[Scout]] | ||
<code>models.player.scout.mdl</code><br/> | <code>models.player.scout.mdl</code><br/> | ||
− | with <code>models\weapons\ | + | with <code>models\weapons\c_models\c_scattergun.mdl</code> |
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338) | | (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338) | ||
| 16 | | 16 | ||
Line 80: | Line 80: | ||
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | | [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | ||
<code>models.player.sniper.mdl</code><br/> | <code>models.player.sniper.mdl</code><br/> | ||
− | with <code>models\weapons\ | + | with <code>models\weapons\c_models\c_sniperrifle.mdl</code> |
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921) | | (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921) | ||
| | | | ||
Line 91: | Line 91: | ||
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]] | | [[File:Leaderboard class soldier.png|30px]] [[Soldier]] | ||
<code>models.player.soldier.mdl</code><br/> | <code>models.player.soldier.mdl</code><br/> | ||
− | with <code>models\weapons\ | + | with <code>models\weapons\c_models\c_rocketlauncher.mdl</code> |
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577) | | (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577) | ||
| | | |
Revision as of 14:07, 27 February 2015
Progress
Class | Initial rotation Initial translation |
Rotation offset (if required) | Horizontal offset (if required) | Vertical offset (if required) | Recompiled model link (if required) | Stitched image link | Notes |
---|---|---|---|---|---|---|---|
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | ||||
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | ||||
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 | |||
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU | Uses 'taunt09' animation pose at frame 100 | ||||
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU | Uses 'selectionMenu_Anim01' animation pose | ||||
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU | Uses 'selectionMenu_Anim01' animation pose | |||
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose | ||||
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU | Uses 'marketing_pose_004' animation pose | ||||
Spy
|
(0.000000, 0.000000, 0.000000) (179.950684, 0.000000, 39.703186) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |