Difference between revisions of "Template talk:Painted variants/Tutorial"
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I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 07:24, 6 March 2015 (PST) | I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 07:24, 6 March 2015 (PST) | ||
+ | :: Sure, if It's easier to take screenshots of painted variants with TFMV then we should at least mention it here. And even if I have not done this yet, I can tell the "paint" tab is sure useful for that, instead of modifying the VMT file every time. <div style="display:inline-block; padding:0px 15px; font-weight:bold; border-radius:3px; color:#32CD32;background:#2f2f2f;">[[File:Speech voice.png|20px|link=User_talk:SillyPingwins]][[User:SillyPingwins|<font color="ffffff" size="2px">Silly Pingwins</font>]][[File:Silvertrophy.png|20px|link=Special:Contributions/SillyPingwins]]</div> 12:10, 7 March 2015 (PST) |
Revision as of 20:10, 7 March 2015
One thing that should be mentioned, AA not working isn't necessarily due to your graphics card not being good enough, it could mean you need to disabled the aero theme in vista. Due to some sort of limitation, ATI cards don't apply AA to non fullscreen applications when you're using aero over the "vista basic" theme. Woops forgot to sign That Lamer 17:42, 5 October 2010 (UTC)
Contents
Regarding hats with spcific places being painted.
While the page has been helpful with painted variants, it doesn't explain how one can make a hat go from this http://tinyurl.com/painted-everywhere to this http://tinyurl.com/specific-painted-areas in Source SDK. If there is such a tutorial, that would be helpful, plus I would like to suggest for it to be an added section to the painted variants tutorial. --Akuago220, The Jungle Expeditioner 20:51, 15 May 2011 (UTC)
dlls not working anymore?
Since the latest TF2 update (6/3/11), I haven't been able to get paint to work in the hlmv. The dlls don't seem to be working. Any news on this? HellJumper 08:07, 4 June 2011 (UTC)
- It seems the SDK is overwriting the DLLs whenever it is started. You have to overwrite the sourcesdk binaries with the TF2 binaries everytime you start the SDK but before you load HLMV. A .bat script I put together earlier:
@echo off xcopy "C:\Program Files\Steam\steamapps\steamnamehere\team fortress 2\bin" "C:\Program Files\Steam\steamapps\steamnamehere\sourcesdk\bin\orangebox\bin" /E /Y echo Done.
- Adjust for your Steam username / 64-bit OS as necessary. seb26 03:58, 9 June 2011 (UTC)
"color2" placement
I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out — The preceding unsigned comment was added by Lexar (talk) • (contribs) 05:52, 12 December 2011
Integrate this into upcoming TFMV
I think we should make an article about using TFMV instead of HLMV for paint variants, as mentioned by the creator, the upcoming TFMV will include an auto-screenshot option for paint variants, which is going to help doing the work a lot more. For hats that has no color2 line code, the TFMV automatically adds it when the model is loaded. We should still stick with HLMV for infobox/gallery images, but TFMV is a lot better for doing the Paint variants table. I talked with the creator and he told me that it can be used for Wiki purposes too. Just wanted to note that. I don't know when it's going to release, but I'll let you guys know. ▪
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07:24, 6 March 2015 (PST)
- Sure, if It's easier to take screenshots of painted variants with TFMV then we should at least mention it here. And even if I have not done this yet, I can tell the "paint" tab is sure useful for that, instead of modifying the VMT file every time. 12:10, 7 March 2015 (PST)