Difference between revisions of "July 8, 2010 Patch"
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*The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | *The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | ||
====Other changes==== | ====Other changes==== | ||
− | *Added better feedback sound for Pyros | + | *Added better feedback sound for Pyros when their flamethrower is doing damage. |
*Fixed blood effect on bleeding player. | *Fixed blood effect on bleeding player. | ||
*Added a glow effect to Payload [[carts]]. | *Added a glow effect to Payload [[carts]]. | ||
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*Added a second Misc. item slot in the loadout. | *Added a second Misc. item slot in the loadout. | ||
*Added several new [[Engineer responses]], including domination lines. | *Added several new [[Engineer responses]], including domination lines. | ||
− | *Added Medic companionship lines when calling for a Medic while targeting one. | + | *Added Medic companionship lines when calling for a [[Medic]] while targeting one. |
*Many kill icons were added. | *Many kill icons were added. | ||
− | *Scottish Resistance now shows location of stickies placed with glow effect. | + | *[[Scottish Resistance]] now shows location of stickies placed with glow effect. |
− | *Wrenching a Sentry now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal. | + | *'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal. |
| source = http://store.steampowered.com/news/4043/ | | source = http://store.steampowered.com/news/4043/ |
Revision as of 19:28, 13 November 2010
This article is specific to the July 8, 2010, patch. For general information about the Engineer Update, see Engineer Update.
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Official update page: The Engineer Update
Contents
Patch notes
Part 1
Bug fixes
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Engineer
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
New Maps
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- Coldfront, a community built Capture Point map.
Item tuning
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
Other changes
- Added better feedback sound for Pyros when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Part 2
- Fixed missing class descriptions on the class menu blackboard.
- Fixed a server crash related to carrying buildings.
- Fixed a HUD element issue in DX8.
Undocumented changes
- Added a second Misc. item slot in the loadout.
- Added several new Engineer responses, including domination lines.
- Added Medic companionship lines when calling for a Medic while targeting one.
- Many kill icons were added.
- Scottish Resistance now shows location of stickies placed with glow effect.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.