Difference between revisions of "Team Fortress Wiki:3D Models/Classes"
m (Match formatting to /Weapons) |
m (class order > alphabetical) |
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! class="header" width="25%" | Stitched image link | ! class="header" width="25%" | Stitched image link | ||
! class="header" | Notes | ! class="header" | Notes | ||
+ | |- | ||
+ | | [[File:Leaderboard class scout.png|30px]] [[Scout]] | ||
+ | <code>models.player.scout.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_scattergun.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338) | ||
+ | | 16 | ||
+ | | [[:File:Scout RED 3D.jpg|RED]]{{md}}[[:File:Scout BLU 3D.jpg|BLU]]{{md}}[[:File:Scout ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Scout ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Anim01' animation pose at frame 0 | ||
+ | |- | ||
+ | | [[File:Leaderboard class soldier.png|30px]] [[Soldier]] | ||
+ | <code>models.player.soldier.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_rocketlauncher.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577) | ||
+ | | | ||
+ | | [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'marketing_pose_004' animation pose | ||
+ | |- | ||
+ | | [[File:Leaderboard class pyro.png|30px]] [[Pyro]] | ||
+ | <code>models.player.pyro.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932) | ||
+ | | | ||
+ | | [[:File:Pyro RED 3D.jpg|RED]]{{md}}[[:File:Pyro BLU 3D.jpg|BLU]]{{md}}[[:File:Pyro ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Pyro ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Anim01' animation pose at frame 0 | ||
|- | |- | ||
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]] | | [[File:Leaderboard class demoman.png|30px]] [[Demoman]] | ||
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| [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | | [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
| Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | ||
+ | |- | ||
+ | | [[File:Leaderboard class heavy.png|30px]] [[Heavy]] | ||
+ | <code>models.player.heavy.mdl</code><br/> | ||
+ | <code>models\weapons\w_models\w_minigun.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760) | ||
+ | | 29 | ||
+ | | [[:File:Heavy RED 3D.jpg|RED]]{{md}}[[:File:Heavy BLU 3D.jpg|BLU]]{{md}}[[:File:Heavy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Heavy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 | ||
|- | |- | ||
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]] | | [[File:Leaderboard class engineer.png|30px]] [[Engineer]] | ||
Line 26: | Line 58: | ||
| [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | | [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
| Uses 'SelectionMenu_Anim01' animation pose at frame 150 | | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | ||
− | |||
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|- | |- | ||
| [[File:Leaderboard class medic.png|30px]] [[Medic]] | | [[File:Leaderboard class medic.png|30px]] [[Medic]] | ||
Line 42: | Line 66: | ||
| [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | | [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
| Uses 'taunt09' animation pose at frame 100 | | Uses 'taunt09' animation pose at frame 100 | ||
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|- | |- | ||
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | | [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | ||
Line 66: | Line 74: | ||
| [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | | [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
| Uses 'SelectionMenu_Anim01' animation pose at frame 0 | | Uses 'SelectionMenu_Anim01' animation pose at frame 0 | ||
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|- | |- | ||
| [[File:Leaderboard class spy.png|30px]] [[Spy]] | | [[File:Leaderboard class spy.png|30px]] [[Spy]] |
Revision as of 18:09, 17 March 2015
Progress
Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.
Class | Initial rotation Initial translation |
Rotation offset (if required) | Stitched image link | Notes |
---|---|---|---|---|
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 |
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'marketing_pose_004' animation pose | |
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 | |
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | |
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 |
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | |
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt09' animation pose at frame 100 | |
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 0 | |
Spy
|
(0.000000, 0.000000, 0.000000) (179.950684, 0.000000, 39.703186) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |