Difference between revisions of "Team Fortress Wiki:3D Models/Classes"

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m (Match formatting to /Weapons)
m (class order > alphabetical)
Line 10: Line 10:
 
! class="header" width="25%" | Stitched image link
 
! class="header" width="25%" | Stitched image link
 
! class="header" | Notes
 
! class="header" | Notes
 +
|-
 +
| [[File:Leaderboard class scout.png|30px]] [[Scout]]
 +
<code>models.player.scout.mdl</code><br/>
 +
<code>models\weapons\c_models\c_scattergun.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338)
 +
| 16
 +
| [[:File:Scout RED 3D.jpg|RED]]{{md}}[[:File:Scout BLU 3D.jpg|BLU]]{{md}}[[:File:Scout ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Scout ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 +
|-
 +
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]]
 +
<code>models.player.soldier.mdl</code><br/>
 +
<code>models\weapons\c_models\c_rocketlauncher.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577)
 +
|
 +
| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'marketing_pose_004' animation pose
 +
|-
 +
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]]
 +
<code>models.player.pyro.mdl</code><br/>
 +
<code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932)
 +
|
 +
| [[:File:Pyro RED 3D.jpg|RED]]{{md}}[[:File:Pyro BLU 3D.jpg|BLU]]{{md}}[[:File:Pyro ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Pyro ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 
|-
 
|-
 
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
 
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
Line 18: Line 42:
 
| [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
 
| Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
 +
|-
 +
| [[File:Leaderboard class heavy.png|30px]] [[Heavy]]
 +
<code>models.player.heavy.mdl</code><br/>
 +
<code>models\weapons\w_models\w_minigun.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760)
 +
| 29
 +
| [[:File:Heavy RED 3D.jpg|RED]]{{md}}[[:File:Heavy BLU 3D.jpg|BLU]]{{md}}[[:File:Heavy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Heavy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
 
|-
 
|-
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
Line 26: Line 58:
 
| [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 150
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 150
|-
 
| [[File:Leaderboard class heavy.png|30px]] [[Heavy]]
 
<code>models.player.heavy.mdl</code><br/>
 
<code>models\weapons\w_models\w_minigun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760)
 
| 29
 
| [[:File:Heavy RED 3D.jpg|RED]]{{md}}[[:File:Heavy BLU 3D.jpg|BLU]]{{md}}[[:File:Heavy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Heavy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
 
 
|-
 
|-
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
Line 42: Line 66:
 
| [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'taunt09' animation pose at frame 100
 
| Uses 'taunt09' animation pose at frame 100
|-
 
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]]
 
<code>models.player.pyro.mdl</code><br/>
 
<code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932)
 
|
 
| [[:File:Pyro RED 3D.jpg|RED]]{{md}}[[:File:Pyro BLU 3D.jpg|BLU]]{{md}}[[:File:Pyro ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Pyro ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 
|-
 
| [[File:Leaderboard class scout.png|30px]] [[Scout]]
 
<code>models.player.scout.mdl</code><br/>
 
<code>models\weapons\c_models\c_scattergun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338)
 
| 16
 
| [[:File:Scout RED 3D.jpg|RED]]{{md}}[[:File:Scout BLU 3D.jpg|BLU]]{{md}}[[:File:Scout ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Scout ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 
 
|-
 
|-
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
Line 66: Line 74:
 
| [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 0
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 0
|-
 
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]]
 
<code>models.player.soldier.mdl</code><br/>
 
<code>models\weapons\c_models\c_rocketlauncher.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577)
 
|
 
| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 
| Uses 'marketing_pose_004' animation pose
 
 
|-
 
|-
 
| [[File:Leaderboard class spy.png|30px]] [[Spy]]
 
| [[File:Leaderboard class spy.png|30px]] [[Spy]]

Revision as of 18:09, 17 March 2015

Progress

0.72222222222222
72%  


Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.

Class Initial rotation
Initial translation
Rotation offset (if required) Stitched image link Notes
Leaderboard class scout.png Scout

models.player.scout.mdl
models\weapons\c_models\c_scattergun.mdl

(0.000000, 0.000000, 0.000000)
(212.943314, 0.000000, 42.586338)
16 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class soldier.png Soldier

models.player.soldier.mdl
models\weapons\c_models\c_rocketlauncher.mdl

(0.000000, 0.000000, 0.000000)
(224.174896, 0.000000, 46.609577)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'marketing_pose_004' animation pose
Leaderboard class pyro.png Pyro

models.player.pyro.mdl
models\weapons\c_models\c_flamethrower\c_flamethrower.mdl

(0.000000, 0.000000, 0.000000)
(245.341858, 0.000000, 50.526932)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class demoman.png Demoman

models.player.demo.mdl
models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl

(0.000000, 0.000000, 0.000000)
(177.009430, 0.000000, 35.668327)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
Leaderboard class heavy.png Heavy

models.player.heavy.mdl
models\weapons\w_models\w_minigun.mdl

(0.000000, 0.000000, 0.000000)
(218.097900, 0.000000, 43.679760)
29 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
Leaderboard class engineer.png Engineer

models.player.engineer.mdl
models\weapons\c_models\c_wrench\c_wrench.mdl

(0.000000, 0.000000, 0.000000)
(178.211273, 0.000000, 38.894253)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 150
Leaderboard class medic.png Medic

models.player.medic.mdl
models\weapons\c_models\c_medigun\c_medigun.mdl

(0.000000, 0.000000, 0.000000)
(178.678879, 0.000000, 40.640923)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt09' animation pose at frame 100
Leaderboard class sniper.png Sniper

models.player.sniper.mdl
models\weapons\c_models\c_sniperrifle.mdl

(0.000000, 0.000000, 0.000000)
(232.197296, 0.000000, 42.706921)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 0
Leaderboard class spy.png Spy

models.player.spy.mdl
models\weapons\w_models\w_knife.mdl

(0.000000, 0.000000, 0.000000)
(179.950684, 0.000000, 39.703186)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 11