Difference between revisions of "Team Fortress Wiki:3D Models/Classes"

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(Removing the non-existent (and not easily portable) taunt.)
m (oh yeah and nearly there :>)
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== Progress ==
 
== Progress ==
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'''Note''': For Ubercharged weapon textures, see [[User:Mr._Magoolachub/HLMV_Stuff#Ubercharged_Weapons|this guide]] by [[User:Mr. Magoolachub|Mr. Magoolachub]].
 
'''Note''': For Ubercharged weapon textures, see [[User:Mr._Magoolachub/HLMV_Stuff#Ubercharged_Weapons|this guide]] by [[User:Mr. Magoolachub|Mr. Magoolachub]].

Revision as of 20:14, 17 March 2015

Progress

0.94444444444444
94%  


Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.

Class Initial rotation
Initial translation
Rotation offset (if required) Stitched image link Notes
Leaderboard class scout.png Scout

models.player.scout.mdl
models\weapons\c_models\c_scattergun.mdl

(0.000000, 0.000000, 0.000000)
(212.943314, 0.000000, 42.586338)
16 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class soldier.png Soldier

models.player.soldier.mdl
models\weapons\c_models\c_rocketlauncher.mdl

(0.000000, 0.000000, 0.000000)
(224.174896, 0.000000, 46.609577)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'airwalk_PRIMARY' animation pose at frame 5 with 'body_pitch' set to -40
Leaderboard class pyro.png Pyro

models.player.pyro.mdl
models\weapons\c_models\c_flamethrower\c_flamethrower.mdl

(0.000000, 0.000000, 0.000000)
(245.341858, 0.000000, 50.526932)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class demoman.png Demoman

models.player.demo.mdl
models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl

(0.000000, 0.000000, 0.000000)
(177.009430, 0.000000, 35.668327)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
Leaderboard class heavy.png Heavy

models.player.heavy.mdl
models\weapons\w_models\w_minigun.mdl

(0.000000, 0.000000, 0.000000)
(218.097900, 0.000000, 43.679760)
29 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
Leaderboard class engineer.png Engineer

models.player.engineer.mdl
models\weapons\c_models\c_wrench\c_wrench.mdl

(0.000000, 0.000000, 0.000000)
(178.211273, 0.000000, 38.894253)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 150
Leaderboard class medic.png Medic

models.player.medic.mdl
models\weapons\c_models\c_medigun\c_medigun.mdl

(0.000000, 0.000000, 0.000000)
(178.678879, 0.000000, 40.640923)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt09' animation pose at frame 100
Leaderboard class sniper.png Sniper

models.player.sniper.mdl
models\weapons\c_models\c_sniperrifle.mdl

(0.000000, 0.000000, 0.000000)
(232.197296, 0.000000, 42.706921)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 0
Leaderboard class spy.png Spy

models.player.spy.mdl
models\weapons\w_models\w_knife.mdl

(0.000000, 0.000000, 0.000000)
(179.950684, 0.000000, 39.703186)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 11