Difference between revisions of "December 20, 2013 Patch/pt"
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| source = http://store.steampowered.com/news/12145/ | | source = http://store.steampowered.com/news/12145/ | ||
| notes = === Feliz Smissmas 2013! === | | notes = === Feliz Smissmas 2013! === | ||
− | * Todos os jogadores que jogarem TF2 durante o evento irão receber uma | + | * Todos os jogadores que jogarem TF2 durante o evento irão receber uma {{item link|Gift-Stuffed Stocking}}! As Meias contêm bens para pequenos e bons mercenários. |
− | * Adicionaram-se itens de inverno contribuidos pela comunidade<ref> | + | * Adicionaram-se itens de inverno contribuidos pela comunidade<ref>{{item link|Blizzard Breather}}, {{item link|Sub Zero Suit}}, {{item link|Dictator}}, {{item link|Neckwear Headwear}}, {{item link|Trail-Blazer}}, {{item link|Dead of Night}}, {{item link|Snow Scoper}}, {{item link|Nunhood}}, {{item link|Angel of Death}}, {{item link|Kiss King}}, {{item link|Slo-Poke}}, {{item link|Minnesota Slick}}, {{item link|Toy Soldier}}, {{item link|Five-Month Shadow}}, {{item link|Mann of Reason}}, {{item link|Mann of the House}}, {{item link|Chucklenuts}}, {{item link|Tiny Timber}}, {{item link|Face Full of Festive}}, {{item link|Ruffled Ruprecht}}, {{item link|Golden Garment}}, {{item link|Little Drummer Mann}}, {{item link|Scout Shako}}, {{item link|Toy Tailor}}, {{item link|Extra Layer}}, {{item link|Polar Pullover}}, {{item link|Dogfighter}}, {{item link|Antarctic Parka}}, {{item link|Runner's Warm-Up}}, {{item link|Highland High Heels}}, {{item link|Tartan Tyrolean}}, e {{item link|Marshall's Mutton Chops}}</ref> |
− | * Adicionou-se a | + | * Adicionou-se a {{item link|Giftapult}}, a qual pode ser usada para enviar prendas a um jogador online aleatório |
− | * | + | * Adicionou-se as [[keys/pt|chaves]] Marota e Boazinha à Loja Mann Co. |
− | * Jogadores [[Account types/pt|premium]] irão receber um | + | * Jogadores [[Account types/pt|premium]] irão receber um {{item link|Secret Saxton}} para ofercer a outro jogador |
− | * Itens dados em eventos anteriores (incluindo o | + | * Itens dados em eventos anteriores (incluindo o {{item link|Spirit of Giving}} e o {{item link|noise maker}}) das Festas de Inverno reativadas para todos os jogadores, inclundo aqueles que apagaram os bens passados |
=== Armas === | === Armas === | ||
− | * | + | * {{item link|Battalion's Backup}} |
− | :* | + | :* Adicionou-se +20 max HP passiva no jogador |
− | * | + | * {{item link|Concheror}} |
:* Adicionou-se +2 de vida por segundo passiva no jogador | :* Adicionou-se +2 de vida por segundo passiva no jogador | ||
− | * | + | * {{item link|Crit-a-Cola}} |
:* Redução da penalidade de consumo de +25% dano extra para +10% | :* Redução da penalidade de consumo de +25% dano extra para +10% | ||
− | * | + | * {{item link|Diamondback}} |
− | :* Agora também se ganha um tiro [[critical/pt|crítico]] por cada [[backstab]] feito | + | :* Agora também se ganha um tiro [[critical/pt|crítico]] por cada [[backstab/pt|backstab]] feito |
− | * | + | * {{item link|Flying Guillotine}} |
:* Quando ativa, Alt-Attack também atira a guilhotina | :* Quando ativa, Alt-Attack também atira a guilhotina | ||
− | * | + | * {{item link|Short Circuit}} |
:* Velocidade de ataque subiu imenso | :* Velocidade de ataque subiu imenso | ||
:* Custo de munição baixou para 5 de metal por ataque | :* Custo de munição baixou para 5 de metal por ataque | ||
:* Jogadores e [[Buildings/pt|Construções]] só são atingidos se estiverem ao alcance e em frente ao jogador atacante | :* Jogadores e [[Buildings/pt|Construções]] só são atingidos se estiverem ao alcance e em frente ao jogador atacante | ||
:* Melhorou-se os efeitos visuais | :* Melhorou-se os efeitos visuais | ||
− | * | + | * {{item link|Soda Popper}} |
:* Furor já nao atribui [[mini-crit/pt|mini-crit]]s | :* Furor já nao atribui [[mini-crit/pt|mini-crit]]s | ||
:* Adicionou-se o modo Furor que atribui a habilidade de dar 5 saltos aéreos extra quando ativo | :* Adicionou-se o modo Furor que atribui a habilidade de dar 5 saltos aéreos extra quando ativo | ||
:* Modo Furor é ativado com Alt-Attack quando Furor estiver cheio | :* Modo Furor é ativado com Alt-Attack quando Furor estiver cheio | ||
− | * A | + | * A {{item link|Beggar's Bazooka}} foi atualizada para usar a mesma provocação do {{item link|Direct Hit}} |
− | * O [[Killstreak/pt|Kilstreak]] Profissional das | + | * O [[Killstreak/pt|Kilstreak]] Profissional das {{item link|Mantreads}}, da {{item link|Splendid Screen}} e da {{item link|Chargin' Targe}} agoram geram o suposto efeito. Estes efeitos não acumulam no caso de haver outro efeito de outra arma ativo. |
=== Cosméticos === | === Cosméticos === | ||
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* Efeitos Inusuais Rotativos têm uma nova origem | * Efeitos Inusuais Rotativos têm uma nova origem | ||
* Efeitos Inusuais são agora visíveis no painel de equipamento e de classe [[HUD/pt|HUD]] em qualquer item cosmético | * Efeitos Inusuais são agora visíveis no painel de equipamento e de classe [[HUD/pt|HUD]] em qualquer item cosmético | ||
− | * Reparou-se o | + | * Reparou-se o {{item link|Wiki Cap}} cortar a cabeça do [[Demoman/pt|Demoman]] |
− | === [[Mann vs. Máquina]] === | + | === [[Mann vs. Machine/pt|Mann vs. Máquina]] === |
* Reparou-se ser possivel de inspecionar bots da equipa Azul | * Reparou-se ser possivel de inspecionar bots da equipa Azul | ||
* Reparou-se o ecrã de vitória não mostrar a informação correta de cada jogador | * Reparou-se o ecrã de vitória não mostrar a informação correta de cada jogador | ||
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=== Geral === | === Geral === | ||
* Reparou-se um [[exploit/pt|erro]] em que os jogadores podiam mover-se enquanto usavam uma [[taunt/pt|provocação]] para atacar inimigos | * Reparou-se um [[exploit/pt|erro]] em que os jogadores podiam mover-se enquanto usavam uma [[taunt/pt|provocação]] para atacar inimigos | ||
− | * Reparou-se um erro relativo ao | + | * Reparou-se um erro relativo ao {{item link|Rocket Jumper}} e á [[Kamikaze/pt|provocação com a granada]] do Soldier |
* Reparou-se os killstreaks ganhos via [[healing/py|cura]] não serem contados no painel de vitória | * Reparou-se os killstreaks ganhos via [[healing/py|cura]] não serem contados no painel de vitória | ||
* Reparou-se a posição do indicador de killstreak no modo minimal | * Reparou-se a posição do indicador de killstreak no modo minimal | ||
− | * Reparou-se a parte estranha [[Strange Parts/pt|Abatidos com uma provocação]] não contar no | + | * Reparou-se a parte estranha [[Strange Parts/pt|Abatidos com uma provocação]] não contar no {{item link|Scorch Shot}} |
* Reparou-se as pontuações [[strange/pt|estranhas]] não contarem nos cosméticos | * Reparou-se as pontuações [[strange/pt|estranhas]] não contarem nos cosméticos | ||
− | * Reparou-se itens [[Gift wrap|embrulhados em papel]]não mostrarem o seu interior a outros jogadores em algumas circunstâncias | + | * Reparou-se itens [[Gift wrap/pt|embrulhados em papel]]não mostrarem o seu interior a outros jogadores em algumas circunstâncias |
* Reparou-se os itens ganhos pelo Globo de Neve na Venda do Steam não serem listáveis no [[Steam Community Market/pt|Mercado da Comunidade Steam]] | * Reparou-se os itens ganhos pelo Globo de Neve na Venda do Steam não serem listáveis no [[Steam Community Market/pt|Mercado da Comunidade Steam]] | ||
− | * Melhorou-se a navegação dos bots no <code>[[Gorge|cp_gorge]]</code> | + | * Melhorou-se a navegação dos bots no <code>[[Gorge/pt|cp_gorge]]</code> |
− | * Melhorou-se a navegação dos bots no <code>[[Upward|pl_upward]]</code> | + | * Melhorou-se a navegação dos bots no <code>[[Upward/pt|pl_upward]]</code> |
* Atualizaram-se vários materiais para reparar problemas causados por {{cvar|mat_picmip}} | * Atualizaram-se vários materiais para reparar problemas causados por {{cvar|mat_picmip}} | ||
* Atualizou-se a [[backpack/pt|backpack]] para filtrar automaticamente por itens válidos usando uma [[tool/pt|ferramenta]] | * Atualizou-se a [[backpack/pt|backpack]] para filtrar automaticamente por itens válidos usando uma [[tool/pt|ferramenta]] | ||
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* Tocar numa cabine de recuperamento remove qualquer item pendente | * Tocar numa cabine de recuperamento remove qualquer item pendente | ||
* Adicionou-se quadros de boletins e novos posteres em vários mapas | * Adicionou-se quadros de boletins e novos posteres em vários mapas | ||
− | * Corrigiu-se o nome do Smissmass Caribou para | + | * Corrigiu-se o nome do Smissmass Caribou para {{item link|Smissmas Caribou}} |
− | * Atualizou-se a textura dourada de estátua usada pela | + | * Atualizou-se a textura dourada de estátua usada pela {{item link|Golden Wrench}}, {{item link|Saxxy}}, e a {{item link|Golden Frying Pan}} para se parecerem com [[Australium weapons/pt|Armas de Austrálium]]. |
* Reparou-se o disco disforme do modelo da Mini-Sentinela | * Reparou-se o disco disforme do modelo da Mini-Sentinela | ||
Revision as of 21:34, 19 April 2015
|
Fonte: Team Fortress 2 Update Released (inglês)
Índice
Notas da atualização
Feliz Smissmas 2013!
- Todos os jogadores que jogarem TF2 durante o evento irão receber uma Meia com Presentes! As Meias contêm bens para pequenos e bons mercenários.
- Adicionaram-se itens de inverno contribuidos pela comunidade[1]
- Adicionou-se a Catapulta de Presentes, a qual pode ser usada para enviar prendas a um jogador online aleatório
- Adicionou-se as chaves Marota e Boazinha à Loja Mann Co.
- Jogadores premium irão receber um Saxton Secreto para ofercer a outro jogador
- Itens dados em eventos anteriores (incluindo o Espírito de Oferecer e o Faz-Barulho) das Festas de Inverno reativadas para todos os jogadores, inclundo aqueles que apagaram os bens passados
Armas
- Adicionou-se +20 max HP passiva no jogador
- Adicionou-se +2 de vida por segundo passiva no jogador
- Redução da penalidade de consumo de +25% dano extra para +10%
- Quando ativa, Alt-Attack também atira a guilhotina
- Velocidade de ataque subiu imenso
- Custo de munição baixou para 5 de metal por ataque
- Jogadores e Construções só são atingidos se estiverem ao alcance e em frente ao jogador atacante
- Melhorou-se os efeitos visuais
- Furor já nao atribui mini-crits
- Adicionou-se o modo Furor que atribui a habilidade de dar 5 saltos aéreos extra quando ativo
- Modo Furor é ativado com Alt-Attack quando Furor estiver cheio
- A Bazuca do Vagabundo foi atualizada para usar a mesma provocação do Tiro Direto
- O Kilstreak Profissional das Esmaga-Homens, da Barreira Esplêndida e da Tarja de Investida agoram geram o suposto efeito. Estes efeitos não acumulam no caso de haver outro efeito de outra arma ativo.
Cosméticos
- Ranhuras para "Chapéu" e "Outros" para o equipamento dos jogadores foram convertidas em Ranhuras de Cosméticos. Todos os itens que eram específicos das ranhuras Chapéu ou Outros podem agora ser equipados em qualquer Ranhura de Cosméticos.
- A posição dos efeitos inusuais são agora ajustáveis em qualquer item cosmético
- Efeitos Inusuais Rotativos têm uma nova origem
- Efeitos Inusuais são agora visíveis no painel de equipamento e de classe HUD em qualquer item cosmético
- Reparou-se o Quepe Wiki cortar a cabeça do Demoman
Mann vs. Máquina
- Reparou-se ser possivel de inspecionar bots da equipa Azul
- Reparou-se o ecrã de vitória não mostrar a informação correta de cada jogador
- Repararam-se alguns problemas com as estatísticas na tabela de pontuação
Geral
- Reparou-se um erro em que os jogadores podiam mover-se enquanto usavam uma provocação para atacar inimigos
- Reparou-se um erro relativo ao Salta-Rockets e á provocação com a granada do Soldier
- Reparou-se os killstreaks ganhos via cura não serem contados no painel de vitória
- Reparou-se a posição do indicador de killstreak no modo minimal
- Reparou-se a parte estranha Abatidos com uma provocação não contar no Queima-Roupa
- Reparou-se as pontuações estranhas não contarem nos cosméticos
- Reparou-se itens embrulhados em papelnão mostrarem o seu interior a outros jogadores em algumas circunstâncias
- Reparou-se os itens ganhos pelo Globo de Neve na Venda do Steam não serem listáveis no Mercado da Comunidade Steam
- Melhorou-se a navegação dos bots no
cp_gorge
- Melhorou-se a navegação dos bots no
pl_upward
- Atualizaram-se vários materiais para reparar problemas causados por
mat_picmip
- Atualizou-se a backpack para filtrar automaticamente por itens válidos usando uma ferramenta
Mudanças Não-Documentadas
- Mudou-se o modo festivo global para inverno, causando luzes nas cordas e ativando os faz-barulho
- Tocar numa cabine de recuperamento remove qualquer item pendente
- Adicionou-se quadros de boletins e novos posteres em vários mapas
- Corrigiu-se o nome do Smissmass Caribou para Caribu Natalício
- Atualizou-se a textura dourada de estátua usada pela Chave Inglesa Dourada, Saxxy, e a Frigideira Dourada para se parecerem com Armas de Austrálium.
- Reparou-se o disco disforme do modelo da Mini-Sentinela
Referências
- ↑ Navegador das Nevascas, Quispo das Temperaturas Negativas, Ditador, Cartola com Cachecol, Trenó Flamejante, Assassino da Noite, Agasalho do Atirador, Santa Paciência, Anjo da Morte, Rei das Beijocas, Chapéu do Marechal, Estilo de Minnesota, Soldadinho de Chumbo, Barba de Cinco Meses, Ajudante Ger-Mann-ico, Homem da Casa, Chucklenuts, Lenha P'rá Fogueira, Barba Festiva, Barba do Ruprecht, Uniforme Dourado, Pequeno Baterista, Shako Robusto do Scout, Benfeitor dos Brinquedos, Camada Extra, Cobre-Nucas Polar, Combatente Aéreo, Parca Antártica, Aquecedor do Corredor, Saltos Altos das Terras Altas, Chapéu Tirolês em Xadrez, e Suíças do Marechal
Ficheiros modificados
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vvd
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Deleted: tf/tf2_misc_dir.vpk/scripts/carrier.txt
Deleted: tf/tf2_misc_dir.vpk/scripts/rockets.txt
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_gift_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/giftapult_loaded_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_naughty_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_nice_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/winter2013_stocking_stuffer_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/sleeping_dogs_bundle_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/summer_pyro_sale_bundle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_sapper/c_sapper_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_wrangler_xmas_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_double_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_flaregun/c_xms_flaregun_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_xms_urinejar_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_pants/xms2013_heavy_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_heavy_slick_hair/xms2013_heavy_slick_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/xms2013_soviet_stache/xms2013_soviet_stache_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_hood/xms2013_medic_hood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_knecht_hat/xms2013_medic_knecht_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_medic_robe/xms2013_medic_robe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/xms2013_ruffled_beard/xms2013_ruffled_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_mask/xms2013_pyro_arctic_mask_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_arctic_suit/xms2013_pyro_arctic_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_tailor_hat/xms2013_pyro_tailor_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_hat/xms2013_scout_drummer_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_drummer_shirt/xms2013_scout_drummer_shirt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_skicap/xms2013_scout_skicap_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/xms2013_scout_squirrel/xms2013_scout_squirrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_golden_garment/xms2013_sniper_golden_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_beard/xms2013_soldier_marshal_beard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/replay_loading_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/rewind_background_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_carried.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/bomb_dropped.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_australiumpanel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_billboard001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_teaser/update_poster002.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_base.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/filmscreen_dark.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/tv_spectate_on.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_boxing_gloves_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_ice.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_crusaders_crossbow_xmas_proj_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_sapper_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_wrangler_xmas_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_double_barrel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_flaregun_festives_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_xms_urinejar_glass_phongmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_kissking/xms2013_kissking_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_polar_pullover/xms2013_polar_pullover_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/xms2013_winter_hat_scarf/xms2013_winter_hat_scarf_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_boots/xms2013_demo_plaid_boots_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/xms2013_demo_plaid_hat/xms2013_demo_plaid_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_dogfighter_jacket/xms2013_dogfighter_jacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/xms2013_festive_beard/xms2013_festive_beard_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_jacket/xms2013_sniper_jacket_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_layer_vest/xms2013_sniper_layer_vest_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_shako/xms2013_sniper_shako_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_marshal_hat/xms2013_soldier_marshal_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/xms2013_soldier_parka/xms2013_soldier_parka_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/xms2013_spy_jacket/xms2013_spy_jacket_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_dominate_for_goggles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_kill_balloonicorn_owners_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_defend_carrier_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_deny_neutral_pickup_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_kill_enemies_on_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_back_and_win_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_push_into_exhaust_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_ride_the_elevator_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_doomsday_solo_capture_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_multiple_bff_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_advanced_earn_all_bonuses_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_collect_money_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_pop_file_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_tour_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_complete_wave_without_dying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_demo_group_kill_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_quickly_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_tank_while_deploying_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_destroy_two_tanks_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_earn_money_bonus_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_engineer_escape_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_heavy_rage_push_deploying_robot_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_bomb_carriers_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_medics_charged_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_robot_mega_grind_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_kill_sentry_buster_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_player_resistances_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_max_primary_upgrades_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_share_bottles_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_no_alarms_in_final_wave_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pickup_money_about_to_expire_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_each_class_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_play_game_friends_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_pyro_bomb_reset_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_scout_mark_for_death_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_kill_group_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_soldier_buff_team_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_spy_sap_robots_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_ammo_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_build_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_crit_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_teleport_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_use_uber_bottle_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_pyro_ignite_with_rainbow_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_edit_time.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_edit_time_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_highest.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_highest_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier1_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier2_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_replay_youtube_views_tier3_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_team_pyrovision_bw.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_all_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_demo_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_engineer_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_heavy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_medic_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_pyro_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_scout_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_sniper_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_soldier_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/filter_spy_motd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/all_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/demoman.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/engineer.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/heavy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/pyro.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/scout.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/sniper.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/soldier.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/class_portraits/spy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/bg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_attackdefend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_cp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ctf.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_halloween.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_koth.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mann_bros.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_merasmus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payload.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_payloadrace.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_rottenburg_medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_sd.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/quickplay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_basic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/training_offlinepractice.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/meta_cityonfire512.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_mvm.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_robo_2013.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/screamfortress.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_friends_image.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_engy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_shield.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_ticket_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_active.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_voucher_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/stamp_background_map.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_australian_christmas_callout_sale.vtf