Difference between revisions of "Team Fortress Wiki:3D Models/Classes"
Gabrielwoj (talk | contribs) (Updated Soldier and added the link for the animations.) |
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| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | | [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
− | | Uses ' | + | | Uses 'marketing_pose_004' animation pose <br> |
+ | {{note|Download this [https://www.mediafire.com/?lotn327vl33t755 file] to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to ''Steam\SteamApps\common\Team Fortress 2\tf\custom''.}} | ||
|- | |- | ||
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]] | | [[File:Leaderboard class pyro.png|30px]] [[Pyro]] |
Latest revision as of 01:24, 22 April 2015
Progress
Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.
Class | Initial rotation Initial translation |
Rotation offset (if required) | Stitched image link | Notes |
---|---|---|---|---|
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 |
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'marketing_pose_004' animation pose Download this file to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to Steam\SteamApps\common\Team Fortress 2\tf\custom. | |
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 | |
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | |
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 |
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | |
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt09' animation pose at frame 100 | |
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 0 | |
Spy
|
(0.000000, 0.000000, 0.000000) (179.950684, 0.000000, 39.703186) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |