Difference between revisions of "Meridian"

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|file-name =tc_meridian_rc3
 
|file-name =tc_meridian_rc3
 
|current-version=RC3
 
|current-version=RC3
|download-link=[http://www.fpsbanana.com/maps/112857 FPSBanana]}}
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|download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=2599 TF2Maps.net]}}
  
 
'''Meridian''' is a custom [[Territorial Control]] map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea.
 
'''Meridian''' is a custom [[Territorial Control]] map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea.

Revision as of 15:25, 14 November 2010

Meridian
300px
Basic Information
Developer(s): Unknown

Meridian is a custom Territorial Control map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea.

The story goes as follows: RED have taken over a once peaceful island, and it's up to BLU team to overcome them. Unlike in Hydro where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing intels as the goals. Whoever captures the Intelligence in each area captures the territory.

Screenshots


Changelog

Changelog:

Beta 5:

  • Reworked interior of the boat (BLU final defense round). Main blue spawn is now at the top level, with the intel being in the hold of the ship.
  • Improved temple textures.
  • Intel return timer increased from 30 seconds to 40.
  • Spawn times start slightly lower, but their reduction over the course of a round is much less. Spawn times are no longer instant at the end of a round.


Release Candidate 3:

  • Fixed problem with invisible robot booth props.
  • Improved several older props.
  • Fixed a few other visual problems.
  • Fixed a bug where the "take it home" radar would point to the wrong area.
  • Changed HUD to just have the flag radars, without the erroneous score information.