Difference between revisions of "Graphical errors"

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(I guess a Hat and model section wasn't blatantly obvious enough :/)
m (Weapon and model)
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Examples are:
 
Examples are:
 
*The [[Force-A-Nature]] stock, which clips through the [[Scout]] model during movement.
 
*The [[Force-A-Nature]] stock, which clips through the [[Scout]] model during movement.
 +
*The [[Vita-Saw]], which clips through the [[Medic]]'s hand while it is the active weapon, and clips into his neck while he taunts with it.
  
 
==Hat and model==
 
==Hat and model==

Revision as of 03:05, 16 November 2010

A Graphical error is a cosmetic problem that occurs between two objects within the game. The result of the error may be a jarring instance that detracts from the viewing experience of the player.

Models and map

As a player approaches a wall or solid object within a map, a part of the player or their equipped weapon may pass directly through it. This is a result of parts of the model existing outside of the normal clipping box that occupies a player space.

Weapon and model

Certain weapons appear to clip with the class model, whether in world view or client view.

Examples are:

  • The Force-A-Nature stock, which clips through the Scout model during movement.
  • The Vita-Saw, which clips through the Medic's hand while it is the active weapon, and clips into his neck while he taunts with it.

Hat and model

Hats are not exempt from these errors; on many instances have hats clipped through the head of the class. These errors are only observable from world view.

Examples are:

The developers appear to take great consideration of hat errors and have issued numerous patches fixing these.