Difference between revisions of "Custom maps"

From Team Fortress Wiki
Jump to: navigation, search
(Control Point: moved cp_Upland from Standard Control Point to Attack/Defend, because it's not a symmetrical 5CP map but a custom version of cp_Steel.)
(Payload: map list updated)
Line 426: Line 426:
 
| [[File:pl_curve.jpg|100px|link=Curve]]
 
| [[File:pl_curve.jpg|100px|link=Curve]]
 
| '''[[Curve]]'''
 
| '''[[Curve]]'''
| pl_curve
+
| pl_5curve
 
| Final
 
| Final
 
| Alpine
 
| Alpine
Line 450: Line 450:
 
| [[File:PL Pier.jpg|100px|link=Pier]]
 
| [[File:PL Pier.jpg|100px|link=Pier]]
 
| '''[[Pier]]'''
 
| '''[[Pier]]'''
| pl_pier_b11_fix
+
| pl_pier_b20
| Beta 11
+
| Beta 20
 
| Nighttime/Island Town
 
| Nighttime/Island Town
 
|-
 
|-
 
| [[File:Pl_swiftwater_frc70000.jpg|100px|link=Swiftwater]]
 
| [[File:Pl_swiftwater_frc70000.jpg|100px|link=Swiftwater]]
 
| '''[[Swiftwater]]'''
 
| '''[[Swiftwater]]'''
| pl_swiftwater20
+
| pl_swiftwater_final
| Release Candidate
+
| Final
 
| Alpine/Farm
 
| Alpine/Farm
 
|-
 
|-

Revision as of 02:23, 23 August 2015

I built that.
The Engineer
Map Maker's Medallion.png

A custom map is a map created by a third-party for use in Team Fortress 2. Third-party mod makers create many, many varied maps. Their creations can be modifications of official maps, including the addition or removal of areas, additional items, or functions, and even time of day or weather alterations. However, mappers aren't just limited to playing with existing maps. Many create completely new and unique maps. During major updates, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle.

Upon joining a server currently playing a custom map, you will automatically begin to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.

Arena

Main article: Arena
Map File Name Development Status Setting(s)
Arena Backlot.jpg Backlot arena_backlot_rc2 Release Candidate 2 Construction
Arena byre b40007.jpg Byre arena_byre_b4 Beta 4 Farmland/construction
Hardhat1.jpg Hardhat arena_hardhat Beta 2 Construction
Suijin main.jpg Suijin arena_suijin_rc2 Release Candidate 2 Japanese cliffside

Capture the Flag

Main article: Capture the Flag

Standard Capture the Flag

Map File Name Development Status Setting(s)
Ctf atrophy b2.jpg Atrophy ctf_atrophy_b4 Beta 4 Alpine
Ctf cloudburst.jpg Cloudburst ctf_cloudburst_b4 Beta 4 Arctic
Ctf converge mid.jpg Converge ctf_converge_b2 Beta 2 Alpine
Convoyfront.jpg Convoy ctf_convoy_v2 Version 2 Desert
Ctf deliverance b3 bludrill.jpg Deliverance ctf_deliverance_b3 Beta 3 Alpine
Ctf fusion b1.jpg Fusion ctf_fusion_b2 Beta 2 Arctic
Ctf landfall rc0004.jpg Landfall ctf_landfall_rc Release Candidate Alpine
Mercy main.jpg Mercy ctf_mercy Final Industrial
Overlook main.jpg Overlook ctf_overlook_b1 Beta 1 Desert
Stockpile main.jpg Stockpile ctf_stockpile_b2 Beta 2 Farm
Ctf wildfire rc.jpg Wildfire ctf_wildfire_b1 Release Candidate Industrial
Wiretap main.jpg Wiretap ctf_wiretap_b1 Beta 1 Industrial

Attack/Defend

Map File Name Development Status Setting(s)
Ctf haarp.jpg HAARP ctf_haarp Final Arctic
Ctf premuda.jpg Premuda ctf_premuda_b1b Beta 1 Desert
Ctf slate.jpg Slate (Capture The Flag) ctf_slate_b2 Beta 2 Alpine
Ctf vector v10005.jpg Vector ctf_vector_v1 Version 1 Spytech

Control Point

Main article: Control Point (game mode)

Standard Control Point

Map File Name Development Status Setting(s)
Antiquity1.png Antiquity cp_antiquity_rc1 Release Candidate Cambodian (modified Egypt)
Cp croissant.png Croissant cp_croissant_rc3 Release Candidate 3 Alpine/Spytech
Cp glassworks red base.jpg Glassworks cp_glassworks_rc5 Release Candidate 5 Alpine, industrial
CP Obscure 4.jpg Obscure cp_obscure_final Final Arctic
Orange X redspawn.jpg Orange X cp_orange_x Final Devtextures
100px Sunshine cp_sunshine_rc1a Release candidate 1a

Attack/Defend

Map File Name Development Status Setting(s)
CP Ferrum.jpg Ferrum cp_ferrum_rc1 Release Candidate Industrial
Furnace point c.jpg Furnace Creek cp_furnace_creak_rs Release Candidate Desert
Cp glacier 3.jpg Glacier cp_glacier_rc7 Release Candidate 7 Arctic
Cp snowplow.jpg Snowplow cp_snowplow_rc3 Release Candidate 3 Alpine
Stoneyridge1.jpg Stoneyridge cp_stoneyridge_rc1 Release Candidate Alpine Night/Construction
CP Treehouse.jpg Treehouse cp_treehouse_b4 Beta 4 Canopy
CP Upland.jpg Upland cp_upland_rc4 Release Candidate 4 Desert

King of the Hill

Main article: King of the Hill
Map File Name Development Status Setting(s)
100px Anthem koth_anthem_b3 Beta 3 Nighttime/Park
KOTH Arctic.jpg Arctic koth_arctic_b3 Beta 3 Arctic
Koth autumn twilight rc2.jpg Autumn Twilight koth_autumn_twilight_rc2 Release Candidate 2 Nighttime/Swamp
Koth-basalt-7395.jpg Basalt koth_basalt_rc2 Release Candidate 2 Desert
Koth coalplant b5 1.jpg Coalplant koth_coalplant_b7 Beta 7 Industrial
KOTH Dropdown.jpg Dropdown koth_dropdown_rc1 Release Candidate Forest
KOTH Highpass.jpg Highpass koth_highpass_b2 Beta 2 Industrial
800px-Moonshine.jpg Moonshine koth_moonshine Release Candidate Swamp
Koth probed.jpg Probed koth_probed_b8 Beta 8 Farm/alien
KOTH Sollytude.jpg Sollytude koth_sollytude Final Medieval
Traingrid main.jpg Traingrid koth_traingrid Beta Underground culvert
Trainsawlaser main.jpg Trainsawlaser koth_trainsawlaser_rc1 Release Candidate 1 Devtextures
Koth wubwubwub center point.jpg Wubwubwub koth_wubwubwub Final Industrial/random

Mann vs Machine

Main article: Mann vs Machine
Map File Name Development Status Setting(s)
100px Isolation mvm_isolation_b5 Beta 5 Arctic

Other

Map File Name Development Status Setting(s)
Final Destination 2015 Preview.jpg Final Destination 2015 coop_finaldestination_2015 Release Candidate Other

Payload

Main article: Payload
Map File Name Development Status Setting(s)
PL Alpen.jpg Alpen pl_alpen_rc1 Release Candidate Alpine
Pl Borneo.jpg Borneo pl_borneo_rc4 Release Candidate Jungle
Pl cashworks final1 08.jpg Cashworks pl_cashworks_final1 Final Alpine
Pl cranetop.jpg Cranetop pl_cranetop_b8 Beta 8 Industrial
100px Curve pl_5curve Final Alpine
PL Manngrove.jpg Manngrove pl_manngrove_rc5 Release Candidate 5 Industrial
Pl millstone main.jpg Millstone pl_millstone Final Alpine/snow
Mally1.jpeg Morrigan Alley pl_morrigan_alley_b3 Beta 3 Medieval
100px Pier pl_pier_b20 Beta 20 Nighttime/Island Town
Pl swiftwater frc70000.jpg Swiftwater pl_swiftwater_final Final Alpine/Farm
100px Volcanic pl_volcanic_a25 Alpha 25 Volcano/Industrial
Waste.jpg Waste pl_waste_v2 Version 2 Industrial

Payload Race

Map File Name Development Status Setting(s)
Animus main.jpg Animus plr_animus_a8 Alpha 8 Harvest
Cornfield main.jpg Cornfield pl_cornfield_s1_a1 Alpha 1 Industrial
Highwind main.jpg Highwind plr_highwind Alpha 5 Village
Plr panic b20008.jpg Panic plr_panic_b2 Beta 2 Industrial
Scoville main.jpg Scoville plr_scoville_c2 Alpha 7 Industrial
Solitude main.jpg Solitude plr_solitude Beta 1 Desert

Player Destruction

Main article: Player Destruction
Map File Name Development Status Setting(s)
Pd watergate 1.jpg Watergate pd_watergate_b5 Beta 5 Maritime city

Special Delivery

Main article: Special Delivery
Map File Name Development Status Setting(s)
SD Congo.jpg Congo sd_congo_a4 Alpha 4 Tropical

Territorial Control

Main article: Territorial Control
Map File Name Development Status Setting(s)
Tiki.jpeg Meridian tc_meridian_rc3 Release Candidate Tropical Island
100px Spectre tc_spectre_b5 Beta 5 Military island base
Tc strata.jpg Strata tc_strata_b1c Beta 1c Paleontological dig/desert

Training

Main article: Training mode
Map File Name Development Status Setting(s)
Walkway overview.png Walkway tr_walkway_rc2 Release Candidate Industrial

Official maps

Main article: List of maps

Collections

There are many custom map collections on the Internet. These include:

See also

External links